I'll pump a few events out then, before you start. Are you still adding these to a saved game with previous events? I remember we talked about saving events up. [u]Non Fatal[/u] (Player1) retrieves a rusty hoe. (Player1) receives chlamydia from an unknown sponsor. (Player1) asks (Player2) for spiritual guidance. (Player2) obliges (him/her1). (Player1) becomes the leader of a group that includes (Player2), (Player3), and (Player4). (Player1) weaves a very very large hat out of palm fronds. (Player1) makes a sexual advance on (Player2) but is rejected. (Player1) talks to an invisible camera thinking (he/she1) is on a reality show. (Player1) spends an hour fixing (his/her1) hair using a crystal clear river as a mirror. (Player1) has a catch phrase now. (He/She1) uses it whenever (he/she1) can. [u]Fatal[/u] (Player1) and (Player2) fight epically. (Player1) has the high ground, but (Player2) ignores this and is killed. (Player1) is totally unprepared for wilderness survival and drowns in shallow water. (Player1) tries to fight (Player2), but (Player2) has way better combat skills and easily dispatches (Player1). (Player1) corners and disarms (Player2). (Player1) is so excited about (his/her1) impending victory that (he/she1) utters a one-liner that embarrasses both of them. Red-faced, (Player1) kills (Player2) quickly. (Player1) runs from (Player2), but (Player2) is in much better shape and easily catches up to (Player1), killing (him/her1).