[hider=Catalog 2: Skill Expertise] Company officers are included in italics. [b][u] General [/u][/b] [list] [*][b]Acrobatics[/b]: Sagax [*][b]Athletics[/b]: [i]Daelin[/i] [/list] [b][u] Craft [/u][/b] [list] [*][b]Alchemy[/b]: Rhasha [*][b]Smithing[/b]: Fulrog, [i]Edith[/i] [/list] [b][u] Combat [/u][/b] [list] [*][b]Heavy Armor[/b]: Sylvanis, [i]Ashav[/i] [*][b]Shield[/b]: Orakh [*][b]1H Blade[/b]: Sadri. Tsleeixth, Trius, [i]Farid[/i] [*][b]1H Axe[/b]: Orakh, [i]Dumhuvud[/i] [*][b]2h Blade[/b]: Leif, Jorwen [*][b]2H Blunt[/b]: Do'Karth, Sylvanis [*][b]Spear[/b]: Solveig, Sadann [*][b]Hand-to-Hand[/b]: Tennant [/list] [b][u] Subterfuge [/u][/b] [list] [*][b]Marksman[/b]: Sevine, Dax, Lucex, Valen, Utu-ja [*][b]Sneak[/b]: Roze [*][b]Speech[/b]: Raelyn, Vurwe, Felix, Relmyna [/list] [b][u] Magic [/u][/b] [list] [*][b]Illusion[/b]: Keegan [*][b]Mysticism[/b]: Marcel, [i]Ariane[/i] [*][b]Destruction[/b]: Elmera, Niernen, Jonimir, Kaliri [*][b]Alteration[/b]: Bharzak [/list] [b][u] Generalists [/u][/b] [list] [*]Almad (adept sneak, athletics, restoration and alteration) [*]Piper (adept smithing, shield, heavy armor, 1H blade) [/list] [hr] Because there are so many skills, and the almost endless combinations in customizing them, this distribution is far more uneven than birthsigns. However, skills are trained instead of given, which means certain skills are preferable for mercenaries over others. Marksmanship is the most favored at five experts. Unrepresented expert skills (excluding languages) are: [list] [*]Medicine [*]Woodworking [*]Tailoring [*]Provisioning [*]Enchanting [*]Medium armor [*]Light armor [*]Unarmored [*]1H Blunt [*]2H Axe [*]Mercantile [*]Pickpocket [*]Lockpicking [*]Conjuration [/list] For anyone working on a second character, consider having expertise in one of the above fields. [/hider]