Then there's the legal system. It starts at the top with the King, despot of the realm. His word is law. Then there's the small standing army of commandos who act as police and investigators. Below them are the nobility, the landowners. In war, they become commanding officers. Below them are the militia, ordinary men and women drafted to fight. Below them are the slaves, who are sometimes corralled as cannon fodder to absorb enemy attacks. Theft and rape of Imperial citizens is forbidden. Murder is only forbidden if witnessed by an Imperial officer; otherwise, they don't really care. The main exception is the murder of an Imperial officer. Then they'll launch an investigation and have the culprit flayed alive. Economically speaking, the Imperium depends heavily on its slaves and indenturee servants. Imperial citizens who sell themselves into slavery are afforded all the rights of citizens, so they are treated better than captive or criminal slaves. Those who aren't slaves spend their time practicing their military arts, whether through daily exercises, duels, or arena competitions. When they're not engaged in military affairs, they're wallowing in the pleasures of life granted them by their slaves. Not all the Imperium works like this, though. Some citizens, like those in Diamont, are a bit more honest (or poor) and do the work themselves. In addition, any conquered regions that haven't had their infrastructure totally destroyed are maintained by the subjugated people and citizens living there. Religion is fairly simple business. The King is god. All prior kings are gods. All gods' mandates should be followed, with the most recent god's taking precedence in the event of conflict. Currently, it is held that the gods require human sacrifices as thanks for having aided them in battle. Any additional souls offered up are counted as merits to counteract any crimes committed. So if you do something illegal, make sure to have a slave or two handy to sacrifice on your behalf.