[@Brithwyr] [hider=Rolls 18] [h3]Rolls[/h3] [b]Basic Demographics & Geography[/b] [u]Territory Size:[/u] 4. Your nation has an average sized expanse of land. There's enough for agriculture, cities, and then some wilderness. Your border is large enough that smugglers can sometimes make it through, but by and large it's still defensible. [u]Population:[/u] 3,500,000 (average) [u]Urbanization:[/u] 2. Aside from your capital and perhaps one or two urban centers, you have a very highly rural population. There is likely some system such as serfdom, in which knights or other minor nobles inhabit estates that oversee a region and its people. [u]Government Type:[/u] 8. Your nation is still a tribal society. The various chieftains or patriarchs of their clans rule individual settlements, and there may or may not even be a central figure that all the others owe fealty to. If there is some sort of high king, he probably wields much less power than a feudal king and your tribes are probably mostly autonomous. Tribes also have a tendency to develop rivalries, so there's a good chance that the occasional bit of infighting cripples your nation as a whole. [u]Political Stability:[/u] 3. There's some mild urban unrest with criminal gangs and corruption, but nothing threatening to overthrow your country. [b]Economy[/b] [u]Overall Wealth:[/u] 4. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. [u]Government's Primary Means of Generating Income:[/u] 10. Your government is constantly minting new currency. Maybe they directly control a gold mine or have a group of secret alchemists always at work transmuting more lead into gold, but either way they just make some more money whenever they need to buy something. There's a fair amount of inflation, but hopefully you actually are using coinage that is backed by the worth of its own composition. [u]Technology:[/u] 1. Slow Modernization, your nation does somewhat lags behind the rest of the world, with many of your people stubbornly clinging to traditions and conventions. [u]Agriculture:[/u] 8. Your nation has ample farmland but also has many ranches. Overall your people have a good variety of food and with your surplus you can afford to export some. [u]Natural Resources:[/u] Tobacco, wool, cloth, small deposits of gold [b]Military[/b] [u]Military Size[/u] 6. Medium-sized core of professional soldiers that mainly serve to keep order in peacetime and direct vast (but unreliable) armies of slave soldiers in wartime. [u]Military Focus[/u] 7. Powerful navy; large and well rounded army; small but decent core of magic users. No real strategic weakness here. [u]Military Leadership[/u] 4. Generals are incompetent; often appointed without military experience; largely decadent [u]Military Reputation[/u] 6. Considered indifferently domestically; considered very effective and formidable by foreigners [/hider]