[quote=@Flamelord] Yes, though my consideration there is twofold. My initial intent had been for myself and whomever else wanted to come along to have some segments during the interlude that would help to flesh out the factions, which would not involve the GMs insofar as they would make sure we aren't getting off base with previously explained lore. While I was thinking on that I did realize that this far the War hasn't seemed so much as a war as it was akin to the Scramble For Africa, with the majority of mission types being fighting over unclaimed land. So some fights either on pre-established front lines or attacking into enemy territory would help give it more of a proper feel for the sort of conflict that it is supposed to be [/quote] I like where your head is at, genuinely I do. That sounds just as I envisioned this first way back when, but doing that in this written format comes with some old obstacles. Namely, NPCs and Static Defenses. Now there have been great efforts to bolster the value of such emplacements and cannon fodder. When the battles occur on empty slates, like Arcadia and the Sea of Ruthria, those don't have to be factors which everyone needs to hold in equal consideration for them to have value. And for that matter, we'd need some serious consideration as to the sturdiness of walls, barricades, trenches, etc as most of our characters could demolish them with ease unless we made some indestructible material requiring long, tedious manufacturing and deconstruction processes so no one outside a core of engineers can feasibly remove them in a heated conflict without equally powerful artillery, cannons, holy ballista, etc. That said, I'm sure Windel and KoL will work something satisfying out. Hopefully interests won't shift like a pendulum and lead to demands for something far from the more central conflict.