Hidden 7 yrs ago Post by Lucidnonsense
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Lucidnonsense

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what exactly are the terms and conditions for joining the conclave? I might actually have Citadel Systems join or be thinking about joining.
Hidden 7 yrs ago Post by CowboyCommando
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I think you'll have to abide by the laws and regulations passed. Stuff like that. But on the same side of things, you can vote in the Conclave. My faction is very touchy since it will be questionable as to whether it can abide by the rules.
Hidden 7 yrs ago Post by Lucidnonsense
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I think you'll have to abide by the laws and regulations passed. Stuff like that. But on the same side of things, you can vote in the Conclave. My faction is very touchy since it will be questionable as to whether it can abide by the rules.


I think I might be in a similar situation. What happens if a civilization refuses to perform an action that is seen as a horrendous moral atrocity within its ethics system.
Hidden 7 yrs ago Post by CowboyCommando
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Lucid, as to whether you can stay on the Conclave will be up to the members of said Conclave. So for example, if I was booted off right away. It would make little IC sense, since they would lose any influence on the Gau. But on the same note, if your civ starts to take action that damage members, and harm good order too much. Then you may draw the ire of the Conclave, getting booted off. Having a coalition force sent after you etc.
Hidden 7 yrs ago Post by Grammatic
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Grammatic Knight of Nevermore

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You know, talking is all well and good, but will the thread owner eventually get around to actually starting this?
Hidden 7 yrs ago Post by Lauder
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@ArisenMoon

He will, just give him time as he is a busy fellow.
Hidden 7 yrs ago Post by Jarl Coolgruuf
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Jarl Coolgruuf The Mellower

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Civilization Name: The Jiq Republic

Member of the Galactic Conclave?: No

Species Name: Yn'grol

Basic Description of Civilization: The Yn'grol have an unsavory reputation they have more than earned. This cunning race has carved out a niche for themselves in shady dealings and back door business on the galactic market. The majority of their civilization has essentially piggybacked on other galactic society and thrives off the need for dealers in unsavory and often downright illegal business. The Yn'grol are many things including but not limited to: slippery politicians, bloodthirsty lawyers, untouchable bankers, confidential smugglers, ghost-like cyber spies and mediums between the legal and the less so. They provide their services to other races in all manner of areas from levying financial weight to bribing on behalf of those who can't afford to be caught bribing and from helping corporate bigwigs exploit loopholes in contracts with their business partners to outright cyber spying for politicians to get dirt on their rivals. For all their shady dealings, Yn'grol are rarely pinned down by the law as they are notoriously good at covering their tracks. They have the dirtiest clean grasping appendages in all the galaxy.

A notable strong point of the Yn'grol civilization is its adaptability; like a parasite with a broad range of hosts. If their business with one race suffers, it will deal a blow to them but will not be catastrophic as they can still thrive off other races. This facet of their civilization is, however, a double-edged sword. The traits that make their civilization so adaptable are also weaknesses. Feeding off the resources of other species has led to very advanced transport systems, but a lacking in their own production and resource gathering. The Yn'grol also have a comparative lack of territory as they do not really need it as they acquire most of their goods and materials from other species.

Interestingly enough, the Yn'grol have very little in the way of an official military. War is not unknown to them but war in the conventional sense is a practice that faded from their society long ago. Wars for the modern Yn'grol people are not fought by soldiers armed with guns and commanded by generals, but by bankers armed with hackers and commanded by wealthy business owners. The ceaseless corporate infighting within their society has resulted in arms races of politics and cyber weapons that has made the Yn'grol civilization as a whole nigh untoucable in cyberspace and in the galactic courtroom, but their real weakness shows on the battlefield. Yn'grol cargo transports may be armed and guarded but these defenses are almost all privately owned and would be almost impossible to organize into anything resembling a cohesive military. These security forces are merely a deterrent for piracy and are individually not prepared to handle any serious offensive by hostile civilizations; offensives in the physical world anyway.
Hidden 7 yrs ago 7 yrs ago Post by CowboyCommando
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As far as I know, this rp is dead. I'll try to get in contact with Theo, and affirm this. But don't hold your breath.
Hidden 7 yrs ago Post by Jarl Coolgruuf
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Jarl Coolgruuf The Mellower

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@CowboyCommando Well that's an embarrassing amount of wasted time on my part.
Hidden 7 yrs ago 3 yrs ago Post by Polymorpheus
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Polymorpheus

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.
Hidden 7 yrs ago Post by The Nexerus
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The Nexerus Sui generis

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He will, just give him time as he is a busy fellow.


Hidden 7 yrs ago Post by CowboyCommando
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CowboyCommando A topless man, with godly pants.

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I could do GM. But the thing is I work 9-10 hour shifts easily. Not to mention I was working on another rp so I would have to drop that hmmm. Sure I'll take it up, but in the back of my mind I have a feeling Theo is going to be awfully butt hurt. I'll shoot up a interest thread this weekend with a similar theme, and same nation sheet format so everyone can chip in. I'll also make sure to have a definitive Co-GM. Because there will be times I won't be able to manage things.
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