Whew, here it is. [b]EDIT:[/b] Added three more feats. [hider=Tinnun Chordata]I can’t draw, so instead of leaving a picture here, I’mma just describe my characters appearance. This particular is a somewhat short Rito, with light pink feathers that seems to be a bit more thick than normal and brown eyes. Her yellow beak is slightly small but pointed, with a small hook at the tip. She frequently wears plain garments that are colored slightly violet-brown. Name: Tinnun Chordata Age: 24 Gender: Female Race: Rito Personality: Tinnun is a rather considerate young bird lady, and very polite most of the time. However, she is what some would call a coward, as at the first sign of violent conflict she tends to fly away as she considers herself poorly equipped for combat. Which is not to say that she won’t ignore someone who needs help, but she’ll often go run for help if that’s the case. Tinnun takes pride in her cooking skills, but she won’t be sore about it if someone says they don’t like--she’d be more likely to ask why they don’t like it so that the Rito chef could improve. Biography: Tinnun has spent most of her life in Hebra City, as the youngest of three children of two archer parents belonging to the well-off warrior class. Her two older brothers, Peregrin and Rusti, were trained to follow in their parents’ footsteps. However, Tinnun herself could never aim correctly, often missing her target by a metaphorical mile when doing archery practice with her siblings. However, she did find something she has talent at. Tinnun would cook with her mother, and her mother would notice that she put a lot of effort into the way she makes meals. Though Tinnun’s family never had a problem with how she was better at cooking than archery. If anything, they actually helped encourage. At eighteen years of age, Tinnun set out from Hebra City to be a traveling chef who would cook meals for others at a price. She has mostly been traveling between regions selling her services up until the beginning of the roleplay. -Stats- (You have 10 points to distribute, more can be gained through play) Health: 3/10 Stamina: 7/10 Magic: 0/10 Hearts: 6 Stamina: 50 Magic: 15 Feats - (You have 5 total, two are are traits dependent on character, everything else is up to you) On my Wings--Rito are able to fly, giving them a natural advantage against melee opponents. Bon Appetite--All restoratives now have an elected secondary effect, though once chosen cannot be changed until it is consumed. The effects include resistance to magic, physical attacks, elemental resistances, movement speed boosts, or damage boosts. [TRAIT] Increased Speed--Exactly what it says on the tin. Tinnun more often than not uses this for getting out of trouble, and seems that the fact that she fled so much is the only reason why she’s gotten a bit fast. [TECHNIQUE] Running Start--At the cost of some stamina (based off of how real life large birds take flight), Tinnun can start flying without air drafts by beginning by running and then take off. It’s easier if she does this by jumping off somewhere from a high height, but she can also start doing this against the wind direction. Cost is 5-15 Stamina to use depending on height and take-off. [TRAIT] Soft Feathers--Due to having a bit of a thicker coat of feathers, she has more protection against the cold. However, this is a double-edged sword as this also makes her more likely to overheat. [TRAIT] Harvester--Tinnun can get the most of the edible and/or useful parts of plants, and can tell what's edible and what's not. She can pick on item at a time that can be given to allies to restore two to three hearts. [TRAIT] Know My Way Around--Though Tinnun cannot initially know where everything is, she can use this trait to get a good idea where to find an hidden item, but she has to put in the effort to find it herself. [TECHNIQUE] The Twirly Kick--This is something that her dad taught her, and pretty much the only combative thing she can do thus far. Taking flight (perhaps using Running Start first), she then spins around mid-air with her leg stretched out to kick, essentially an elaborate roundhouse kick. Cost is 15 stamina, and deals four hearts to damage to multiple enemies with strong knockback if successful. This gets Tinnun dizzy however, so she rarely uses this. Equipment- Main Weapon: A simple dagger, but she rarely, if ever, uses it other than using it to strike against flint to get a campfire going to cook food. Off-Hand: ...The same dagger…? Yeah, there’s a reason why she doesn’t consider herself equipped for combat. Armor: All she has is the clothes on her back, which don’t provide much protection in the first place. Other: Negatory. Potions: Health and Stamina Theme Song: Why in the world can I not come up with theme songs for my characters? Notes: She carries an iron pot to cook food with. However, she prefers using the kitchens from inns to cook, and she usually gives the inns the cut of the profit as thanks.[/hider]