[Hider=Bayle][COLOR=dimgray][CENTER][sup][h1][center][img]https://i.pinimg.com/564x/4a/db/85/4adb8578c6338c370b6b2bf51c079e0c.jpg[/img][/center][b][center][color=black] Bayle [/color] [color=a2d39c]Bayle[/color][/center] [/b][/h1][/sup] [color=silver][sup][b]“Life doesn't last forever. That's why we have to help each other and live life to the fullest.”[/b][/sup][/color] [youtube]https://www.youtube.com/watch?v=4It2Prl5E-Q&t=412s[/youtube][/CENTER][table][row][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=a2d39c]C H A R A C T E R P O R T R A I T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://i.pinimg.com/564x/23/56/a1/2356a17a6832d38712697b91abcad1e9.jpg[/img] [/center][indent][sub][sup][sub][h3][b][color=black] C H A R A C T E R D A T A[/color] [color=a2d39c]C H A R A C T E R D A T A[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [COLOR=silver][INDENT][sub][color=a2d39c][b]True Self[/b][/color] Joshua Thomson III [color=a2d39c][b]Also Known As[/b][/color] Jr. [color=a2d39c][b]Persona[/b][/color] Bayle [color=a2d39c][b]Age[/b][/color] 14 [color=a2d39c][b]Avatar Height[/b][/color] 4'11 [color=a2d39c][b]Pathos[/b][/color] Thyrien [color=a2d39c][b]Roles[/b][/color] Summoner/Buffer [color=a2d39c][b]Weapon of Choice[/b][/color] Bayle carries his personal staff, Magus, which holds a ball of condensed mana, this ball gives greater control over his summoning magic. [color=a2d39c][b]Domains[/b][/color] Convokation, Manifestation [color=a2d39c][b]Playstyle & Attitude[/b][/color] Bayle prefers to sit in the backline, using summons to support the party and provide buffs.[/sub] [/INDENT][/color][/cell][cell][INDENT][sub][sup][sub][h3][b][color=black] JOSHUA THOMSON: A COWARD [/color] [color=a2d39c] JOSHUA THOMSON: A COWARD [/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][indent]From a young age, Joshua was taught to hide himself from the world, following what is said to be accepted. He was the second child to Joshua SR., something that his older half-brother Justin would take a threat to his own standing with his father. The notion that his own father gave his name to his baby brother, a child not of his mother, instead of his first born caused a rift between the siblings that would last for over a decade. Joshua was never able to form a connection with his brother, constantly shunned and forced to play on his own. This treatment would play a role in creating his timid nature, causing school life to be one the worst periods of his life. Bullying was the name of the game when it came to school. Joshua was never one to speak up when people took from him, he had been well adjusted to being treated such a way by his brother, never allowed to fight back or catch a right hook. Justin would never defend him, deciding that Joshua wasn't someone he wished to protect. Life would only grow harder when Joshua would decide to help a kid who was also being picked on. He was okay being bullied but, the hate of watching others be bullied caused him to finally stand up despite how it would affect him. The whole ordeal led to him being beat up, and parents being called; this exchange would change Joshua's life for the better. Joshua Sr. would take his son aside, and praise him for sticking up for another, whilst condemning Justin, furthering the divide. For years to come, Joshua would hold his father's word closely. Realizing how alone Joshua was, his parents would instead begin investing his time into gaming. They both were avid gamers and their precious baby boy would take to gaming like a bird learning to fly. Eventually life would take a vicious turn when cancer would take his father's life. [/indent][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black]BAYLE: A HERO IN SHEEP'S CLOTHING[/color] [color=a2d39c]BAYLE: A HERO IN SHEEP'S CLOTHING[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][INDENT]Pariah would soon become Bayle's new home. His parents had been running a successful Guild known as Utopia, a guild meant to help those of Pariah, from the kid needing help with a lost cat to fighting monsters. Bayle would join his parents alongside his brother Seethe, becoming the faces of the Guild. Unable to handle other roles, Bayle would gravitate to magic, learning to become a summoner, sticking to the backline, summoning arcane creatures and applying buffs to others. Pariah became a haven for him as he was highly respected for his efforts in the backline. Unfortunately those good feelings would end after his father's passing. The Guild was rocked by the loss of his father, leaving a hole for Seethe to step up, his mother unable to play for some time. Bayle would ignore the world, hiding away in Pariah to keep himself from having to grieve. Eventually his mother would comfort her son, finding that they were able to grieve together through continued play of Pariah, those that respected Joshua SR coming together to give him a loving farewell. Seethe, on the other hand, would further the divide by distancing himself from both. Bayle would soon learn that his father's last words to him would come to pass. [/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR] [hider=Spells & Spell-like Abilities] [Hider=Vital Flare][color=#264eb0][b]Vital Flare:[/b][/color] A seldom-used and rather risky form of Fire Enhancement Magic allows Yomi to power her spells up by adding her own blood and life force into the mix. Unlike similar forms of blood-draining, she doesn't need to cut herself open or cause herself direct harm in order to activate this effect. Instead, a portion of her blood is directly transmuted and added to the output of the next fire spell she casts. The effect of this skill additionally changes depending on the amount of life force she has left. If she's already injured, provided she hasn't had her life drained directly in the process, she can still use this skill on blood she's already spilled, costing less health to use and producing an even greater effect. Yomi is at her strongest when she's on the very brink of death, allowing this skill to amplify her flames exponentially at almost no extra cost.[/hider] [Hider=Mortal Flow][color=#264eb0][b]Mortal Flow:[/b][/color] Compensating for her aggressive expenditure of her own vitality to fuel her spells, Yomi in turn employs Dark Enhancement magic to recuperate these losses whenever she defeats a foe. Using this ability, she can heal her own wounds and replenish lost blood and life force in proportion to the amount of damage she dealt to any target breathing its last. However, this ability only works against living targets, and only if Yomi was the one to score the killing blow.[/hider] [Hider=Yomi's Shatterflame][color=#264eb0][b]Yomi's Shatterflame:[/b][/color] A unique spell invented by Yomi herself to serve as the linchpin of her build, made by combining two preexisting Manifestation spells: Shadow Shell and Blazing Bulwark. In order to function, Shatterflame takes advantage of a particular quirk of Pariah Online's elemental magic system. Specifically, Yomi noticed that Darkness spells often exert brute physical force as part of their effects, despite having no technical mass or substance themselves. For example, Shadow Shell is meant to serve as either a form of extra armor for an ally or a prison for a foe, encasing its target and repelling anything that tries to force its way in or out. The more defined the shadows in the area it's created in, the stronger the force output of the shell. Blazing Bulwark, meanwhile, causes an explosion to burst outward from the point of impact when the object it's cast on is struck, meant to be overlaid over a more physical shield as a fiery retaliation when blocking an attack, or cast on empty space as a trap, sort of like a land mine. When cast, it emits a momentary flash of light, followed by a lingering halo of embers as a visual tell to warn keen observers that the spell is active, as a form of competitive balancing by the game's developers. But by placing Blazing Bulwark on thin air, Yomi can then immediately follow it up by casting a Shadow Shell around it, specifically using the shadows cast outward from the initial flash of flame, dramatically increasing the potency of the resulting construct and turning Blazing Bulwark's primary disadvantage into a strength. What's more, since the "object" contained inside the Shadow Shell has no actual physical mass, she's free to reshape the shell however she sees fit, just so long as she leaves a hollow cavity inside to contain its flaming core. Through this method, Yomi can thus create solid constructs which then explode violently once broken, and which she can conjure into a variety of different forms, ranging from simple shields to ultra-thin planes of weightless magic that direct Shadow Shell's repulsive force entirely outward along their edges, allowing them to cut like a sword or pierce like a spear -- then break off inside a target and explode for massive damage. While this spell could likely be replicated by other characters with the right magical domains, it's actually a great deal harder to use than one might think. Restructuring the constructs produced by the spell requires envisioning the desired form with an extreme level of clarity, and a great deal of trial and error besides. Make the shell too wide, and the cutting force won't be sufficient to pierce a target. Too thin, and it'll lose integrity and break apart just from swinging it. The fact that she's managed to make this ability even work at all is testament to her dedication -- and the fact that she's managed to make it [i]effective[/i] is testament to her extraordinary creativity.[/hider] [hider=Wings of Yomi][color=#264eb0][b]Wings of Yomi:[/b][/color] But even this advanced feat of magical engineering pales in comparison to Yomi's magnum opus. By extensively modifying her existing Shatterflame spell into an even more detailed and complex shape, she turned its shadowy exterior from an empty shell into an intricate and flexible set of appendages, mimicking the wings of a large bird in both form and function, and attaching themselves to her body just below her shoulderblades. Redirecting the repulsion formula outward along the full breadth of the wing's exterior allows the wings to apply lift when flapped downward, while their insubstantial and weightless nature means they don't hinder her movements at all, in spite of their massive size. By thus effectively cheating the laws of aerodynamics, she is thus able to achieve a limited degree of self-propelled flight. Then, in the interests of increasing her mobility (and not blowing herself up should the wings end up damaged), she replaced the fire spell forming the core with a less volatile one, allowing her to instead release small amounts of fire in a steady stream from specific joints along each wing, like maneuvering thrusters on a spacecraft. As the fire within burns out, she replenishes it from her own life force as needed, allowing her not only explosive momentary bursts of acceleration, but also sustained maneuverability over the course of a drawn-out dogfight. Although she's capable of conjuring the wings and dismissing them at will, to do so is inefficient, since banishing them wastes all the flames still remaining within them -- meaning once she calls them up, she'll often simply leave them manifested until they're destroyed, burn out, or crumble away.[/hider] [/hider] [hider=Character Feats] [Hider=The Angel in the Marble][color=#264eb0][b]The Angel in the Marble:[/b][/color] Lacking both the range to control the battlefield from a distance and the actual combat experience to overwhelm her enemies in close-quarters through pure skill, Yomi has chosen a different path. First and foremost, her greatest talent is her imagination. Rather than building her playstyle around her physical capabilities, her reflexes, or any particular knack for fighting, she has instead developed her build entirely around precisely designing, shaping, and creating projections of what's inside her head. Between her artistic background, her dedication to perfecting her work, and her own extraordinary innate creativity, she's managed to achieve levels of both detail and function unrivaled by almost any other player in the game, both with regards to the items she crafts and the spells she has created.[/hider] [Hider=Full-Speed Dancer][color=#264eb0][b]Full-Speed Dancer:[/b][/color] This isn't to say that Yomi lacks finesse when it comes to combat, however. While learning dance choreography as an idol never quite came naturally to her, the hours she put in practicing have given her a fairly good sense for how to move her body -- particularly unrestricted as she is in Pariah by things such as inflexibility or a life spent mostly indoors. Even without the aid of her wings, she's capable of quite gracefully avoiding most attacks that come her way; and with them, she's more or less able to dart into and out of range of her targets with relative impunity, dishing out quick and destructive hits without fear of reprisal.[/hider] [Hider=Grin and Bear It][color=#264eb0][b]Grin and Bear It:[/b][/color] She dodges what she can, and does her best to block what she can't. As for what she can't block, well... Perhaps she's an unusually brave sort, or perhaps she just values her life a little bit less than the average person. Regardless, whether it's suicidal overconfidence, some kind of deeply held conviction, or simple apathy, Yomi is notoriously bad at acknowledging her limits. If there's a reason to fight, she'll be the last to flee or lay down her weapons -- no matter how much she's beaten down in the process.[/hider] [Hider=Jack of All Trades, Master of None][color=#264eb0][b]Jack of All Trades, Master of None:[/b][/color] Despite her unorthodox choice of build and set of skills, Yomi's most defining trait, for good or for ill, is her lack of specialization. Between her personal mobility and numerous defensive options, it's rather hard to land decisive blows on [i]her[/i] -- but the complexity of all her signature magic reduces its viable range. Consequently, she lacks the means to directly protect others without endangering herself in their place, making her a rather poor fit for the role of main tank. Likewise, while she can restore her own health by draining life from those struck by her various projections, and can craft various consumables for use by others in a pinch, she lacks the capacity to serve as a proper healer or support. And, while she can dish out a respectable amount of damage at close range with her explosive melee attacks, her constructs are too flimsy to trade blows head on with a physically powerful opponent without breaking prematurely, forcing her to instead resort to a somewhat half-baked hit-and-run fighting style that is ill-suited to being a front-line DPS. Overall, her flexibility allows her to get surprisingly good results even when playing all by herself, and it's not as if she'd be a [i]bad[/i] addition to most parties -- socialization issues notwithstanding. But on the other hand, nothing she brings to the table is particularly outstanding either, aside from her unique ability to fly -- and a more dedicated and focused build could in most other cases accomplish at least just as much as she can, while risking far less.[/hider] [/hider][/hider]