Clarification requested on teleportation restrictions: 'range of 20' what? Twenty feet? Twenty meters? Twenty parsecs? 'Teleport to another dimension' is vague as well - is this the act of relocating into another dimension and remaining there for an indefinite length of time, or will any teleportation whose mechanics include interdimensional or interplanar travel, even if the teleport is quick and does not remain in said dimension, constitute a loss? A number of Luchalliance characters utilize variants of teleportation as a tactical tool; the restrictions are especially egregious to psionics. Would teleportation without intent to abuse interrupt rulings be more permissible? The players I know utilize teleportation the same way I do - as a tactical maneuvering tool, not as an auto-dodge defense-against-everything bullshit mechanic or a means of canceling any enemy strike they please. Luchalliance profiles are in final revision and clean-up stage, with the exception of this teleportation question. Please clarify quickly, the restrictions as stated may require a character switch on the part of particular players.