Alright, it took a few days, but I'm back with a second try. Had to change a bit around to address the concerns. I cleaned it up visually and organized the feats by category. Let me know if I need to change something. Edit 1: Changed Bio to better fit in. Also put the correct race trait where it belongs. [hider=Dan the Deku] [hider=Appearance][img]http://pre02.deviantart.net/f97e/th/pre/i/2015/060/2/1/the_legend_of_zelda__deku_scrub_by_splashbrush-d8k3qt1.jpg[/img][/hider] Name: Dan Age: In human years: 23 Gender: Bigender Race: Deku Personality: An avid fan of exploration and pushing the limits of how far one can go. Is a hoarder of items and trinkets, spending large to obtain all that glitters. Where the items go once purchased, no one knows. Considered selfish to everyone that meets him, but loyal if his life is saved/spared. Is not above using every dirty trick to win a fight, but is very fair when buying anything. Has a love of flying, even if he can not actually fly. Biography:Biography: Dan was among a cluster of Korok mages deep in the Lost Woods. While saying they were better than the average Deku, that wasn't saying much to begin with. Magic was shared freely between any Deku willing to learn, and the ability to use Magic. The spells were specialized in deceiving the opponent and ensuring their stay in the Lost Woods would never end. The mages had a unanimous agreement on making sure to stay isolated, and that no outsider shall be able to tell where they live. Failure resulted in having to up and move to another area, to stay hidden. Dan managed to get a grasp on the magic pretty quickly, but often grew bored from applying himself to the fullest of mastering Magic. He was more interested in playing tricks on anyone who ventured into the Woods. Trickery and deception was his tools for the trade, sealing the fate of those trying to get back out. Foiled by one brave traveler, he left the woods, pursuing them. Once free of the Lost Woods, the world was a lot larger. The traveler escaped him, and he found a want to explore everything that he could see. It started with a few trips, usually leading to a retreat back to the safety of his home. After enough trips, he became brave, using his mobility to get to hard to reach areas. Treasure was everywhere, and it hooked him quickly, despite the danger. Eventually, he left the other Korok mages, who wished him luck, but to never bring anyone back with him. Dan was confident he knew enough, and he knew the Lost Woods too well. He had to see the distant places, and take the riches. To learn how it worked out here, he ended watching others from a distance, mimicking them. The way the soldiers fought, the way the people played instruments. The way the various races did such interesting and unique things. Convinced he could do anything if he tried hard enough, Dan started practicing what he saw. Eventually, he got a few of them down. With no way to wield weapons, he stuck to what Dekus did best, shoot seeds from his mouth. Through magical means substituting what he could not do, Dan has been augmenting the basic seeds he shoots into new forms. He only mastered two so far, but they do a good job at fighting and disorienting. His various traveling has picked up a lot of odd talents others would call useless. Despite it all, he still prefers to trick others with his selection of moves. -Stats- Health: 0/10 Stamina: 4/10 Magic: 6/10 Hearts: 4 (3+1) Stamina: 40 (10+20+10) Magic: 80 (20+60) Feats - [b]Deku Scrub Racial Trait- Bloom[/b]: As a Deku Scrub, Dan can hide underground in a stationary position as a flower, and pop up to shoot, or eject himself into the air and fly using the leaves on his head. Dan also has the ability to jump on water. Deku Scrubs are, unless underground, vulnerable to fire. Though fire will still prompt him to get out of the ground. As a natural talent, Dekus can shoot seeds out of their barrel-like noses for 1 heart of damage. [b]Profession/Talent Trait- Explorer[/b]: Explorers enjoy a bonus 10 stamina and an internal map of the area, constantly seeking to add to it. No place is too dangerous or out of the way for them, and it is a personal challenge to cover every possible area. The treasure that is found along the way is a bonus and a lure for why they do it. [b]Trait- Restoration[/b]: Being a plant creature has benefits that far exceed normal creatures. By standing in bright sunlight or submerged in water, Dan can restore [color=ed1c24]1 Heart[/color] and [color=0054a6]5 MP[/color] per minute/post. When idly lazing about, he can restore[color=00a651] 5 stamina[/color] per post. In the event he is doing both at the same time, he can accomplish all of the bonuses at the same time. [b]Trait- Water Affinity[/b]: With a lot of training, Dan has mastered the art of floating on the top of water and diving below. While not a strong or fast swimmer, he can handle the terrors of the deep as well as he can handle the ground on dry land. Can transition to filtering water to oxygen in order to breath underwater indefinitely. While underwater, enjoys immunity to most attacks above water, aside from lightning, but is still vulnerable to attacks from underwater. Still is able to employ rapid regeneration while underwater, even while fighting making him a greater threat in the water. [b]Trait- Bark Skin[/b]: Lacking the ability to wear armor that fits, Dan has been using magic to make his bark even stronger. It is a material that has grown as a second skin, often overlooked as actual armor. Lightweight and easy to move in, it provides no problems as if it weren't there. In a pinch, can be magically improved beyond normal means to take a few hits. Normally provides 1 additional Heart when not used, or an additional +3 Hearts when magically raised. Costs [color=0054a6]10 MP[/color] for [color=ed1c24]3 Hearts[/color] and can be used even if destroyed. [b]Technique- Burrow[/b]: Taking the ability to go underground to new lengths, Dan can burrow through any material to hide underground at a speed fast enough to dodge or appear for an attack. Soft material is second nature to burrow through, and takes no effort to go through and continue burrowing. Harder material such as concrete, stone, or even frozen ground can be dug through at [color=00a651]1 stamina[/color] per 5 feet traveled. While underground, he is weak to Earth magic that can still disrupt and harm him. Otherwise, pretty safe until he appears again for a shot. [b]Technique: Healing Fruit[/b]: While ordinarily not a skill used often, Dan can convert his very life into a magical fruit capable of healing others by consuming it. A painful process, as it leaves Dan weakened to make one, leaving him at a vulnerable state until he can heal the self inflicted injury. Sacrifice any amount of Hearts to heal the same amount of Hearts to the one who consumes the fruit. [b]Magic- Hidden in Plain Sight[/b]: Normally when fighting in hide and seek, a telltale sign of Dan about to attack is the rustling of leaves, followed by him popping up to shoot. With this ability, he can cause more shrubs resembling the top of his head to appear. They periodically rustle in the wind at random, but do nothing other than distract and confuse his opponent. They can be generated anywhere within a large radius around him, even through solid ground. These plants will continue to exist once created, limited by the actual environment they appeared in. Costs [color=0054a6]1 MP[/color] per plant he causes to appear. [b]Magic- Deku Nut[/b]: Can fire a sparkling seed that stuns the opponent on impact. Deals no damage, and covers a small area of effect in bright light to all inside of the radius. Expends [color=0054a6]3 MP[/color] per shot. [b]Magic- Bomb Seed[/b]: Dan grows many seeds on his body to use for combat. A favorite and lethal weapon to use is the seed of a bomb plant. This seed detonates on impact, dealing [color=ed1c24]3 hearts[/color] of damage to those hit by the explosion, with a small area of effect. Costs [color=0054a6]6 MP[/color] per shot. Equipment- Main Weapon: The power of seeds from the mouth. Off-Hand: None Armor: Bark Other: None. Travels very light. Potions: 1 Magic Potion and 1 Stamina potion [/hider]