Archon of war: WIP [hider=You heard me] Name: Titles: Archon of War and Battle, Ark of War, Begatter of Armies, Champion of Roses, Minister of Might, Bulwark of the Battlefield, Balwark of the Battlefief, Winner of Wars, Bringer of Battle, The Slumbering Soldier Type: Archon of War Rival: Appearance: Once a hulking mass of iron, muscle and divine flame, now a sleeping old man of hulking mass of iron, muscle and divine flame. He rests ironically peacefully on a velvet bed of red, his many weapons cluttered about his sheets as he awaits a true challenge to awaken him from his warriors slumber. Personality and Drive: While boisterous and loud, much like the horn of war, he is also subtle and clever in his own right. He represents the two sides of a war very carefully, being a sharp mind as well as a sharp blade. He can be defined as robust, wise, loud, and intimidating. History: One of the first two Archons ever to serve under Mother Night, he and his counter part, the Archon of Shadow, helped carve the very Empire you now live in. After many conquests, and defeating many warriors of legend in glorious mortal combat, he found himself unchallenged and weary of the ease he was witnessing when cutting through even the most glorious legends. His boredom grew unbearable, and no number of challengers or battles broke this spell. Eventually he fell into a warriors slumber, only to awake when prompted with an appropriate challenge. Luckily before he fell asleep he had thousands of children in an early attempt to create his own army with his own personal hammer and anvil. His favorite thirty children grew up to be his heroes and now, his administrators while he slumbers. His eldest heads this bureaucracy. Armaments: (These are a list of powerful magic relics that belong to your character. They can be a weapon, piece of armor, jewelry, etc that have some unique power. These are not just mere enchanted items, they have also been given the further power of the virtue that you wield them. Give each one a small bit of lore, how you got it, and most importantly what they do. Think the artifacts from D&D or most any item used by heroes in Warhammer.) Mount/Other: (This is where you can have a magical or spectacular mount of some kind, any fantasy creature will do save dragons. They are a kind of special case in the lore. You can also have a war altar in this slot instead, it need not be living mount or creature. be sure to add what this mount or other can do.) Discipline: (The Art/school of magic invented or created by your Archon. Every member of a faction that follows an Archon has access to these unique powers, called Disciplines, gifted to them by their Archon. Many Archon’s have signature Disciplines that are not widely known outside of their circle and are sometimes carefully guarded, though this varies from Archon to Archon. Such as when an Archon is unconcerned with the plots of others and is known for healing would share that knowledge freely. Take special note that your unique school of magic is an offshoot of the legend spun around you that lead you to become an Archon in the first place.) Abilities: (What powers does your Archon/Exarch have? This includes magic or anything of the sort. Exarch can be pretty damn powerful, Archons many times more so, so feel free to play around. I will be taking special notice of this category, however, so don't be a brat with this freedom.) [/hider]