[center] [img=http://guardic.files.wordpress.com/2010/09/shadow-of-the-colossus-04.jpg] [i]The Timeline is Taking place after the events of The Shadow of the Colossus and before Ico[/i] [b]Mono, the woman from The Shadow of the Colossus whom you bring back to life, has lived alone in the garden of the Temple for many years since the fated day Wander, her former beloved warrior now a child, returned breath to her body. Over time, the spirit of Dormin, the demon-god that had once been segmented into 16 souls, regained enough strength to speak to Mono. Lord Emon had only separated him once more, now with a seventeenth segment that was Wander. He did not tell her the full story of how Wander came to be in the state he was now, only that he may be brought back to full strength and the age she remembered him as so that they may at least live together, in happiness and health once more. Mono agreed to this, wishing Wander to return and ignorant to the true desire of Dormin. Thus Dormin called, across the land and beyond the broken bridge to the world beyond. Summoning capable warriors, hoping they, too would once more fulfill him to his highest capabilities, and destroy Lord Emon. Warriors, hearing by a twist of fate about how he, Dormin, can grant any wish... even bring loved ones back from the dead. At last, he would have his revenge.[/b] [/center] This is a High casual to advanced rp. Former knowledge of the game is not required Will you answer to Dormins call? ANCIENT WEAPONRY:: In game, Wander and Ico both have an ancient sword to help them combat their foes and it is only because Wander had the ancient sword that Dormin gave him the time of day. Your character must have some sort of ancient weapon, for it is the only thing able to fall the colossi. For the sake of creative license, it doesn't JUST have to be a sword. Get fancy (or not) with it! Note that they usually wouldn't have special abilities but if they do, it's probably limited to one thing. I.E. Finding the Collosi via sunlight. If you want a special ability put it on your CS and I will carefully scrutinize it to see if it would fit in the world of the Shadow of the Colossus [hider=RULES] RULES: 1. No Godmodding 2. This world may be rough but it's not a porno. Consider this RP rated R, anything beyond that take it to Pms 3. If you are inactive for over a week without notice you may be cut from this rp. Sorry, but too many rps have died from one person not responding. 4. There's no posting limit or order, but please be courteous of others. 5. Any arguing in the OOC should be strictly limited to character development. I won't tolerate harassment. 6. Put 'I am a Wanderer' in your Character sheet somewhere if you have read the rules 7. No Mary sueing. Nope. Nope won't do it lalalalaala.... 8. Have fun :) [/hider] [hider=Character Sheet] Appearance: [photo preferred but description works too, you may include varying outfits] Name: Age: Gender: Ancient Weapon: How did you find your ancient weapon?: Personality: History: Why do you seek Dormin/What do you wish for?: Other: [/hider] Our Heroes Thus Far: [hider=Riin]My Character: Appearance: [img=http://fc09.deviantart.net/fs71/f/2011/221/f/b/female_warrior_by_longai-d45v79h.jpg] Name: Riin Age: 27 Gender: Female Ancient Weapon: Broadsword of Dev How did you find your ancient weapon?: In the heat of war, stealing it from a fallen lord and using it to decapitate him Personality: Riin is a very aggressive, and somewhat mean spirited individual. She hates people that use the excuse of being weak, having worked so hard to be where she is now. Stubborn, self righteous and even a little sexist, She's a pain in the ass to work with. Scoffing at the traditional, flowery type of women who stay home and tend to children as a front. The truth is she can't bear children. And despite how tough she may be the maternal side of her aches desperately to bore her own child. That being said, she is very soft hearted when it comes to kids... at least, when no one is watching. History: Orphaned at a young age, Riin spent a lot of her time spying on the knights of her kingdom. She essentially forced her way into the knights legion by challenging one of them into a duel, and winning. From then on she went on to become a squire, and then a knight. She has participated in hundreds of battles and a handful of wars, where she got the Broadsword of Dev. It wasn't until she was fatally wounded in battle and commited to the hospital--against her will--that she learned the truth about her body. She would be unable to conceive children. She had never thought about having her own child before and, shocked... Riin changed. She no longer stayed with her mates in the bar but spent her nights staring at the sky. How could it have all changed so quickly? That was when a passing fortune teller told her the story of Dormin, the wish granter. Her mind set, she stole away that night and journeys to the Temple of Dormin. Other: Wanderin' mmmhmmmhmmmmmmm. Her wish is to be able to conceive children of her own.[/hider] [hider=Able Nithis] Appearance: [IMG]http://i1207.photobucket.com/albums/bb466/Aither23/MatCauthon.jpg[/IMG] Often Able will braid his hair to manage it's length. He prefers clothes with calm natural colors (brown, tan, black, gray, green) that cover his person, including gloves. He hides a body tattooed head to toe with an unintelligible script. Name: Able Nithis (The Bandit King of Riddle Valley, The Scoundrel of Aviathon, The Shadow of Westend Palace, The Survivor of the Savagery in the East) Age: 24 Gender: Male Ancient Weapon: Mythrend (Halberd) How did you find your ancient weapon?: In the mountain spring of Grandure, the tallest mountain in his small kingdom. Personality: Able is a man of pride and purpose. He can be mistaken as cocky as the confident and outgoing man he is, but he is consistently humbled by a haunting past and made stern by a glimpse of his future. He tends to leave compassion at the attempt of reaching pure moral neutrality. On his best behavior, he can be a perfect gentlemen and still attempt to pick your pocket if the need arises. At his worst, Able would still pull you from the building he was burning to the ground. He is not in a constant argument over being a hero or villain, unlike the gossip over him is on the long trail he has tread behind him through time and several kingdoms. He is sure he is neither, or both, whatever. History: The war of his people, the Shahadi, with their neighboring and much greater civilization had spanned longer than Able's lifetime. It was, yet still, the start of his legacy at the eve of his 18th year, when he would participate in the ceremony of becoming a man. This tradition, along with all others and the annals of history his people cherished, were all lost in a massacre of their society. They were mountain people with less to live off of and no need for more. They were prosperous and knowledgeable in their own right, though no one could know that now, even remember the name of the pitiful race. By the sunset of his birthday, Able was one of the few remnants left of his ruined home. He escaped the burning carnage by nearly drowning in the natural spring, clinging to his people's greatest and only "treasure" of war, Mythrend. He made his way west across the continent, with little but his own skillcraft to get him buy. Cunning and desperation led him into the care of Kings and the authority of the most infamous bandit troop in the northeastern hemisphere. Bravery and luck has made him, the rarest of men, a commonly heroic or villainous name wherever his endeavors have made a ripple. There are many places along his path he will never return to (or want to) again. All that matters is how close he is getting to the fable greater than his, at the eve of his 25th year, where he may finally seek solace. Other: Mythrend is master crafted, not magic. the blade is detachable to leave a quarterstaff and scimitar separately. This helps not to draw attention to a man not armored like a warrior. Able wishes to give his people another chance. Whether this is by restoring his villages, or getting the power to take them from the bastards that got him here, he won't tell. "I am a wanderer, I have been a wanderer and that is all you need to know. Thank you kindly."[/hider] [hider="Red"] [center][IMG]http://i59.tinypic.com/dgghz5.png[/IMG][/center] [b]Appearance:[/b] A small but noticeable scar can be found starting above her right arched brow and stopping at her high cheekbone. If asked about it she’ll tell you the other guy looks worse. [b]Name:[/b] “Red” [b]Age:[/b] 25 [b]Gender:[/b] Female [b]Ancient Weapon:[/b] "Ad Mortem" the short-sword but she also carries extra weapons like throwing daggers. [b]How did you find your ancient weapon?:[/b] Plucked from an armored corpse in a mysterious tomb near the Shrine of Worship. [b]Personality:[/b] Whimsical would best describe this mischievous happy-go-lucky lady. She has the uncanny ability to make light of any situation especially morbidity. Also likes pushing buttons to get a rise out of people especially ones who rarely smile. She learned these vexatious traits from her father, for he is the one to blame. Red tends to shrug off serious situations or down play them simply because she does not know how to react to them. Even if injured she will likely flash a bright dramatic smile and try to walk it off. Hardly one to anger or discus sensitive conversation, rarely anyone has discovered that abstract side to her that most people have. [b]History:[/b] Nothing particularly special happened within this woman’s lifetime. Her family were nomadic and the only thing known about her birthplace is that she was born someplace south by the sea. She left them at the ripe age of 16 as she had no other choice. A sickness consumed their small group and to this day she has no idea what it was—but it happened shortly after discovering the ancient weapon. Her family sold simple wares made from scratch or borrowed from the dead, which was quite taboo. Nothing exceptionally high quality passed through their wagons though they were able to make an alright living off the lands. She enjoyed the limitless scenery and freedom of not knowing where they would end up. Knowing next to nothing about combat or defense because they were traveling merchants, after their agonizing passing she had to self-train in order to keep away undesirable bandits and animals. An ambush in a forest took her by surprise one afternoon; it was a group of vagabonds dubbed “No faces” because of the ivory masks they wear. Instead of killing Red, their leader decided to take her under his wing seeing as she contained much vigor and defiance. From there on her days are spent traveling through towns, and passing the hour with petty crime as an unseen shadow. [b]Wish:[/b] Red is a simple woman for she wishes for adventure, infamy, gold, and perhaps to lead a little bandit group of her own one day. “[b]I am a wanderer[/b] because I have no choice but mostly to make a name for myself. The color red will mean something else to you one day; I’ll make sure of it.” -Red Sorry, I took your idea about the quotes Blue! It was such a good idea, had to use it.[/hider] [hider=Zaccar Drogoth] [img=http://i1136.photobucket.com/albums/n491/Argetlam350/zekeprofile_zps6027a5bf.png] [img=http://th07.deviantart.net/fs71/PRE/f/2011/324/e/b/dark_souls_by_kaffeebohnson-d4gsas7.jpg] Name: Zaccar Drogoth Age: 32 Gender: Male Ancient Weapon: Zweihander of the Sun How did you find your ancient weapon?: A lost relic from times forgotten, found in the depths of a ruined ancient city, crawling with beasts and thieves that he fought his way through to find such a rare item. Personality: He is a rather serious person, not one to take joking easily or often. He seems impassive to most things in the world, though that isn't entirely true, he does have a softer side, and despite the way he acts at times, he does care for his fellow comrades. He has lost the love of fighting, he actually hates it after the things he has seen and done but will fight to the bitter end if he must. History: He has traverse across much of the land, a wandering knight who fights the battles that few will fight and takes the challenges that those fear to be tasked with. He has seen war, and bloodshed, more then he wished he had but he does such things because its the only thing he knows. He does not remember his life before the age of twenty five, memories have blown away from some tragic even he did not know. The only thing he knows is that it is connected to a mark on his body, a mark called the dark mark. Besides him, he has never told anyone about it, he knows barely anything about it himself, besides that in the realm he started his wanderings it is considered a curse, one that will drive him to insanity and eventually with his ultimately death. So he travels the lands seeker a cure, a means to get rid of the mark as well as regain his memories, those that felt dear to him. Why do you seek Dormin/What do you wish for?: To regain his memories and be cured of the dark mark. Other: [b]I am a wander[/b], lost and cursed to wander for eternity, less I find my wish to end my suffering.[/hider]