well the adventurers will start off with a select few items/spells/skills and they will advance depending on what they do and acquire, eg it will be a dungeon crawler so as the adventurers go forth they will be faced with many different challenges some needing magic or items to help them progress with ease, the combat system will be based on the amount of people in combat and the effects their weapons have, eg a swordsman is attacked by 2x skeletons he has a shield and a basic sword so he can block 1 attack with his shield, and kill 1 enemy with his sword, he will take 1 damage from the other skeleton putting him to (19/20 HP), there will be harder monsters and bosses tho, certain classes strike first or have multiple attacks but may have less HP, the order will be.... explore one of the described areas---then react to whatever is described (meeting an npc,combat ect)----- then search the room (for loot, levers ect), this process will be repeated throughout the adventure.