[center][img]http://img13.deviantart.net/534c/i/2016/289/c/b/jura_alien_race_concept_by_ryonok-d6rdzbi.jpg[/img][/center][hider=What their space-proof battlearmor looks like][img]https://s-media-cache-ak0.pinimg.com/originals/f6/0d/06/f60d06f55d262fc166ac4bf6d7b46a3f.jpg[/img][/hider] [h3][sub][b][u]Nation Name:[/u][/b][/sub] [color=gray]The Juran Ark Federation[/color][/h3] [b][u]Species's Appearance:[/u][/b] As seen above.[hider=In-depth descripe of the Jura] These creatures- the Jura- are roughly 8 feet tall on average, though the smallest can be 6 foot, and the tallest around 9 foot. They generally weigh anywhere between 200 and 450 pounds, and are strictly carnivores- as noted when you take a look at their razor-sharp double-row of teeth. Eye colors range across yellow, grey, green, red, and purple- and these eyes are small, and sharp. While naturally hunched over, they can extend their bodies to be anywhere from 10 to 14 feet tall, when stretched fully. Skin colors are darker greys, greens, blues, and browns. Some Jura have stripes of the same color, if only lighter. Jura are an apex of physical and mental prowess. Having grown up on a Gardenworld that hosts an oxygen level twice that of Earth and slightly less than Earth’s gravity, they were capable of growing larger and stronger- just as everything else on the planet was able to. For the vast majority of their lives, evolution honed them to be just as intelligent as they were powerful. Verbally, they are mimics. While they cannot move their lips, they have a series of muscles located around their throat, just beyond their sizable voice box, that allow them their mimicry. By default, however, they hiss, snarl, growl, purr, and speak softly with course, but gentle voices- unless they’re angry. They have acute hearing and sight, but have a sense of smell as good as human beings, with an ability to taste that’s far worse. Plus, their skin is thick and leathery- they cannot feel things very well, and thus rely more on machines for fine tuning and such. Males and females are virtually identical in biology and societal standing beyond sexual organs and the way their bodies accomdate them- males are slightly narrower, females are slightly wider. The only notable difference that they use to distinguish between the two are their torso’s width, pheromones that they give off (very strong, so that they can actually smell it), and their stripes. Males have stripes that start lower on the front of their bodies, and go upwards around their sides and to the back, while females are opposite. Egg-laying, usually in batches of 3 or 4. Eggs can be laid every 3 months, and it takes about 12 human months for them to hatch. Thirteen years pass before a Jura reaches maturity, and their prime lasts for about 20 years. After that, they slowly delcine in health until they die.[/hider] [b][u]General Description and history:[/u][/b] [hider=A lengthy description of the Juran evolution]The Jura have been around, cosmically, for far longer than most sentient species, and took advantage of that time. In a tight solar cluster, the Jura have long since been used to darker, redder light of their aging star, and their sky is filled with hundreds of stars from other, very nearby, solar systems, most of those being almost as old as the Jura’s home system’s star. For three million years, the Jura evolved from their ancestors. Unlike Earth, there was no catastrophe that wiped out and reset the entire planet’s surface ecosystems- those creatures that came about ten millions prior to the founding of civilization remained, and only evolved to the new conditions. The Jura came from a massively long line of evolution in a four-legged ape-ish lizard, one that slowly grew in size from chicken-sized to the great beasts they are now- because throughout it all, they were slowly becoming smarter and smarter than everything else. They were able to eat more, protect their own, pass on the best traits, and then some. The variety in their small family clans allowed the naturally group-based Jura to bring newer and newer thoughts to the table- until it got to the point where it wasn’t simply monkey-see monkey-do, with one occasionally doing something new, but they were actually communicating and discussing options. Eight thousand years after the first Jura family-clan founded a language and the first settlement- the clan being known as Jura, and naming the entire species after themselves- found the Jura among the stars for the first time. Three hundred years later saw them finally expanding outside of the cluster, and finding new alien species- sometimes they conquered, sometimes they left them alone, and sometimes they integrated them into sections of their civilization. Throughout this time, the clans of families warred with each other, or made peace. In comparison to humans, their wars happened more often, and easily bloodier, but each and every result was progressive- never once has a Juran war accomplished little to nothing. Each war brought a burst of inventions and ingenuity, each time becoming a bright point in the progression of the Juran people. Jura went from primitive beasts, finally carving out a settlement from extremely hostile landscapes, to dominating entire sections of land, and taming the monsters of the world to either run away, or serve as steeds or livestock. Because of a clan’s inclination towards specific support towards the clan leader, it made sense that clans coming together would refuse to acknowledge the ruling of another clan’s leader. Promoting one clan leader over all others failed six times before a clan elected for a different path- all clan leaders gathered together in a council, and cooperatively made decisions. Cooperation had been widely regarded as something that was necessary, but no one knew how to do it. Shortly afterwards, the first nations began to rise. Better weapons were already being developed, but the official uprise of primitive nations saw steel swords and crossbows, trebuchets and scorpions. Warbeasts were being phased out as calvary took prominence; shortly thereafter, cannons and guns followed. Two hundred years was all it took to reach one of the Jura Homeworld’s two moons, and after that, the stars that Jura saw so prominently above them suddenly seemed well within reach. Throughout it all, the council system worked. Every time there was need for another level, another level was voted on and added. Overall, Jura have been satisfied with their form of government, because internally, they saw two types of Jura- followers and leaders. Anyone can be a follower, anyone can be a leader, but because there’s such a small demand for leaders, followers are perfectly fine with casting a couple votes and going about their lives. As Jura spread out across the star, several splinter groups began to emerge- until the beginnings of what is now 1st Fleet annhilated them. Their ideas were partially integrated into society, but overall- there was no splitting away from the JAF. There is two ideals that are consistent and prominent throughout Juran history: Clans, and Committment.[/hider] [b][u]Government type and societal organization:[/u][/b] [hider=Democratic Councils]The JAF utilizes a series of councils for all decisions outside of military operations. They are listed below, in order from most supreme, to the least. [hider=Hierarchy of Councils] -- Supreme Council - All major decisions concerning the nation as a whole -- Interplanetary Council - All major decisions concerning a single solar system’s functions -- Planetary Council - All major decisions concerning a single planet’s functions -- Continental Council - All major decisions concerning a single landmass’s on a planet’s functions. -- Local Council - All major decisions concering individual facilities or cities.[/hider] Each lower council has one or two representatives in the council above. If a single planet has three continents, with a dozen settlements/colonies/facilities each, then each Local Council of the seven most popularly-elected leaders will elect one of their own to participate in the Continental Council. Of the dozen Council members of the Continental Councils, one from each is elected to participate in the Planetary Council. If a system has four settled planets, then two representatives from each planet will be elected for a Interplanetary Council of eight. Two more Councilmen will be elected to serve in the Federal Council.[/hider] [b][u]Population:[/u][/b] [hider=Population total & specifics] Roughly about 130 billion Juran have been recorded in the last census. [b][u]Number of Planets and Systems:[/u][/b] -- 75 Solar Systems within the Hydian Star Cluster (Home to about 300 solar systems, all of them tightly clustered in comparison to other clusters of stars) -- -- 4 Developed Solar Systems -- -- -- [b]Jura Origin System:[/b] 5 colonized planets: 1 homeworld, 4 fully developed and terraformed planets. Homeworld population is 30 billion; the 4 other planets have about 5 billion each. (50 billion so far) -- -- -- [b]Jura Star System Alyntra:[/b] 3 colonized planets: 2 Industry Nodes, 1 Gardenworld. The Industry Nodes have about 1 billion pop. each, the Gardenworld has 4 billion. (56 billion so far) -- -- -- [b]Jura Star System Benta:[/b] 4 colonized planets: 2 Industry Nodes, 1 Gardenworld, 1 Developed planet. Industry Nodes have about 1 billion, Gardenworld has 4 billion, the Developed has 5 billion. (67 billion so far) -- -- -- [b]Jura Star System Celira:[/b] 2 colonized planets: 1 Industry Node, 1 Gardenworld. Industry Node has about 2 billion people; Gardenworld has about 7 billion. (75 billion so far) -- -- 70 Colonized Solar Systems -- -- -- Each colonized solar system has 2-4 colonized planets, with only the newest having 1 planet. Each system has roughly 700 to 850 million Jura, in the form of military, industry, etc. Gardenworld: A planet terraformed or naturally abundant with life, sometimes more than usual. These are planets with water on the surface without terraforming, and are generally lusher, and more vibrant, than other planets. These planets generally have higher populations and feature more commercial/residential properties. Industry Node: These are planets that are generally barren in some form- too hot, cold, icy, etc.- but are settled anyways for their resources. Generally speaking, they have the biggest and best shipyards, produce and manufacture many of the goods of the JAF, and source many of the resources that are sent farther into the system. Note on solar systems of the JAF: about 1/3rd of the solar systems in the Hydian Star Cluster have a gas giant, which are VITAL. Gas giants always have stations in low orbit called ‘cloudscoops’- these trail giant hoses down to the gas clouds and suck it up, to filter it for He-3 (Helium-3), which is a vital part of the majority of the JAF’s spaceships. Only a few military ships run on something other than He-3, those two types being Antimatter Lightdrive and Thorium Reactors. [/hider] [b][u]Spacebourne Navy:[/u][/b] [hider=Total Fleet Composition]12 Total Fleets: -- 1st through 7th -- 2 Auxilliary-Support fleets -- 3 Reserve fleets. -- 180 patrol-type ships outside of any fleet (Light Destroyers and Patrol Cruisers) -- 1st, 3nd, and 5rd Fleets each have 60 ships: (list in order from largest tonnage to smallest) -- -- 3x Carriers -- -- 7x Battlecruisers -- -- 10x Heavy Cruisers -- -- 20x Missile Cruisers -- -- 20x Missile Destroyers -- 2nd, 4th, and 6th Fleets each have 88 ships: (list in order from largest tonnage to smallest) -- -- 6x Carriers -- -- 14x Battlecruisers -- -- 10x Drone-Carriers -- -- 18x Heavy Cruisers -- -- 30x Light Cruisers -- -- 10x Missile Destroyers -- 7th Fleet has 140 ships: (list in order from largest tonnage to smallest) -- -- 10x Carriers -- -- 20x Battlecruisers -- -- 40x Drone-Carriers -- -- 30x Heavy Cruisers -- -- 40x Strike Cruisers -- Auxilliary Fleets have 36 ships: -- -- 2x Carriers -- -- 4x Battlecruisers -- -- 4x Heavy Cruisers -- -- 5x Strike Cruisers -- -- 15x Missile Destroyers -- -- 6x Orbital Combat Ships [hider=Modern Ship Types and Classes] [hider=(MS) Carrier - Regal Hydian-Class][center][img]https://cdnb.artstation.com/p/assets/images/images/004/771/783/large/drock-nicotine-x.jpg?1486138558[/img] [b][u]Regal-class Carrier[/u][/b][/center] 1.2km long .4km wide Roughly 800,000 tonnes of displacement -- x6 Fighter Launcher Tubes -- -- x100 Fighters, x20 Bombers per Launch Tube + Surveillance/Decoy/Electronic Warfare drones -- x4 Small Capital Ship Berths -- -- x1 OCS ship per berth by default -- Armed with: -- -- Heavy Point-Defense (Railguns, Nuclear Swarm-Missiles) -- -- Moderate SRTs (Strike Railgun Turrets) (Moderate anti-ship capability) -- -- Moderate Utility: Moderate shielding, light armor, utility drone launch bays -- -- Heavy (ASPC) Anti-Ship Particle Cannon: A long-charge, single-shot particle beam that fries electronics, instantly kills organic matter with a massive onslaught of radiation, and melts material. Low physical damage, extremely high personnel damage- powerful enough to defeat most of the JAF’s ships. Desc: The Regal Carrier came into service about ten years from the start of the RP, and have since served exceedingly well. Being one of the few ships armed with an antimatter reactors, it’s that special sort of ship that the JAF absolutely loves because of its usability, and hates because of its cost.[/hider] [hider=(BC) Battlecruiser - Guardian-Class][center][img]https://cdnb.artstation.com/p/assets/images/images/001/967/243/large/lownine-ship-2.jpg?1455292758[/img] [b][u]Guardian-class Battlecruiser[/u][/b][/center] 1km long .4km wide Roughly 750,000 tonnes of displacement -- x60 Missile Launcher Tubes -- -- Loadout: Antimatter warheads, Sublight Nuclear warheads -- x8 Drone launch tubes -- -- Loadout: Surveillance platforms, Stealth-minelayers, Decoy, Electronic Warfare -- Armed with: -- -- Heavy Point-Defense (Railguns, Nuclear Swarm-Missiles) -- -- Super-Heavy SRTs (Strike Railgun Turrets) (Heavy anti-ship capability) -- -- Super-Heavy Utility: Superheavy shielding, heavy armor, many utility drone launch bays -- -- Medium (ASPC) Anti-Ship Particle Cannon: A long-charge, single-shot particle beam that fries electronics, instantly kills organic matter with a massive onslaught of radiation, and melts material. Low physical damage, extremely high personnel damage- powerful enough to defeat many of the JAF’s ships. [/hider] [hider=(CD) Drone-Carrier - Proper-Class][center][img]https://img2.cgtrader.com/items/685852/19c3be7188/sf-imperial-dreadnought-k5-3d-model-low-poly-max.jpg[/img] [b][u]Proper-Class Drone-Carrer[/u][/b][/center] 900km long .3km wide Roughly 600,000 tonnes of displacement -- x60 Missile Launcher Tubes -- -- Loadout: Antimatter warheads, Sublight Nuclear warheads -- x32 Drone Bays -- -- Drone Loadoust: Intercepter, Bomber, Heavy Fighter -- -- Numbers (Respectively): 1024, 256, 256 -- -- Drones are hive-minded AI-controlled unmanned remote fighters that are employed via swarm tactics. Individually, each drone is inferior to any fighter, but collectively, they are one of the most deadly fleet units. -- Armed with: -- -- Medium Point-Defense (Railguns, Nuclear Swarm-Missiles) -- -- Light SRTs (Strike Railgun Turrets) (Ineffective anti-ship capability) -- -- Moderate Utility: Heavy shielding, ultralight armor, many utility drone launch bays [/hider] [hider=(CH) Heavy Cruiser - Righteous-Class] BASIC CRUISER SCHEMATIC: 750 meters long, 350 meters wide Heavy Point Defense Moderate Missile capability Heavy SRTs Moderate Utility (Heavy shields, moderate armor) [/hider] [hider=(CS) Strike Cruiser - Fury-Class] BASIC CRUISER SCHEMATIC: 750 meters long, 350 meters wide Heavy Point Defense Moderate SRTs Heavy Missile capability (Antimatter-sublight missiles armed; only ship with them) Moderate Utility (Superheavy shields, light armor) [/hider] [hider=(CM) Missile Cruiser - Griever-Class]BASIC CRUISER SCHEMATIC: 750 meters long, 350 meters wide Medium Point Defense Light SRTs Super-Heavy Missile capability (Antimatter missiles, Nuclear-sublight missiles) Moderate Utility (Heavy shields, moderate armor)[/hider] [hider=(CL) Light Cruiser - Envious-Class]BASIC CRUISER SCHEMATIC: 750 meters long, 350 meters wide Moderate Point Defense Moderate SRTs Light Missile capability Light Utility (Medium shields, light armor)[/hider] [hider=(DM) Missile Destroyer - Crossman-Class] 560 meters long, 250 meters wide Moderate Point Defense No SRT Medium-Heavy Missile capability (Nuclear-sublight missiles) Moderate Utility (Medium-Heavy shields, ultralight armor)[/hider] [hider=(OCS) Orbital Combat Ship - Titanfall-Class][center][img]https://s-media-cache-ak0.pinimg.com/564x/21/62/c7/2162c7c83a3d1799a258cd5095fd7afa.jpg[/img][/center] 600 meters long, 100 meters wide Light Point Defense Light SRT Light Missile capability (Small number of nuclear-sublight warheads) Heavy Utility (Medium shields, ultralight armor, active stealth systems, extremely advanced sensor and electronic warfare suite) -- x1 Heavy Kinetic Energy Weapon (mass accelerator) Superheavy Orbit-to-Ground superweapon Clumsy but effective anti-ship superweapon[/hider] [hider=(DL) Light Destroyer - Archer-Class] 450 meters long, 200 meters wide Light Point Defense Light SRT No Missile capability Light Utility (Medium shields, ultralight armor)[/hider] [hider=(EC) Corvette - Overwatcher-Class][center][img]http://68.media.tumblr.com/43c2b357cf1a12a9b0a58db756d5934a/tumblr_nppo1lKH9A1r57ixdo1_1280.jpg[/img][/center] 300 meters long, 100 meters wide Ultralight Point Defense Ultralight SRT No Missile capability Moderate Utility (Light shields, ultra light armor, advanced sensor suite)[/hider] [/hider] -- Auxilliary Fleets are designed to bolster a damaged fleet unit’s numbers, or to provide tactical strikes. -- Reserve Fleets are made up of retired ships. No fleet units exist until assembled out of ships that have been phased out of active duty, but not yet scrapped or repurposed. The current three Reserve Fleets only have their flagships, which are trainee vessels that are combat-ready, but on standby- 3x modern Battlecruisers for each of the three Reserve fleets. -- At any point in time, there are about 10-30 of each class used as trainee vessels around the Juran Homeworld.[/hider] Alignment: Grey [hider=The Grey Alignment] The Juran Ark Federation, or JAF, serves its own interests. Sometimes, that means conquering, and sometimes, that means making peace or coming to the aid of allies. They do not abide by any sort of code; they do not immediately attack, or make peace, but rather assess a situation for the best possible course of action.[/hider] Primary Characters: [hider=Councillor Au'Taureth] Name: Taureth of the Hydian Maximillus Clan Age: 67 (really old damn old), appears to be more like 33 Position: Au', a Great Clan Leader of one of the largest and most prominent clans in the JAF. More than that, he's also been voted up the ranks and is one of the few Supreme Councillors. He's been elected to head all diplomacy with foreign nations, on behalf of the Supreme Council. Physicality: One of the more augmented Jura, Taureth has the build of one of the most prime fighters. While of average height, he's stronger and more powerfully built, and features dark grey skin with dozens of thin ashy stripes. His spines are jet-black, as is average among Jura, and his eyes glow violet, with his natural eye color and the nanobiotechnology that keeps him both young, unaging, and in near-perfect health.[/hider] Technology level: -- Tier 2 Civilization, and here's why: -- -- Advanced, having spent a great deal of time among the stars. They've got antimatter reactors, warheads, etc. Translocation Gates between major systems for instantaneous transportation, advanced warp drives that create an area of effect- a single carrier could bring its entire fleet with it, and faster than Tier-3 civilizations because of the antimatter reactor powering it. -- -- Ambitious, having done more than most in the time they've had since they began learning about the universe. -- -- Intelligent, having forged ahead in most areas of science without stopping. Why have an entire fleet individually warp to a system, when a flagship could simply bring the entire group, while still in formation? -- -- Culturally dull, because while there is a great many traditions and honors and such, they do not have fine arts like humans. The only notable thing about their culture, beyond their clans and history and such, is the fact that they are magnificent, magnificent cooks. Because of their dull tastebuds, they make up for it by making strong, almost powerful tasting foods.