Thought I'd go ahead and post what I've jotted down so far, and get a general feel for what you guys think. This is the [i]Player Knowledge[/i] section, just to give you an idea as to the 'metaphysical structure' of the universe its self. I plan for this to be in the OOC, along with an introduction and [i]probably[/i] a small bit about New Graeline and the creature that will be tormenting our characters in our opening posts. I'm not sure if I want to flesh out NG [i]too[/i] much, to give our characters some 'free roam' time in the city. I might map out a few 'key' locations...but other than that, I'm unsure. Suggestions? [center][hider=PK] [b]Augur:[/b] Put simply, Augurs (or Moderators) are akin to 'gods'; being imbued with the ability to alter and rearrange the data of any specific Reality Shard. However, they are subject not only to their directives (passed down from Zone Administrators) but their Personality Restriction Protocols, as well; ensuring that a fully-functioning Augur will always perform within the bounds of their P.R.P and their 'divine commands'. It is extremely rare that such a being will directly interfere with any Reality Shard unless otherwise directed. - - - - - [b]Contained Reality Shard:[/b] Contained Reality Shards are the frozen state in which an Augur views a particular span of time within a 'locked' reality. Contained Reality Shards are independent Shards that exist without the direct interference of an Augur. It is the function, however, of an Augur to set the parameters of a Reality Shard before it becomes Contained. Certain Contained Reality Shards may also be known as 'Lockdown Shards', meaning that they have been placed under some kind of quarantine. This state of isolation is often attributed to corruption in the Shard's data or instability in its very existence. Navain is a different case altogether. See 'Layered Reality Shard' for more information. - - - - - [b]Layered Reality Shard:[/b] Unlike a standard Reality Shard or Contained Reality Shard, a Layered Reality Shard is far removed from the influence of an Augur/Moderator. Indeed, most L.R.S are heavily corrupted or damaged; leaving them as 'unwanted clutter' within the system. Composed of 'redundant data' (or 'amalgamated junk data', if you prefer') that can not be removed, or unnaturally altered, at the end of a designated Cycle. Layered Reality Shards technically occupy no space within a Interstice Zone (a term usually accompanied by a numerical designation, which denotes the entirety of an Esoteric Reality) and are usually 'invisible' or outright disregarded by a Zone Augur. Navain exists between Contained Reality Shard 019 and a Null Space, allowing for traversal between the two through various means. - - - - - [b]Null Space:[/b] A realm within an Interstice Zone that has no corporeal or esoteric connections, serving as a sort of detached transportation system to those who have happened across them. The existence of these spaces is anomalistic, and are populated solely by Non-Entities. Null Spaces are presided over by Scribes; creatures of neutrality that oversee certain events that can or will not be handled by Moderators. Null Spaces tend to remain in stasis, unlike the other iterations of reality. - - - - - [b]Cycle:[/b] The term used for a 'hard reset' of any particular Zone and its contained realities. Most Cycles undergo regular resets, with their parameters changed to avoid further corruption of a given Corporeal Reality. As implied, Cycles tend to repeat themselves; even with deviations in their programming. It is most of Administrators who see the initiation of a new Cycle; but there are methods that exist within Corporeal and Esoteric reality capable of forcing such a wide-spread reiteration. - - - - - [b]Prime Entity:[/b] A corporeal entity that resonates with a particular Corporeal Reality. An inhabitant of that reality, capable of Harmonious Output within their native realm. Not all Prime Entities are human, but a majority will be for this iteration of [i]Cracks in The Sky[/i]. Despite their capacity for Harmonious Output, most Prime Entities are powerless within their Reality of origin. If removed from it, however, there exists the possibility of anomalous properties presenting themselves. - - - - - [b]Non-Entity:[/b] A being that originates from a Layered Reality or Null Space. Unlike Prime Entities, Non-Entities have the ability to exert their influence over minor aspects of data within any given reality. Non-Entities (Null Variety) can not exists outside their Layer for long. More often than not, they are seen as a thread by Zone Moderators and will be executed with extreme prejudice. Thankfully, their lack of 'existence' can make them difficult to track. As a note, entities from Navain are considered Prime Entities (and as such possess no Non-Entity capabilities, with few exceptions); within their place of origin. [/hider][/center] [i]Fate Kernels[/i], [i]Auspices[/i], and [i]Manifestations[/i] will be added, as I go along. Admittedly, the [i]PK[/i] section is going to be a lot more 'meaty' than the [i]CK[/i] entry. I'm going to try and give enough information to make it understandable, but keep it vague enough so that there's a reason to explore it in the RP. I'm hoping that this gives at least a little insight as to what the flavor-intro was getting at. [@Deadnaut], [@Vashonn], [@Empress], [@pugbutter], [@Fox of Spades], [@Kessir Tarkin] Also! Sorry for the basic-ass formatting. It'll probably look better once I get more done with it.