[quote=@Vordak] IMHO, that wouldn't be what the tournament was advertised as. Players didn't sign up for it expecting such a system, so i don't think it'd be a good idea to implement it now - unless we receive unanimous agreement from the participants. That being said, i'm still a proponent of a more traditional approach. This kind of system isn't currently being used among arena members, so it won't be properly teaching the relevant skills or knowledge in terms of character creation - or at the very least, it might deliver a skewed perception of how it's done. [/quote] Every single Arena member uses the underlying premise of this system whether or not they realize it; all I'm suggesting is that it be enormously simplified in favor of making grab and go characters that can be easily and readily played without having to consider things like balance, character scope, and other myriad concerns that usually plague arena players. Defining and limiting isn't complicating -- it's simplifying.