[quote=@vietmyke] Oh snap, are prosthesis a thing? I had a character that essentially had a robotic ark prosthesis that was a multi-tool/Swiss army knife... Different small/precise tools/wires built into his fingertips, a welding torch built into his pointer finger [@Bazmund].. Can this be a possibility? [/quote] Not quite that developed. Mechanical prosthesis would be more like a claw or grabber, with some interchangeable parts. It wouldn't really be capable of having more than two modes to switch between - say, a grabber and a blowtorch, or a power drill and a soldering iron - and these would require maintenance, fuel, and they'd hardly be lightweight. Certainly wouldn't be pretty. Your character can absolutely have a prosthetic, but it's not going to be a work of art - particularly not for someone who isn't rich as hell. [@Archangel89] Poo indeed, mate. It's a pretty decent app I can't lie, but you've made a few grammatical errors, and I can't help but feel like he's a bit... too much? I don't know, he's slightly unlikely. If he'd been a legend in the Iron Dominion navy, he'd not be taking work as what essentially amounts to a more diplomatic sort of mercenary for the World Council - particularly since they're not likely to promote someone who isn't [i]radically[/i] pro-dominion to that rank, and even if they did he would probably become more of an aristocrat in the dominion itself once he retired. I'm gonna say you should work him over some more, since I know he's not done yet, and then I'll give my final answer. In fact, as a general rule, we ought to try and avoid our characters having been senior military officials - particularly ones with legendary reputations - for the simple fact that it'll compromise the secrecy of the mission. Lt. Hunt is SORT OF an exception for the reason that he's the liason officer, and his line of work demands secrecy anyway.