[quote=@DracoLunaris] [@KoL] gave her a limited chemical selection rather than endless possibilities. [hider=Althea “Beaky” Clemmons] [center][color=FFC1B3]Appearance:[/color] [img]http://i.imgur.com/iRRVI7P.png[/img] [/center] [color=FFC1B3]Name:[/color] Althea “Beaky” Clemmons. Also responds to cries of "MEDIC!" [color=FFC1B3]Age:[/color] 15 [center][color=FFC1B3]Bio/Summary:[/color] [/center] War’s aren't just won by soldiers. Many an army has been felled before they even reach the enemy, struck down by that unseen foe of all humanity. Similarly if the people they are protecting are sick then there will be no supplies to help them carry on the fight. The Clemmons family is something more like an institution who have tasked themselves with thwarting those threats to the nation though the art of the medical sciences. The head of the family, Ambrosia Clemmons, often adopts orphans who have lost their parents to disease and funding the training of those who show promise. As a result these days it is rather common these days to find at least one Dr Clemmons in most hospitals. Althea is the daughter of Corvus Clemmons, who is one of those who were originally adopted. She had been going through training to become a doctor like her father when it was discovered she had magical talents. She continues her medicine studies and her magic is just as often turned to keeping everyone alive and fighting fit as it is to hurting their enemies. While she enjoys helping people she does perhaps get a little to much enjoyment on inflicting harm upon her foes using her magics. [center][color=FFC1B3]Vessel:[/color] [color=C0C0C0]Canus Manus[/color][/center] When dormant her vessel is a silver bangle that is warped around her right wrist outside her suit. When activated it becomes a gauntlet made of a silvery white metal covering that hand, a pale gem is set in the back of the hand. Hazy lines of energy radiating out of it which flows up her fingers when the gauntlet is in use. The gem and lines glow softly in different colors depending on what type of magic she is channeling. If all else fails it gives her a mean right hook. [center][color=FFC1B3]Abilities:[/color] [/center] Her power works by creating round glass chemical filled flasks in the palm of her hand. The more potent the contents, the longer it takes to make. [color=green]Green magic:[/color] these contain dangerous fluids, these explode on impact showering their contents around. Recipes: Sulfuric acid: strong acid. Sodium hydroxide: strong alkaline. Flash powder: explosion of light and sound. Mercury: a flask of which is about as heavy as a brick. [color=yellow]Yellow magic:[/color] these contain dangerous gases, they create a small cloud when they shatter, enough to envelop a target. The more dangerous a gas the slower it spreads and the easier it is to escape. Recipes: Tear gas: irritating to the skin and eyes . Noxious gas: what happens when you master the art of making stink bombs. [color=red]Red magic:[/color] drinkable potions that can provide beneficial effects. Recipes: Healing potion: The drinker needs to be stable for healing to work properly, wounds that have been properly treated will fully recover in minutes rather than weeks or months. Water: self explanatory, first thing she ever formed. Soup: Sometimes a good meal is more helpful than all the medicine in the world. Essence of berserk: lets get a little wild. Drives the drinker into a rage for a little bit. [color=cyan]Blue magic:[/color] theses are beneficial gases that work the same way as the dangerous ones. Recipes: Neutralizing gas: can be specialized to stop the effect of any of her offensive gas, either to entirely remove them or to create a safe zones. [center][color=FFC1B3]Equipment:[/color][/center] Her doctoring suit is sealed tight against the elements and acts as an extremely rudimentary hazmat suit, keeping her safe-ish from harmful chemicals, gasses and pathogens. A small bag carrying various mundane herbs, bandages, surgical suture, poultices and other medical supplies that are used to patch up the wounded before magic healing can begin. A drinking straw for sampling her own concoctions while wearing the suit. A long knife used to fend off the baddies who get too close along side just punching them. [center][color=FFC1B3]Trivia/Other:[/color] [/center] She is one of the Academy’s best pitchers. Yes she knows how to make alcohol. Not you can’t drink it, it’s for medical purposes. Did you know that “Do no harm” isn’t actually part of the Hippocratic oath. most people don't actually know what she looks like under her hood and mask [/hider] [/quote] Didn't see you before I made the other post, Your character is good as well. [quote=@Leotamer] [hider=Natus Finis] Name: Natus Finis Age: 14 Appearance: The only discerning features about Natus is that he is slightly short for his age and his light blue eye. Most of his skin was covered by form-fitting black cloth that covers most of his skin with not being a hindrance to movement. Poking out from his hood, you can see threads of brown hair, and above his bandana that almost always covers his face from the nose down, you can see a part of his pale white skin. Bio: Natus is the third son of Cordis Finis. The Finis family is not often spoken of in polite company, and many nasty rumors are abound about their role, often claiming that they are either spies, assassins, or both. However, the official story is that they are advanced scouts and specialize in handling supernatural threats against the nation quietly as to not cause public panic. Vessel: Natus refers to his vessel as “Mercy”. In its dormant form, it takes the shape of rusty key that takes the shape of the last lock that was placed in. In its active form, it becomes a green-tipped dagger. Abilities: In its dormant form, his vessel is able to open any mundane lock that is not protected by magic. In its active form, he is able to change the color of the tip of the blade. He is able to create lines of that color by making contact with an object. He currently has access to three different colors, each with its own effect. Green: He is able to cause any green line he sees to glow, causing pain to whatever living being it touches. The longer it glows, the most it's fades and causes less and less pain until it completely vanishes. Green marks can only last for at most 1 hour before expiring. Red: He is able to cause any red line sees to explode, immediately consuming the mark. The actual explosion is not particularly destructive, but generates a loud noise. Red marks can only last at most 1 hour before expiring. Blue: He is only able to have one blue mark, creating a new one causes the previous one to immediately fade. He is always aware what direction the blue mark is from his own position. Blue marks can only last at most 24 hours before expiring. Equipment: He carries a small book and a pen Other: Natus does not eat, sleep or drink when he knows someone can see him. [/hider] I am not sure if this character will fit into the story, however this is the first solid idea I got in my head. I can redesign him if need be. [/quote] Extreme paranoia (which might cause some problems in the long run with the group) aside, your character is quite ok.