[quote=@Mr Allen J] [@Oddsbod] I fully understood that prospect, and my concerns are more that his abilities don't really fit the setting (or a theme) than anything (I may have overreacted when I said he was OP, so yeah). That said, I am glad you taken my advice well. You wouldn't [i]believe[/i] how many people start to argue, and start spouting dumbshit. lol You're off to the right start. [/quote] Lol man I feel, spent a few days last week herding some major sheep with one problem player for an RPG on another forum, the dude just did not want to play the character role he'd chosen and kept trying to introduce totally new worldbuilding details. I'm like entirely only attached at all to his abilities because I got to put my middle school years of reading all those zany Bleach chapters to good use. God-awful writing and pacing, but damn if the author didn't just have the best names for things, and an amazing art style. If I wanted to keep the setup of having a roster of starter abilities then, I'd probably wanna cut the Megadoze for sure, right? I wanted the dreams more for outside of fighting interaction, thought it might set up some cool scenarios, but if those don't work either I can scrap em, make the other abilities more consistently combat oriented, and then maybe trim down the number of containers to 12. And if that ends up being too weak I can just run with having a token weak character, nothing wrong with that. He can have rad hang-out party sessions with Lucas. I was hoping the theme of his abilities was less in the abilities themselves, and more in the overarching copycat effect, like, a Chosen One who doesn't have an identity or purpose of his own, and at this point probably never will, and everything he does has to come from more interesting, more powerful people he meets on his travels. But anyways yea I'll start putting together a new draft to work on all the things you'd brought up.