Redux! However, I couldn't find any spell lists for Solar magic specifically, so I just split Restoration into anti-undead glowy shit and healing glowy shit. Please let me know if you have a more extensive resource for me to pull from. [hider=Eirik Eiriksdóttir][center][img]http://i68.tinypic.com/2cwx843.jpg[/img] [h3][u] Eirik Eiriksdóttir [/u][/h3][/center] [center][sup][sup][h3]Female Nord | 25 | The Lover[/h3][/sup][/sup][/center] [sub][h2][b]P[/b]rofile[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b][u] Birthplace [/u][/b] [indent]Solitude, Skyrim[/indent] [b][u] Appearance [/u][/b] [indent]Eirik stands at about 5’10”, with an average, athletic build. She keeps her long blonde hair braided back with a leather cord, which is removed daily for meticulous brushing. Overall, she keeps a tidy appearance when she can, with well-groomed fingernails, teeth, and attire. She carries herself with confidence, and presents strangers and friends alike with the same cheery smile. She lacks a strong Nordic accent, and speaks with clear enunciation and an energetic cadence. She takes care to polish her armor when stealth is not needed, which results in giving her the appearance of an ornament with legs.[/indent] [b][u] Personality [/u][/b] [indent]Having been surrounded by nobility and traders all her life, Eirik knows the value of having friends all over Tamriel. She’s quick to jump to the aid of many, even without offer of reward, and frequently trades favors for favors with her companions. She’s quick-tongued and bright, and enjoys humming all manner of songs on the road, from Nordic children’s rhymes to Stendarrian hymns. However, she has a certain sarcastic streak, and seems more willing to get up to trouble than one would expect from a crusader of her faith. She is well-versed in the art of dealmaking, and, excepting cases that conflict with her principles, prefers compromise over argument. Despite her experiences, Eirik remains hopeful that there’s an innate good in people that is only tarnished by the influence of Daedra and dark magics. Her overall view of the world could be considered romantic; she approaches most dangers with starry-eyed fervor and a prayer shouted like a war cry. To those she can’t manage to charm, she may seem arrogant, naive, and spoiled, focused overly on her appearance and reputation. She doesn’t try to be obvious about her exclusive interest in women, but still yearns for romance, and is easily pulled into others’ arms if she thinks they might actually care for her. She heavily disapproves of Daedra worship and despises the undead, and will hunt signs of the latter with dogged determination. While she prefers the comforts of a furnished suite, she finds camping and “rough-and-tumble” living to be quaint, and considers poverty the ultimate test of faith (though would not wallow in it willingly).[/indent] [b][u] Background [/u][/b][hider=Background] [indent]Eirik Eiriksdóttir was born the eldest daughter of Eirik and Ysol Eiriksson, two nobles of Solitude who had holdings in many businesses around Tamriel. She was wet-nursed by the Imperial Calia, who cared for Eirik through much of her childhood and served as her handmaid in later years. Calia studied and worshipped the Divines fervently, and took Eirik to the temple whenever she could. As Eirik grew older, she was tutored in etiquette, business, and self defense. She grew close to one of her mentors, a retired knight who regaled her with embellished tales of his youth, and yearned to grow up to be just like him. He was entertained by and encouraged her fantasy, perhaps assuming that she would grow out of it and take on the responsibility of her parent’s work. Now a young woman of sixteen, Ysol began pushing Eirik to attend various parties, hoping to catch the attention of the Nord bachelor Sirkaar Craven. While her parents urged her to marry him, Eirik took little interest in him, much to their irritation. Following an explosive argument, Eirik stormed out of her estate and onto the streets. She found herself drawn to the poor district, and somehow envied the beggars and urchins for their “simple lives”. After convincing a tavern owner of her adulthood, she drank herself into a stupor and awoke the next morning with a whore in her bed. While Eirik threw on her clothing in a panic, the Bosmer woman explained that Eirik approached her in the tavern and waved coin in her face. Eirik escaped the tavern, determined to never do such a thing again. But over the weeks, hazy memories of that night drifted through her thoughts. She finally relented and entered a courtship with Sirkaar, planning to marry him in a matter of months. She resented her parents for expecting her to take charge of the family trade, she hated her droning history lessons, and she found herself despising Sirkaar, despite his general friendliness. Drawn to the debauchery, she dressed in commoner’s clothes and found herself in the same tavern. She began to visit the whore, Sidra, almost weekly, coming up with an array of lies for her parents. Sidra enjoyed the high-paying encounters, and the two women began to develop an odd sort of companionship. Eirik, blinded by hopes of impossible romance, began to buy gifts for Sidra, sometimes at great expense. She began stealing out of her parent’s coinpurses to satisfy both Sidra and the Bosmer’s addiction to moon sugar. Eirik’s escapades wouldn’t last, however. Ysol grew suspicious of Eirik’s sudden interest in weekly “hunting trips”, and had Calia follow Eirik. When Calia saw Eirik and Sidra disappear into a tavern room, she hurried back to Ysol. After terrifying their daughter with an explosion of rage, Eirik’s parents banished her from Solitude, at least until rumors of the scandal died out. Eirik felt betrayed by Calia, who had always been Eirik’s confidante and mother figure. Such a betrayal damaged her ability to trust for years, and left her bitter and rebellious. Sirkaar married a different young noblewoman within the year. She was sent to a temple of Stendarr in High Rock, to study the Divines and atone for her dalliances. The first few months, she raised hell for the monks there, constantly attempting to escape back to Sidra. But the temple sat high in the mountains, spelling certain death for anyone trying to leave without provisions and a sense of direction. Not only that, but many of the monks were retired Vigilants, lending them a severity and strength-of-will that crushed Eirik’s tantrums and appeals. Slowly, her ache over Sidra waned, until she convinced herself that the Bosmer had only toyed with Eirik’s emotions for gold and gifts. Her fury tempered by shame, Eirik ceased her escape attempts and worked toward the sort of piety that might let her abandon her lust altogether. She settled into her new life, finding freedom in simply being away from her family. The monks, pleased with this turnabout, accepted her into their fold. The temple head, an old Redguard by the name of Roland, tasked her with many arduous and loathsome chores. As she grumbled through these tasks, he would recite the tenets of Stendarr, convincing her that her dissatisfaction with her life was the influence of the Daedra Lords. Roland cited Daedra and their trickery as the source of every evil in the world. Being so surrounded by this rhetoric, Eirik threw herself upon it. Privately, it served as an excuse for her failings as an heiress and daughter. She shared her dreams of knighthood with Roland, and claimed to cast these aside as shallow and childish. She begged him and the other monks to teach her the ways of "true" gallantry--killing Daedra. Seeing potential, Roland relented, and mentored her in the magics he wielded in his youth: Enchanting, Solar, and Restoration. On the night of Eirik's twentieth birthday, in the stillness of winter, Roland gave Eirik a final test of her training. He brought her into his quarters and gave her his most prized possession, the silver blade he'd used in his time as a Vigilant. She was tasked with enchanting it using her knowledge of Solar magic--running the risk of ruining Roland's treasure should she fail. Hours later, at the dawn of the next day, Eirik presented Roland with the enchanted blade. He rewarded her with his shield and armor, and proclaimed her as a reborn servant of Stendarr's will. Filled with pride, she prepared to finally leave the temple and set out on her own, her purpose in life realized. But, not long after, in the spring of 4E 201, Eirik received a letter from her mother. Ysol explained that Eirik’s little brother had taken up the yoke of the family business, that her father was very sick, and that the civil unrest in Skyrim was reaching dangerous heights. Eirik quickly traveled to Solitude, and aided her family in relocating to their winter home in Anvil. Days later, her father passed in his sleep and was buried by the sea. The vulnerability her mother displayed in the preceding days frightened Eirik. As their failed daughter, Eirik could find no way to both comfort Ysol and reconcile her own feelings on her distant father's passing. Unsure of her place in her family anymore, Eirik quietly took the gold given from her father’s will and returned to High Rock. She bought passage to Hammerfell from a caravan traveling near the temple, and soon found herself in Skaven. Ever-hungry for adventure, she was drawn to the company of an outspoken fellow traveler, a battle-priest of Stendarr. The Ohmes woman had already begun to gather others of similar aspirations, and altogether they sought to erase corruption and protect innocents, following the laws set by the Divines. The group wound through the south, going by ship to the wilds of Valenwood. In each village they visited, they spent a week or two investigating its rumors of unholy activity. In most cases, it was baseless gossip, but Eirik reveled in the occasional raid on cultist caves and witch dens. Upon saving a noble’s wife from vampires near Greenheart, Eirik was gifted an antlered circlet. She considered it her most prized possession, a trophy of her deeds rather than her birthright. She continued her work for years, accruing skill and experience, until one night when her companions found themselves in mainland Morrowind, intending to investigate rumors of witchcraft. As they slept in the inn of a remote village, Eirik was attacked by two masked men. She managed to kill one and incapacitate the other, and rushed to the rooms of her fellows. Seeing that they were missing, she turned on her remaining attacker and terrified him into telling her where they were. He revealed himself as the student of a powerful Dunmer necromancer in the area, who had been capturing travelers for her experiments. Eirik was horrified, and forced the man to lead her to his master’s lair. She charged into the lair, prepared to face the necromancer in a great battle--but the Dunmer was a very careful woman, and prepared to escape the moment she suspected two of her minions had failed. Eirik only saw her face once before she slipped away. The necromancer didn’t care for such a rude departure, however, and left a gift for Eirik: the zombies of her comrades, who wounded Eirik grievously while she was overcome with grief. She killed them in a grueling skirmish, and as she lay gasping on the floor of that dank lair, a new lust for vengeance burned in her soul. After weeks of recovery, she left Morrowind alone. Wandering back to High Rock, she surrendered to the temple, wishing to cleanse herself of the weakness inside her that cost her companions their lives. Having lost her hand to the necromancer, she and her mentors worked for months on ways to replace it. After voyaging to Daggerfall in search of an expert enchanter, sharing her research, and draining much of her remaining funds, she had it. But she had an emptiness within that went deeper than the loss of her arm. She'd lost friends of five years, and despite being much less worthy than the others, she was spared death. Feeling more lost than she had when her father passed, a certain homesickness overtook her. Being only sixteen when she was banished, she'd never had the chance to see what lay beyond Solitude's holdings. Now, she finds herself wandering Skyrim, searching for another band of companions to keep her distracted. [/indent][/hider] [/indent] [sub][h2][b]C[/b]apabilities[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b][u] Skills [/u][/b] [indent] [b]Adept:[/b] One-handed Blade Enchanting Solar Magic Restoration Mercantile [b]Apprentice:[/b] Speech Shield [b]Novice:[/b] Heavy Armor[/indent] [b][u] Weaknesses [/u][/b] [indent][b]Repressed:[/b] Eirik is much more inclined to trust beautiful women, and despite her best efforts, is easily seduced. She finds herself also tempted by promises of adventure and glory, and may stray from the temperance and self-discipline her faith teaches in pursuit of these lofty ideas. [b]Staunchly Principled:[/b] Eirik finds little reason in trusting conjurers and Daedra worshippers. She refuses to trust any practitioner of necromancy, and will usually attack them if she knows of their actions without a doubt. [b]Prejudiced:[/b] Eirik resents the Dunmer as a whole, believing their culture to be harsh and self-serving. This prejudice stems mainly from her trauma in Morrowind, and how coldly many of the locals treated her. She doesn’t protest discrimination on the grounds of “safety”, such as banning dark elves from businesses or cities due to fear of criminal activity. To a much lesser, subconscious extent, she assumes most orcs, khajiit and argonians are brutish or primitive. While she doesn’t accept automatic, open discrimination of these races, she’s surprised by those who defy stereotypes. [b]Prosthetic:[/b] Eirik was forced to amputate her left arm below the elbow after her Morrowind encounter. She’s since replaced it with a steel prosthetic suitable for wielding her shield. She can position her fingers and lock them into place with her right hand, but cannot move the fingers on their own. She hides the fake arm under her armor and gauntlet, and is somewhat ashamed of the weakness it represents. The prosthetic cannot hold anything in its grip exceeding a few pounds, though the leather straps keeping the prosthetic attached are very sturdy. [b]Phantom Limb:[/b] Eirik experiences a constant throb in her missing limb, and while usually ignorable, when she first wakes in the morning, the pain can be almost paralyzing. She spends a good amount of time massaging the end of her left arm to ease the pain before she sleeps, and if she cannot perform this ritual, she’ll be struggling to sleep through the night. The pain flares up whenever she casts with her prosthetic, to the point that overcharged spells can cause her to black out. [b]Noble Upbringing:[/b] Eirik can’t shake a certain standard of living she’s always felt entitled to. While she doesn’t mind staying in cheap inns or campsites, she can’t bear sleeping in the cold or missing meals. Injury is especially catastrophic for her, and if she experiences continued pain beyond her threshold, she’ll ignore most other matters and focus on easing that pain as quickly as possible. [b]Stunted:[/b] Despite her experiences, she seems unable to change the view on the world she’s had since she was a child. She is very slow to learn from her mistakes, is gullible, and often reacts badly to extensive criticism. [/indent] [b][u] Spells [/u][/b] [indent][b]Solar Magic:[/b] Sun Fire, Turn Undead, Repel Lesser Undead, Vampire's Bane, Stendarr's Aura [b]Restoration:[/b] Cure Disease, Cure Poison, Healing, Fast Healing, Healing Hands, Close Wounds, Lesser/Steadfast/Greater Ward, Heal Other[/indent] [b][u] Tactics [/u][/b] [indent]Eirik prefers to keep to the front lines, smashing into enemies shield-first and putting her blade through their face while they recover. When facing undead, she is somewhat more strategic, keeping her distance with magic until charging in for the kill. She employs Turn Undead occasionally, but prefers spells in the vein of Sun Fire and, against tougher opponents, Vampire’s Bane. Rarely, she’ll engulf herself in flame with Stendarr’s Aura, but finds it extremely draining, and only uses it in emergencies. Ever the aspiring hero, Eirik will recklessly place herself between danger and a more lightly-armored ally, relying on her stalwart defenses perhaps too confidently. She is used to and prefers fighting with allies, and is very astute in calling out warnings and split-second strategy. She revels in the rush of combat, though is rarely one to treat her opponents cruelly, giving quick, clean deaths.[/indent] [b][u] Relations & Affiliations [/u][/b] [indent]Eirik’s relationship with her family is strained at best, with Ysol wishing her daughter could elect a vocation that isn’t likely to send her to an early grave. Eirik is very guarded emotionally with her mother. Kjeld, Eirik’s younger brother, is somewhat pleased that he was able to take control of the family business after his sister’s banishment, but still cares for Eirik, and worries for her safety. She has a few ties with the Vigilants of Stendarr, and a few very indirect ties with the Dawnguard, but can’t expect much aid from either. However, the monks from the temple in which she was trained are always ready to offer lodging and whatever support they can.[/indent] [b][u] Opinions [/u][/b] [indent](For group members; fill after IC introduction)[/indent] [b][u] Other Capabilites [/u][/b] [indent]She doesn't seem to be bothered as much by cold weather; her handwriting is impeccable; she has a fair knowledge of higher-profile merchants within her family's sphere; she's a flirtatious drunk.[/indent] [/indent] [sub][h2][b]I[/b]nventory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b][u] Cash [/u][/b] [indent]150 Septims[/indent] [b][u] Keys & Lockpicks [/u][/b] [indent]1 Key to her lockbox. It's tethered to one of her prosthetic shoulder straps, and is tucked under her armor close to her chest.[/indent] [b][u] Tools & Crafting Materials [/u][/b] [indent]3 Common soul gems (Charged) 1 Travel enchanting kit. This includes 6 etched stones, a mounted focusing crystal, a troll skull, and a small bundle of candles.[/indent] [b][u] Clothing & Armor [/u][/b] [indent]1 Set of simple clothing: undergarments, warm woolen pants, billowy tunic, two pairs of socks, sturdy leather belt, and a dark blue cloak. 1 Set of heavy steel armor and chainmail over a woolen gambeson. The armor is accented with fur for comfort. 1 Antlered headpiece. The antlers are connected to the steel headpiece in such a way that they'd be easily detached if grabbed, and the "gems" in the crown are simple glass. 1 Steel shield. [/indent] [b][u] Weapon & Ammo [/u][/b] [indent]1 Silver shortsword, "Yoketu". It has been enchanted with Sun Fire, and bursts into flame upon touching undead flesh. 1 Steel dagger. Mostly used for cutting food and soap.[/indent] [b][u] Potion & Arcane Supplies [/u][/b] [indent]None[/indent] [b][u] Jewelry & Valuables [/u][/b] [indent]1 Simple wooden pendant, carved in the shape of a stag's head.[/indent] [b][u] Books & Documents [/u][/b] [indent]None[/indent] [b][u] Food/Drinks/Ingredients [/u][/b] [indent]1 Week’s rations. Consists of tough jerky, nuts, berries, and hardtack. 1 Waterskin 1 Drinking horn[/indent] [b][u] Load Bearing Equipment [/u][/b] [indent]1 Leather pack. Equipped with smaller pouches and loops on the outside for her torches, bedroll, skull, and shield when she isn’t wearing it. 1 Belt. Equipped with smaller pouches, a coinpurse, and a sheath for her sword and side dagger. The coinpurse contains 20 Septims. 1 Iron lockbox. Contains 130 Septims. It's small enough to fit deep within her pack.[/indent] [b][u] Other [/u][/b] [indent]1 Enchanted prosthetic. It’s covered in intricate etchings which fill with light whenever she casts a spell, focusing her magicka into a rune on her palm. Not only does this allow her to cast through her prosthetic, but this concentrates her magicka effortlessly, allowing her to cast more potent spells than she might from her real hand. It attaches through a light leather harness which braces against her tricep and loops around her shoulders. 1 Light bedroll 1 Firestarter kit 1 Hygiene kit. Includes a sprig of mint leaves and rough scrubbing cloth for the teeth, a few small vials of scented oils, a comb, and a block of lavender soap. 2 Torches[/indent] [/indent] [/hider]