Special announcement. NPC Ruling will be changed[list] [*]The amount of turns for NPCs to be autohit if 2 are on the field has been reduced from 2 to 1. [*]The amount of turns for NPCs to be autohit if only 1 is on the field has been reduced from 4 to 2. [*]Removed the mechanic where a Player Character can substitution damage an NPC would have taken from an Autohit. [/list] [hider][code]NPCs - Non-Playable or Not-Player Characters is a limited engine of any build provided it is permissible. The maximum number of NPCs a player is allowed to have are 2. Any permanent that is directly controlled by a character will not constitute as an NPC. A player character's abilities (powers and special) is inversely proportionate to the amount of NPCs they control; meaning, the amount of abilities/powers a player character has is halved by a singular NPC and then reduced further if their profile contains 2. NPCs may be Autohit in particular turns based on the amount of NPCs on the field (every other turn for 2 NPCs and every 2 turns for 1). The escalation of damage distributed to NPCs this way will start from an autohit non-lethal, serious injury, and fatal the latter being either a KO or kill before this counter resets and one NPC can only be targeted at a time. Escalation of damage may roll-back based on the amount of turns an NPC is not on the field. A profile sheet containing NPCs MUST have all their NPCs present in the start of every round.[/code][/hider]