[@Mr Allen J] I finished a new draft of Askin's sheet, tried to work on some of the things you'd brought up before. Dropped the number of containers from 15 to 10 as a power limiter, took away one of his debuff effects to. I thought it might actually help to make all his copy abilities one-ofs and vastly different—instead of trying to give him a more concrete identity, hammer home that Askin's identity as a fighter is in his total lack of identity, kinda like a doll. Does this version work better? [hider=Askin La Askerrore] [center][h1][b]Askin La Askerorre[/b][/h1] [h2]⦋ [b]20 (Chronologically: 1020)[/b] || [b]Genevieve[/b] || [b]Male[/b] ⦌[/h2][/center] [center][youtube]https://www.youtube.com/watch?v=YhQbshVzSa0[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3] [u][b]APPEARANCE [/b][/u] [indent] Askin has a rather doll-like appearance, barely topping 4’10” with a petite body and thin, inoffensive shoulders. Most of him is covered up by a large cloak of yellow and indigo, like he was toy made by a child only really interested in sculpting the head, and it was decided a pretty-looking napkin mounted on a dowel rod would be sufficient for the body. No one looks at Askin and thinks [i]that guy there, that is definitely a nomad.[/i] And they may have a bit of a point. He’s never pretended to be a committed fighter, and it shows in his words, actions, and appearance. The upturned, gentle expression of someone who’s avoided suffering most his life lingers around Askin’s face and smile, and his blue soap-sud eyes are framed by heavy eyelids and thick black lashes, giving him the look of someone who just woke up, or is about to fall asleep. Askin’s hair falls in a messy blond bob, and dangling gold earrings hang from either ear, three on the left and four on the right. When he moves, they make a fun little tinkling sound, which he enjoys.[/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent] ■ Sweet as a button ■ Vain as a cockatoo ■ Carefree, and it takes a lot of effort ■ Wanderlust ■ Too trusting ■ Falls in love very easily ■ Is manipulated very easily ■ Probably a bottom ■ Puts all his insecurities and fears in a little tiny box, then puts away the box and never ever ever looks at that box again [/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Askin La Askerorre was born in the long lost Kingdom of Genevieve over one thousand years ago. On the day of his birth, the heavens were aligned—each star was in the right position, each planet was in perfect harmony, and there was probably an eclipse or something going on somewhere in the immediate vicinity. It was a Very Big Deal. He was, after all, according to all rational interpretation of prophecy, the Chosen One. People expected great things from young Askin, and they all believed in him. Maybe he never showed much prowess as a warrior, but the people of Genevieve saw that he was happy and kind, and that had to count for something, right? If you look at him, even today, you can tell that this was a boy who was surrounded with love from the moment he was born. On his tenth birthday, when he parents told him his destiny as the Chosen One, he accepted it with a bright and maybe simple-minded smile. About a week later, Askin left his home in the city, ready to face the big bad world. [i]One day,[/i] his father had told him, in the middle of giving his son a piggy-back ride, [i]you are going to be the greatest warrior anyone’s ever seen. Whatever man you grow up to be, I know you’ll make us so, so proud.[/i] But Askin quickly found he didn’t have much interest in warrioring. He enjoyed more than anything the sidequest side of life, talking with lots of strange people and running off on silly errands for them. His trust in strangers backfired terribly one day, however, when a traveling wizard offered to show Askin his magic lamp. Askin agreed, and suddenly, with five Words of Power from the wizard, he found himself falling through clouds and empty sky and rushing air. Eventually, he struck the ground. He was trapped. For a thousand years, Askin wandered a lonely sandbar in the middle of a beautiful, tropical ocean. In the sky above, beautiful and turquoise, he sometimes saw faces. Askin let years go by, staring up at that sky. The air of the island was calming and sweet and smelled of sea salt. His mind drifted away from him during those centuries alone in the lamp. It was like a long and restful dream. Then, one day, at a museum somewhere in London, someone pried open the lamp and Askin was free. It was a bizarre next few months, catching up on the new and alien world of the future. And it was fun. There were interviews, and he was a minor celebrity for a short time. [i]The boy out of time.[/i] After checking the date, Askin soon realized that the Promised Day, the Day he was Chosen for—the day he would duel the Wizard of Truth and the Seven Zombies and the First of the Dragons—had long since passed. And Askin was left with the sudden strange knowledge that no one needed him anymore, nothing was required of him, nothing was expected of him, and, wow, [i]I guess that means I’m free to do whatever I want.[/i] It hasn’t totally hit him yet that everything he ever knew is gone. You might sometimes catch him make reference to introducing you to his parents, or a marketplace in Genevieve where he and his friends used to play. Askin is very good at brushing these aside though, and quickly stuffing them down that tiny and problematic box, the one in the back of his head where he puts all sorts of annoying and ugly-looking thoughts. Askin has never once inquired to the ultimate destiny of Genevieve. He did, however, once scan a map, and notice that an enormous lake now lies where his city used to be. That was enough for him. Askin avoids at all costs thinking about the people who probably died because he wasn’t there, and has never subjected himself to learning the exact number. It is possible, if you were spying at him late at night, that you might see him awake, and if you stayed awake with him you would see it sometimes takes a very, very, very long time for Askin La Askerorre to fall asleep. Maybe that’s why he became a nomad. Despite his overall carefree demeanor, something in the back of Askin’s brain is troubled at the thought of not making a difference in the world. But at the same time, Askin is legitimately happy. He might feel a bit confused about this, and a bit guilty, but he’s happy. He’s happy with is new life as a hero, and he’s happy with the people he meets on his journey. That’s what counts, right? There is a part of him that goes out to tournaments and Nomad gatherings to learn more about this new and wonderful time. There is another part of him that is excited at meeting new friends. And maybe there is yet another part that is deeply lonely, and hopes maybe one of these random strangers will take him on a candlelit dinner, and hold him in their arms and tell him everything that ever was and ever will be is going to be a-fucking-okay. Mostly, he only really acknowledges the first two. Askin is a very carefree person, and it takes a lot of effort and a lot emotions bottled up and stuffed away to stay that way. Throughout the last two years in this strange new future, Askin kept with him the magic lamp. From its strange design and powers, he has learned a great many things.[/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]You will likely underestimate Askin due to his diminutive appearance, and assume he isn’t much of a fighter. If you do, you would be right; Askin is a shit fighter, and probably always will be. Despite being born with massive inherent ki, he never worked to train or improve it, and never learned to use it in conjunction with martial arts. By the time he became a young adult, he had about average ki for a strong nomad, almost the exact same amount he was born with, and with no combat prowess to back it up. What he lacks in speed, power, or experience, however, he makes up for in versatility and pure unpredictability. The abilities you might see him use are all vastly different and have apparently no rhyme or reason. One moment he might produce a wave of freezing cold, the next you might be dizzy with hallucinations, or dodging gunfire. It’s difficult to figure out what kind of fighter Askin really is, or what sort of attacks or techniques he might produce next. It’s not well known, but the truth behind Askin is that he doesn’t have any real abilities, any real fighting techniques or superpowers on his own. He’s like a blank and naked doll that can be dressed up according to whim and convenience. Using the secret magic of the lamp, Askin created ten lesser duplications, powerful brass containers that can trap things in them just as he was trapped. By bottling away weapons and attacks, either outside of combat or in the heat of battle, Askin can make use of a wide spread of powers, and keep his opponents constantly guessing. However, everything he is has to come from others—on his own, Askin is just another face in the crowd. Independent of the containers, Askin has learned some very rudimentary ki manipulation, focusing on momentary bursts of speed to jump quickly from place to place. On its own, this is a rough, amateur abilities that no respectable nomad would use, though its good at supplementing his stolen powers. [/indent][/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ The Imprisoner // The Unleasher[/u] [indent]Askin can quickly and in the heat of the moment negate a single incoming attack entirely by bottling it away into one of his magic bottles. How long it stays negated and sealed away is proportional to how much time and what kind of setting he was in while performing the imprisoning ritual. In the heat of battle, Askin can only imprison something for about a minute. If given a safe environment and a solid hour without disturbance, however, Askin can permanently seal up abilities outside of battle, and enter later frays with a wide variety of attacks ready to go. There is one empty container unusually small compared to the others, which Askin never opens except in emergencies—it's modified to fit inside a fake molar in the back of his mouth, to be used on the off chance Askin's other containers are taken or lost. Once imprisoned, Askin can unbottle and release the abilities as he sees fit.[/indent][/indent] [indent][indent][indent][u]■ Container 1 - The Dynamo [/u] [indent][indent]Askin unleashes a devastating ki-powered punch of wall-wrecking power. (An Imprisoned move—One use only) [/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 2 - The Winter [/u] [indent][indent]Askin releases a terrible winter that freezes up everything in front of him. (An Imprisoned move—One use only) [/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 3 - The Discotheque [/u] [indent][indent]Askin releases a spinning whirlwind of ten vicious swords, slicing outwards like an unfolding flower. (An Imprisoned move—One use only) [/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 4 - The Inferno [/u] [indent][indent]Askin lets out a sudden barrage of grenades. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 5 - The Tempestuousness [/u] [indent][indent]Askin sets loose an enormous windstorm, which can propel him to safety or hurl all his surroundings backwards. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 6 - The Clapchains [/u] [indent][indent]Askin hurls out a sudden, enormous tangle of ki-infused handcuffs and restraints, capable of tangling up enemy fighters and interfering with their abilities. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 7 - The Waking Dream [/u] [indent][indent]Askin shares a happy and wonderful dream with the target, filling them with the strong feeling that everything is good and right in the world, and their happiest moments and deepest hopes will swim before their eyes. Not a traditional combat technique, but it can easily distract someone in a fight. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 8 - The Unspoken Nightmare [/u] [indent][indent]Askin shares a terrifying nightmare with the target, filling them with everything they’ve ever doubted about themselves, and ever dark future they fear will come to pass. Not a traditional combat technique, but it can easily distract someone in a fight. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 9 - Empty [/u] [indent][indent]In the heat of battle, Askin can temporarily bottle an oncoming attack or object, or, outside of battle, permanently seal one away.[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Emergency Container 10 - Empty [/u] [indent][indent]In the heat of battle, Askin can temporarily bottle an oncoming attack or object, or, outside of battle, permanently seal one away. This container is only used in emergencies.[/indent][/indent][/indent][/indent][/indent] [indent][u]■ The Chrysalis [/u] [indent]Askin hides away a target’s injuries and pain. Whatever he hides away with the Chrysalis is contained proportional to how much time he had to manage the containment—generally, in the heat of battle, he can only bottle away the injuries for about two minutes. Injuries will always be returned to the person they were original inflicted on.[/indent][/indent] [indent][u]■ The Sabbath [/u] [indent]Askin hides away another living person within one of his containers. A person can only be hidden away willingly. This can be a useful way of protecting someone who’s been grievously injured by insuring their injuries don’t get any worse, or dodging an attack. Hideaway can only be used if there are available Imprisoner slots. [/indent][/indent] [indent][u]■ The Night of the Sledgehammer [/u] [indent]Askin traps a large and heavy object into one of his containers. Then, with the container in his palm, he throws a punch as hard as he can, and at the peak of the punch unleashes the imprisoned object. [/indent][/indent] [indent][u]■ The Glutton [/u] [indent]Askin allows an opponent to get close and land multiple dangerous hits on him, Imprisoning just one. When they get too close, thinking he's been mortally injured, Askin grabs them and unleashes one of their own attacks point blank.[/indent][/indent] [indent][u]■ The Jolt [/u] [indent]A rough and rudimentary ability where Askin concentrates ki into his feet, allowing him to put on irregular bursts of high speed. Askin uses the Jolt to close distances unexpectedly and unleash a copied effect point blank on an enemy.[/indent][/indent] [indent][u]■ [Passive Effect] Prisoner in Paradise [/u] [indent]Askin cannot die, and his ki energies can’t be disrupted. Injuries take a long time to regenerate, however, so disabling his arms and legs will still knock him out of a fight. [/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ The Genie in the Bottle [/u] [indent]No matter the distance between Askin and the lamp, Askin can flip it open, releasing the secret light he hid away inside it long ago. That wonderful light will explode into Askin’s body, immediately healing him and anyone nearby he wishes healed of all injuries. This move can only be done once, ever.[/indent][/indent] [indent] [u]■ The Prisoner in the Lamp [/u] [indent]A move that can only be done if the lamp has been opened up and the light set free. Askin can trap one person inside the lamp, just as he was once trapped, and there is no way to escape once inside unless someone outside decides to open the lid. Askin has to maintain five seconds of physical contact, however, with the person he’s trying to trap, and successfully speak the five mantra-words of containment.[/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Askin’s greatest weakness is that he isn’t a trained fighter. He does not understand technique, his ki manipulation is extremely simple, he is physically weak, and all in all doesn’t take fighting nearly as seriously as many nomad’s much, much stronger than him. His abilities are extraordinarily versatile, but they all rely on gaining abilities from friends outside of battle, or clever use of an opponent’s power within the flurry of combat—ultimately, Askin has no true power or fighting identity of his own. Askin also has no good way to get around someone who can outspeed him, and if a person can avoid all his attacks and act too quickly for his Imprisoner to block, there's not much he can do. There is also the chance he uses up all his previously stockpiled powers, and ends up only capable of using attacks copied in the middle of battle, which spells bad news for Askin. [/indent] [h3][b]OTHER[/b][/h3] [indent][indent] It's possible his many, many centuries trapped in the lamp did something to his head, because Askin seems to have an unhealthily high pain threshold (and difficulty recognizing when he's being seriously hurt), and is prone to zoning out. One of these can be helpful in fights, sometimes, while the other can get him knocked flat on his butt.[/indent] [/indent] [/hider]