[@Oddsbod] One, ermagerd, our shortest nomad. Two, wonder how the past turned out considering no one is living in an autocratic world ruled by magic. Whether you explain it to us or not is all up to you. Three, your character is weaker than Lucas, our joke chary. It doesn't matter if he has good moves, the fact that he can only use them once leaves him at a large disadvantage against even the most untrained of fighters. I'm not trying to control how your character fights, but honestly, he feels like a one trick pony. Honestly speaking, give him like some moves that don't have a singular use and can be utilized over and over again to give him some reliable damage output aside from absorbing things and shoving them into the lamp to use at a later time. Like for the imprisoner/unleasher move, maybe just make them both separate in a sense as make the unleasher be a category amongst a subcategory of moves... sorta like this? Unleasher: Unleashes one of these six moves stolen from random nomads to harm an opponent with; can only be used once. To refill, imprisoner must be used to absorb other characters moves. [LIST]- Move 1 - Move 2 - Move 3 - Move 4 - Move 5 - Move 6 [/LIST] Just a suggestion. Don't know how the other co-gm feel about this one. Fourth, this is a problem with the super move The Prisoner in the Lamp. It essentially takes a character out of the story. It basically doesn't sound fun at all. I'm ok for sacrificing character development if there is some significant meaning to why they can't develop anymore, like death, them going off on their own separate journey... but this? Idk That's honestly all I've got to say about this. Kaiser gave their input and now it's up to baron. Honestly speaking, I hope this character does work out in the end. We need Yeong-Suk to feel tall for once after all xP