[@KaiserElectric] Thanks! Really appreciate all the critique and advice you guys've given. I've updated Askin's sheet with that in mind, and I think this version of his abilities/moves section should work a bit better. You mentioned that his abilities feel a bit random and inconsistent, like he grabbed them from a random opponent outside of battle, but, to be honest, that's pretty much what I was hoping to get across--like, this is a person with no real identity or style to call his own, and everything he is has to come from other people. But, I can defs see that that gets blotted out, so I'm hoping the current version makes the copying/redirecting schtick feel more like the overarching gimmick of the character. I used Savo's suggestion for the Imprisoner as reference, for formatting. Do you think this update might work? [hider=Fighting Style & Abilities] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]You will likely underestimate Askin due to his diminutive appearance, and assume he isn’t much of a fighter. If you do, you would be right; Askin is a shit fighter, and probably always will be. Despite being born with massive inherent ki, he never worked to train or improve it, and never learned to use it in conjunction with martial arts. By the time he became a young adult, he had about average ki for a strong nomad, almost the exact same amount he was born with, and with no combat prowess to back it up. What he lacks in speed, power, or experience, however, he makes up for in versatility and pure unpredictability. The abilities you might see him use are all vastly different and have apparently no rhyme or reason. One moment he might produce a wave of freezing cold, the next you might be dizzy with hallucinations, or dodging gunfire. It’s difficult to figure out what kind of fighter Askin really is, or what sort of attacks or techniques he might produce next. It’s not well known, but the truth behind Askin is that he doesn’t have any real abilities, any real fighting techniques or superpowers on his own. He’s like a blank and naked doll that can be dressed up according to whim and convenience. Using the secret magic of the lamp, Askin created ten lesser duplications, powerful brass containers that can trap things in them just as he was trapped. By bottling away weapons and attacks, either outside of combat or in the heat of battle, Askin can make use of a wide spread of powers, and keep his opponents constantly guessing. However, everything he is has to come from others—on his own, Askin is just another face in the crowd. Independent of the containers, Askin has learned some very rudimentary ki manipulation, focusing on momentary bursts of speed to jump quickly from place to place. On its own, this is a rough, amateur abilities that no respectable nomad would use, though its good at supplementing his stolen powers. [/indent][/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ The Imprisoner // The Unleasher[/u] [indent]Askin can quickly and in the heat of the moment negate a single incoming attack entirely by bottling it away into one of his magic bottles. How long it stays negated and sealed away is proportional to how much time and what kind of setting he was in while performing the imprisoning ritual. In the heat of battle, Askin can only imprison something for about a minute. If given a safe environment and a solid hour without disturbance, however, Askin can permanently seal up abilities outside of battle, and enter later frays with a wide variety of attacks ready to go. There is one empty container unusually small compared to the others, which Askin never opens except in emergencies—it's modified to fit inside a fake molar in the back of his mouth, to be used on the off chance Askin's other containers are taken or lost. Once imprisoned, Askin can unbottle and release the abilities as he sees fit.[/indent][/indent] [indent][indent][indent][u]■ Container 1 - The Dynamo [/u] [indent][indent]Askin unleashes a devastating ki-powered punch of wall-wrecking power. (An Imprisoned move—One use only) [/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 2 - The Winter [/u] [indent][indent]Askin releases a terrible winter that freezes up everything in front of him. (An Imprisoned move—One use only) [/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 3 - The Discotheque [/u] [indent][indent]Askin releases a spinning whirlwind of ten vicious swords, slicing outwards like an unfolding flower. (An Imprisoned move—One use only) [/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 4 - The Inferno [/u] [indent][indent]Askin lets out a sudden barrage of grenades. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 5 - The Tempestuousness [/u] [indent][indent]Askin sets loose an enormous windstorm, which can propel him to safety or hurl all his surroundings backwards. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 6 - The Clapchains [/u] [indent][indent]Askin hurls out a sudden, enormous tangle of ki-infused handcuffs and restraints, capable of tangling up enemy fighters and interfering with their abilities. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 7 - The Waking Dream [/u] [indent][indent]Askin shares a happy and wonderful dream with the target, filling them with the strong feeling that everything is good and right in the world, and their happiest moments and deepest hopes will swim before their eyes. Not a traditional combat technique, but it can easily distract someone in a fight. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 8 - The Unspoken Nightmare [/u] [indent][indent]Askin shares a terrifying nightmare with the target, filling them with everything they’ve ever doubted about themselves, and ever dark future they fear will come to pass. Not a traditional combat technique, but it can easily distract someone in a fight. (An Imprisoned move—One use only)[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Container 9 - Empty [/u] [indent][indent]In the heat of battle, Askin can temporarily bottle an oncoming attack or object, or, outside of battle, permanently seal one away.[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Emergency Container 10 - Empty [/u] [indent][indent]In the heat of battle, Askin can temporarily bottle an oncoming attack or object, or, outside of battle, permanently seal one away. This container is only used in emergencies.[/indent][/indent][/indent][/indent][/indent] [indent][u]■ The Chrysalis [/u] [indent]Askin hides away a target’s injuries and pain. Whatever he hides away with the Chrysalis is contained proportional to how much time he had to manage the containment—generally, in the heat of battle, he can only bottle away the injuries for about two minutes. Injuries will always be returned to the person they were original inflicted on.[/indent][/indent] [indent][u]■ The Sabbath [/u] [indent]Askin hides away another living person within one of his containers. A person can only be hidden away willingly. This can be a useful way of protecting someone who’s been grievously injured by insuring their injuries don’t get any worse, or dodging an attack. Hideaway can only be used if there are available Imprisoner slots. [/indent][/indent] [indent][u]■ The Night of the Sledgehammer [/u] [indent]Askin traps a large and heavy object into one of his containers. Then, with the container in his palm, he throws a punch as hard as he can, and at the peak of the punch unleashes the imprisoned object. [/indent][/indent] [indent][u]■ The Glutton [/u] [indent]Askin allows an opponent to get close and land multiple dangerous hits on him, Imprisoning just one. When they get too close, thinking he's been mortally injured, Askin grabs them and unleashes one of their own attacks point blank.[/indent][/indent] [indent][u]■ The Jolt [/u] [indent]A rough and rudimentary ability where Askin concentrates ki into his feet, allowing him to put on irregular bursts of high speed. Askin uses the Jolt to close distances unexpectedly and unleash a copied effect point blank on an enemy.[/indent][/indent] [indent][u]■ [Passive Effect] Prisoner in Paradise [/u] [indent]Askin cannot die, and his ki energies can’t be disrupted. Injuries take a long time to regenerate, however, so disabling his arms and legs will still knock him out of a fight. [/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ The Genie in the Bottle [/u] [indent]No matter the distance between Askin and the lamp, Askin can flip it open, releasing the secret light he hid away inside it long ago. That wonderful light will explode into Askin’s body, immediately healing him and anyone nearby he wishes healed of all injuries. This move can only be done once, ever.[/indent][/indent] [indent] [u]■ The Prisoner in the Lamp [/u] [indent]A move that can only be done if the lamp has been opened up and the light set free. Askin can trap one person inside the lamp, just as he was once trapped, and there is no way to escape once inside unless someone outside decides to open the lid. Askin has to maintain five seconds of physical contact, however, with the person he’s trying to trap, and successfully speak the five mantra-words of containment.[/indent][/indent] [/hider] [@Savo] Oh shit I hadn't really thought of that, for the Prisoner. Hm. You're right yeah, that shouldn't be an ability any player should have. I feel like the problem is though that no matter how I look at it, the Prisoner is a move he has to have as a side effect of his backstory. Allen had mentioned the existence one OHK moves, so I thought this would be the rough equivalent, but, hmm. I don't think Askin would ever use this in a fight though, he has enough mixed feelings about trapping someone against their will that he wouldn't use it unless it was like an end of the world, immanent threat of death type scenario. But then it still might be an issue letting a player character have that kind of insta-kill ability? Not sure. (Used some of your other suggestions for his updated ability section, btw, thanks for giving it a look over!) EDIT: Ooh actually, just had an idea. Going off the theme of Askin as a blank canvas/customizable doll, I might go back over and rename his abilities to all be doll/puppet themed.