[quote=@Bazmund] [@CollectorOfMyst] No no, it's alright. His character does fit what he's just described, and particularly as it seems the rest of us have gone a little more badass than I was originally intending, he might as well take a bit of a leg up. Right now, his character is a skilled mechanic, a novice pilot, veteran of the Dominion navy, and a guy with a shotgun - compare that to someone like Ekaterina Volkov, who is a stealthy hyper-sniper with an extremely variable combat role, and a weapon that even today is rare in its mechanics, or someone even like Daniel Hunt, who is an experienced IRIO officer with a background in politics and diplomacy, and extensive military training... and, well, Myke's character could totally stand to be a part of the IRIO too. In fact, it would be nice for Dan to have already known one of you. [/quote] Umm... oops? :lol Her weapon is rare, its ammo as well, that's why I will use it very sparingly (actually, I wouldn't have even a single problem in changing it for a crossbow or something like that, if you prefer). About her character, well... she is completely combat oriented. You can expect her to be literally useless in diplomacy, politics, magic, mechanic, piloting a ship, healing wounds (she knows how to hurt, not how to heal :lol) Sure, she has an extremely variable combat role, but that basically all that she has. She is still a human being without access to magic, no superwoman or anything like that. Regarding to her bullets, I'm thinking about having actually a number of rounds she carries with her to the missions. When they end, she'll have to replenish them. Maybe 8 clips in total (the clips are circular, almost like the drum of a revolving rifle, but actually in a bolt action rifle. Each clip carries about 6 bullets, due to the higher caliber, the ammo capacity is limited.) Dividing this number maybe in 6 clips of sub-sonic ammo and 2 of normal ammo.