Geez, there's a lot of people all up in here now. Guess I should probably throw my character into the mix, though I'm still working on her (stupid adult responsibilities) I literally only have the history left, and it's mostly just me not being able to get it down on paper the way I want. But, soon... [hider=Parisa Azadi] [center][h2][i][color=6ecff6]Parisa[/color][/i][/h2] [img]https://lh3.googleusercontent.com/-T8qbIiN20Qc/WOkCOf8p57I/AAAAAAAAAGk/LAHLffXRxk8sP356-OywIM4EB_JebNdGQCJoC/w506-h750/001[/img] [color=6ecff6][i]"Well then, let’s have a bit of fun."[/i][/color][/center] [center][h3][i][color=6ecff6]Profile[/color][/i][/h3][/center] [b]Full Name:[/b] Parisa Azadeh (formly Bardeh) [b]Titles/Nicknames:[/b] Risa, Witch of [i]The Snap Deceit[/i] [b]Age:[/b] 29 [b]Race:[/b] Human [b]Gender:[/b] Female [b]Sexual Orientation:[/b] Heterosexual [b]Combat Role:[/b] Magical Offense [b]Hair Color:[/b] black [b]Eye Color:[/b] dark green [b]Height:[/b] 5’8 [b]Weight:[/b] 137 [b]Appearance:[/b] Risa has a face that’s all angles and high cheek bones that sets her smile into a lopsided, dimpled smirk. Her dark eyes spark mischievously beneath expressive and mobile brows and her naturally Saryian sun-kissed skin stretches tautly over a lean and narrow, reasonably toned physique. Straight, side-swept dark hair falls in choppy layers down her back. She’s adamant in her refusal to shear it short, and so, for pragmatism’s sake, she twists the majority of it back in a long braid. What’s allowed to hang freely maintains a windblown, perpetually tousled quality. Her posture if more often than not lax and slouched, though her standing defiantly hipshot is far from rare. Risa’s style of dress is fairly simple. Out of the arena she enjoys wearing woolen pants and silken tunics belted low on her hips and dyed bright colors with calf high, flexible leather boots for most day-to-day activities, but is known to enjoy wearing dresses on occasion. She has a fondness for things that complement her figure, so fitted bodices and skirts that flow with her wind and graceful movements are something not uncommon to see her wearing to lounge around in or during social occasions. When the weather gets a bit colder her clothing is supplemented with deep hooded cloaks and jackets with puffed sleeves and lots of shiny buttons. [center][h3][i][color=6ecff6]Personality[/color][/i][/h3][/center] [b]Overview:[/b] Parisa is extremely extroverted. She walks with the swagger of someone accustomed to ship life and her patented crooked smirk and laissez faire countenance are almost a constant. Her sense of humor tends to be rather wicked and she has an odd habit of calling everyone by a nickname; kind of like a bawdy older sister. A liberal dose of sarcasm is present in most of her speech, and she enjoys engaging in witty banter and teasing. Despite her generally friendly -if not somewhat smarmy- nature, she has quite a few sly undertones about her that lend her a sense of slipperiness. In turn, there are few people she trusts farther than she can throw them (without magic, because that would ruin the point of her metaphor; she can throw people pretty far with her winds, you know). Especially nobility. Of course, this probably stems from her projecting her own life of a less-than-stellar citizenship onto others. She does sometimes develop soft spots for certain types of people, though she’d never admit to it. She doesn’t change much in combat. Her insolent strut, bright clothing, spinning glaive, and swirling blue magics immediately draw the eyes of the crowd and enemies. She somehow always seems to be smiling despite the chaos of the arena and she feeds off the energy of the crowds. Her school of thought seems to be that she may die in the arena, but she’ll get better. It might not seem it, as she does an admirable job of hiding behind snarky bravado, but Risa is someone who doesn’t know [i]what[/i] exactly she wants. She went from a life of basically gilded slavery to one with no boundaries in the proverbial snap of a finger; one extreme to the other. So now she lives, but she doesn’t know to what end. Maybe it sounds foolish to most, but up until a few years ago she never had options. [center][h3][i][color=6ecff6]Combat[/color][/i][/h3][/center] [b]Strength:[/b] 1 [b]Dexterity:[/b] 6 [b]Intelligence:[/b] 1 [b]Cunning:[/b] 7 [b]Magic:[/b] 8 [b]Willpower:[/b] 3 [b]Endurance:[/b]3 [b]Charisma:[/b] 5 [b]Weapons of Choice:[/b] Parisa carries a glaive into the arena with her. It’s pointy end is wickedly shaped and has a small chain hooked to the base of the blade and loosely wrapped around the shaft and connected to the buttend. It’s also has a magical rune, one of her own making that took her years of arduous trial and error to get right, that makes her weapon seem far lighter to wield without sacrificing any of the umph of getting hit by it. That’s it. The weapon is largely there to act as a conduit for her lightning magic, though she can and will use it. [b]Armor/Combat Apparel:[/b] She usually wears a silk tunic of a bright color, blues and teals being among her favorite, that is belted low across her hips. Over top she has a lightweight, sleeveless leather jerkin and vambraces that are of a surprisingly good quality and have whirling designs. Lastly she wears a pair of cream leggings and leather boots that crest the tops of her calves. [b]Fighting Style:[/b] Sylvi’s is a mage, so she prefers standing in the back and twiddling her thumbs… or fingers and glaive, as the case may be. If she can get off a spell of two without having an arrow in her thigh or a sword swinging at her face, she’d be pretty happy. Her magic is a powerhouse, though, and her swirling blue winds can rip through enemies with devastating effect if she’s afforded enough time to build it up. If push comes to shove, Risa will step to the line and fight, but she’s far more effective with her magic than her glaive. [b]Magical Affinity:[/b] Storm Mage [i]The Four Winds[/i] - This spell was the first Risa ever learned, and also the most versatile in her arsenal. By pouring her own magical energy into the air around her, she grasps hold of the winds and gathers them to her before releasing them at her own discretion. As long as she has magical energy, she can keep weaving the spell into something more complex and dangerous. She’s used this spell to do anything from the most mundane, like pushing along tiny toy sailboats across a fountain (a few quick flicks of her fingers), to the most extreme where she can send enemies careening great distances into walls and holding them there until they’re crushed (which takes a couple minutes to build before casting). [i]Akzun’s Breath[/i] - Named after the Sariyan Patron God, this spell requires very precise control and concentration. Hands moving like a puppeteer on strings of shimmering air, Risa can slowly pull the air from opponents’ bodies and maintain a pocketed void in their face until they suffocate to death, or until she’s interrupted. Even if she doesn’t kill them outright, she makes them easy prey for others, and it is not a pleasant experience to feel both lungs shrivel and collapse. [i]Lightning Tempest[/i] - When the sky begins to darken and rumble ominously, and Risa’s glaive starts whirling in a dizzyingly quick, sparking pattern… well, you know you’re in for a treat. It’s her most complex spell to weave, as she has to not only create a storm out of nothingness (unless by happenstance there’s already one conveniently present) and then force the building electrical energy to strike her. She acts as a human lightning rod and contains the electricity with her body in a spectacle of angrily sparking blue storm. Then, and only then, will Risa ever willingly enter the fray. If she can make contact with an enemy before the spell being disrupted, she will transfer all that lightning to them in one deafening crack. [center][h3][i][color=6ecff6]Background[/color][/i][/h3][/center] [b]Place of Birth:[/b] Sariya [b]Social Status:[/b] Smuggler, runaway house mage [b]History:[/b] [/hider]