[quote=@Oddsbod] I'm a bit hesitant to give him too many power-ups, since there're a ton of niche cases where he can totally blank an attack if he can see it coming, and I don't think it's a big issue to have him be weak. Weak can be fun to write. My worry is how strong he can be in situations like if Brooke tried her Meteor Impact. Given he'd have time to open up a container on the way down, he could just bottle it up on impact, then release the whole thing the next second while she's worn out from the attack. D'you think it'd be okay to raise the number of container's to 12 maybe, or should I just stick to ten and err on the side of caution? [/quote] Well, you should stick with ten, but if you want to keep his powerlevel as is, that's fine. That was just a suggest. [quote=@Oddsbod] Also, approximately, how close do you think the sheet is to game-ready? [/quote] I think it's closer than you thought. He's accepted.