[@Negatomsk] I understand what you're getting at, and there are indeed ways in which Gonad is overpowered. In consideration of you, and of others, I'll ellaborate on a few things I rarely speak of. There are ways to defend against the Beardforce, but you have to have the mentality of a low or human tier fighter to properly grasp the ways to do it. Think of it as a fight between highly trained swordsmen. In a real swordfight, often it's over in just a few seconds. Why? Because humans are squishy flesh and blood creatures that, when not powered up, can't really survive a lot of things. It depends on who lands the finishing blow first. It's against the rules to nerf other characters, so instead Gonad just gets buffed to the point where the fight can be potentially decided by a single stroke. The balance comes into play when you realize that Gonad is a huge meaty target too. Even more of a balancing factor? Gonad's weapons are vulnerable. What if you could wound someone by chopping at their sword? If Gonad throws a kick, you can cut his leg off. You can stab his fist, slash tendons. The bracers help, but that's just forearms and nothing else. Gonad's offense is particularly vulnerable to being crippled. In addition, he has to get close to fight. He can run down opponents, but there are ways to hinder Gonad, and he doesn't always have a convenient canvas to fling around as temporary cover in a confined space. Those are his main weaknesses, now I'll aknowlege why he's able to hold such a huge advantage over nearly everyone. Grabbing and the striking points of Muay Thai. Most characters typically wield two true weapons at most in CQC. Gonad has at least nine, allowing him to counter attack much more consistently than others. Head, two hands, two elbows, two knees, two feet, known also as the points of striking in street Muay Thai. Even one-armed. He still has seven different tools to score a fast win with. Gonad's grab should be considered a death sentence, as it restricts both the opponent's offense and defence, keeps them in close range, and opens up the potential to manipulate their body through grappling techniques. All of these factors are rarely taken into account when someone unfamiliar with Gonad rises to the challenge. Yes, I agree, Gonad's style is meant to wrench fighters out of their comfort zone and force them to take me on my way, which us heavily weighted in Gonad's favor due to his raw strength and immense potential for counter attacks. Replication permits stalemates, as does equalisation of force. Beardforce works differently, equalising durability and offense not to stalemate, but to make for a very, very short fight when I'm dead serious about going for a win. My opponents rarely foresee all of these factors, don't take into account how much practice I have with Gonad (my oldest character) and so frequently think they should stand a significant chance of winning in close quarters, which they really don't. It's because of how their own experience tells them that they should at least be able to make a single move without being fatally punished. Gonad has always been my ace because of this, because of how, yes indeed, the way a fight proceeds under the influence of the Beardforce is extremely tricky and potentially outright one-sided. All I have to do is make a good approach and coerce my opponent into staying near Gonad. In your case, I broadcast how deadly it would have been to retreat. "Retreat is doom", I believe. Standing your ground is much worse though. I use Gonad's tells and aura to mindgame others into doing what I want them to do, in case you haven't already seen past my tricks. Not powerplaying or metagaming, but the power of suggestion. What's more, if you'll notice, many of Gonad's actions I described from Lobo's point of view. Another mindgame meant to subliminally make someone feel limited in the ways they can respond. I hope this explanation helps for reference, allowing future opponents of Gonad to better understand why fights with him progress in such an unorthodox fashion. I was count on all of these factors to give me a hidden, but legal, one-up over the competition. Legal here, that is. Where you come from Negatimsk, I doubt the Beardforce would've been allowed. Character profiles must list all abilities, but around here at least, that doesn't mean I have to go in-depth about how those abilities precisely influence the fight when combined with the character's fighting, and my writing, styles.