It's not my wishes, you have set up a role-play that is centered on your world and your concepts. It is not a multiversal role-play in any way, because you deny the players to choose when, where and how to fight or role-play. You have a main threat, what if someone wishes to fight for the main threat, as you label it. What if someone wants to take over the world and assume the powers themselves? You have a role-play which offers some unique elements but when you limit the players choice to A) deal with my plot and bad guys, B) you have to deal with them before you can explore your own worlds, C) My world is what I want to you to play in. By limiting it to your world because you have a lot of stuff it is a role-play but not a multiversal one. If I were looking for a role-play with a scope of world exploration and a plot line created in total and detail it would be fine. But if I want to do my own thing in a setting where everyone can influence each other, where fights can erupt and allegiances are formed and broken instead of working for some common goal, I cannot in your world. Yours is not a bad role-play but it is not multiversal.