[hider=Dagor Weirdeye][center][h2][i][color=darkred]Dagor Weirdeye[/color][/i][/h2] [img]https://s-media-cache-ak0.pinimg.com/236x/b3/b8/50/b3b850609f31359ce89cd63598f036d3.jpg[/img] [color=darkred][b][i]"I am the Claws of the Wild. I am Madness touch."[/i][/b][/color][/center] [center][h3][i][color=darkred]Profile[/color][/i][/h3][/center] [b]Full Name:[/b] Dagor Weirdeye of the tribe of the Longhorns [b]Titles/Nicknames:[/b] Speaker of Horror, Weirdeye, He who scrambles the mind [b]Age:[/b] 44 [b]Race:[/b] Mongrel [b]Gender:[/b] Male [b]Combat Role:[/b] Disruptive Mage [b]Fur Color:[/b] Black/Dark brown [b]Eye Color:[/b] One Eye Green and the other Red [b]Height:[/b] 6'1" [b]Weight:[/b] 160 lbs [b]Appearance:[/b] Dagor is a mongrel, his fur is of a dark brown, even black in some parts like his back and arms. His horns are enormous, each extending long behind his head. One of his most prominent features are his piercing eyes, which also gave him his name. While his left eye is green with a small piercing pupil, his right eye is pure red. The clothes he wears are mostly tattered and ripped pieces of fabric over a simple piece of leather armor. He carries many bags and pouches around with him which he uses for his magic. [center][h3][i][color=darkred]Personality[/color][/i][/h3][/center] [b]Overview:[/b] Dagor is still very new to human society and has no love for it. He really has not much love for anything, he simply thinks some things are less disgusting than others. He sees social interactions still through the lense of a mongrel, he sees some people as Alphas to whom he keeps distance and some are Betas, he harasses and threatens those. While he understands human language reasonably well he thinks they are too weak and cuddled by civilization. [center][h3][i][color=darkred]Combat[/color][/i][/h3][/center] [b]Strength:[/b] 5 [b]Dexterity:[/b] 7 [b]Intelligence:[/b] 4 [b]Cunning:[/b] 7 [b]Magic:[/b] 7 [b]Willpower:[/b] 6 [b]Endurance:[/b] 5 [b]Charisma:[/b] 1 [b]Weapons of Choice:[/b] Dagor wields a long wooden staff with a sharp piece of black metal at the end. The staff is full with talismans and trinkets that offer him support in his magical endeavours and is generally used to keep enemies at distance. [b]Armor/Combat Apparel:[/b] Light leather protection over the arms and the torso. His most important defensive item is a small bone medallion of which Dagor swears it deflects arrows. Well it does, some of the time. [b]Fighting Style:[/b] What good is an enemy when his mind is shattered in a thousand pieces? When he has lost any will to fight and is no longer with his head in the arena? The answer is that enemy is useless. And Dagors speciality is to stand in the back of the arena and curse his enemies to weaken and confuse them. [b]Magical Affinity:[/b] Magic of the Mind, Madness, fear and confusion. [i]The Roar of the Wild[/i] - After a small ritual which consists of a dance and a verse Dagor can let out a roar that grips the hearts of anyone who desires. The target will feel fear of a debilitating level. There were victims of this curse who tried to tunnel themselves through a wall just to get away from Dagor. [i]The Shattering[/i] - A green lightning leaves the clawed finger tip of dagor and zaps the enemy. Whoever is hit by this blast has his mind shattered in a thousand pieces. They see childhood memories as if the were the present, can remember only things that never happened and smell colours. [i]Fangs of Death[/i] - The sharp teeth of the hound of death pierce the enemy's heart causing it to stop for a moment. While not deadly in many cases, the victim is stopped in his tracks and paralysed. Dagor uses his hands to cast this spell. [i]The eye of the Beast[/i] - Dagors signature spell brings forth imaginary warriors and traps his enemies in a fake reality. When he locks eyes with a enemy he can summon deadly phantasms into that person's mind. A group of bloodthirsty mongrels seem to attack the victim of this curse but only the victim can see them. Don't be fooled though, their teeth, horns and blades still hurt. [center][h3][i][color=darkred]Background[/color][/i][/h3][/center] [b]Place of Birth:[/b] Markoth [b]Social Status:[/b] Shaman of the Longhorn Tribe [b]History:[/b] Live in a Mongrel Tribe is beyond harsh. The males fight eternally for the leadership positions and whoever wants to eat has to contribute to the tribe or starve. Children born with gifts from the spirits however have a different life. From early on Dagor was called Weirdeye, for the obvious reason that his right eye is of a pure blood red. The shaman of the tribe took him under his leadership and tutored him in the ways of sorcery. The Old Shaman of the Longhorn Tribe was a powerful mage specialising in strengthening his tribe with powerful blessings and cursing their enemies. Dagor learned all he could from his master but he still felt to weak. So he did what many Mongrel Shamans tried to do and searched the lands far and white for better teachers, old tomes and powerful artefacts. He learned about runes and used them to strengthen his tribe and make them unquestionably loyal. In these years he found his own style of curses and magic. He learned to destroy and shape the mind of his foes and bend their will. One year later Dagor was bored of his tribal life. He had no challenges and could not hone his magic on real enemies. And what better way to find all that than the arena? Dagor Weirdeye offered himself to the next Human tribe, suggesting that they would get his price if they would bring him to the next arena. They did sell him to slave traders from Venatria who got the same deal and eventually brought him to a small town in the west and a small tournament. They deal the slavetraders made seemed to be a failure however since nobody wanted to buy the weird Mongrel, nobody except a fearless young woman...[/hider]