[hider=Alistair Glas] [center][img]https://s-media-cache-ak0.pinimg.com/736x/4d/7b/9c/4d7b9ca4968ff66be0608c051840e513.jpg[/img][/center] Name: Alistair Edric Glas, [i]The Sleeping Genius[/i] Age: 18 Gender: Male Race: Human Appearance: Alistair stands at a respectable 6'1", he has a lean build, lacking any of the common muscular traits of strength but even so, he looks after himself well enough in order to not be malnourished. As such while he is not the apex of a man. Hes not complaining about his own appearance. He has a preference towards cotton shirts and track bottoms due to the freedom of movement they provide. His face commonly looks tired, a result of his condition, but its usually got a slight smile and is generally upbeat, he has no real complaints about what others are doing in order to get upset. As long as hes living, that is something to smile about at least. [i]Located on his arm from wrist to upper arm beneath the shoulder is an intricate little tattoo reminiscent of tribal bearings, besides the fact that he likes how it looks, it actually conceals a small rune chain that he had gotten inked onto his skin. (He had to trust that the artist was careful enough to not mistake a single one or he'd blow his own arm off.) This chain when magic is poured through it allows access to a slow healing spell. It stablises conditions and seals wounds. but it takes a while. (if to compare its basically a worse Twilight Healing) Cause of the time it takes, its mostly ineffective in combat as it renders him unable to act when he is giving others treatment.[/i] Ranking: Currently N/A Skills: Alistair's skills are linked to more mental expertise then physical, hes not a fighter, hes a runner. He'll run as fast as he can in order to evade a fight. Hit and Runs are the way to go. In a real honourable one on one fight. He will lose from the get go. He is more well equipped at the idea of mind-games and messing with people. Its a skill, learning just what way to get at people. His other skill comes under his way with written words. He has a penchant for replicating other peoples way of writing, as well as making contracts without loopholes, its his way with paper that can be seen as one of his main skills. Completely useless in combat but a skill never the less. He is able to talk in Japanese along with the much rarely used Gaelic as not many people are speakers of the latter. Sacred Gear: [i]Write of Passage[/i]- A Sacred Gear whom does not have much offensive capability if any. It is however very versatile in its function considering his type of preferred magical expertise. It effectively functions as way to link positions in space via quantum entanglement. To put it simply. If there is a wall (or other inorganic object), and he is standing away from it, he can use this gear to write on the air, and the imprints would appear on the wall. This makes it useful for placing runes where one wouldn't expect them to be. He must have vision of the object in question for the gear to function. Magic: (prepare for the big one) [hider=The Magic of... Languages: Rune (symbol) Magic] This is Alistair's main way of defending himself, along with his primary means of offensive plays. If one could even call it offensive. Rune magic functions on using characters called runes, certain strings and patterns have certain effects. The concept of magic being knowledge to control equations is great exemplified here. Rune magic is extremely diverse in both its application and its uses, it is the 'Jack o' all trades'. However that doesn't mean it is without its weaknesses Each rune must be manually written before hand which is certainly irrelevant except in the midst of combat where an opponent would never give you the time to chain write more then say one or two, limiting you to the most basic of spells before they find you and defeat you. Runecraft is the magic of planners and strategists. Perhaps that is why Alistair likes it so. Alistair can create roughly 4 runes a minute if engraving and up to 8 a minute if using them in the snap variant. Reasoning for this is that creating Runes requires the utmost care, if one was to say write wrong a single rune in the chain, the consequences could be small to catastrophic depending on the length of the chain. Secondly, if to compare the strengths of magic to that of rune-craft. Summoning a bolt of lightning from the sky would take about 20 or 160 runes depending on if a storm was present or not. (One functions like a lightning rod, the other functions as both a lighting rod, and a way to create a localised storm) So in terms of minutes it takes him about 5 minutes to two thirds of an hour to produce a respectably large lightning bolt from the sky (from the electricity already present in the storm cloud in the first case, and to create and then discharge the second cloud in the second case). Comparable to 'Lightning Magic' which can do similar feats and more, much faster. In a more blitzkrieg fashion, it can be seen why one would have to plan extensively to use rune Magic. [hider=How Rune incantations are written] [hider=Snap runes & Engraved/Written Runes] Snap runes refer to runes commonly made by one tracing their fingers in the shape of the characters across as surface, they are seen as being inked onto the surface by Magic alone. They are the fastest type to make yet they don't last long in terms of age fading within the hour, so are ineffective for any form of lasting trap/large incantation. They are also slightly weaker in forms of other effects compared to engraved runes. Snap runes suffer a 66.6% decrease in effectiveness compared to the other type. So say a fireball was thrown at you, not only would it be slower, but it would also be smaller. Magic Expenditure is unchanged. Thus making snap runes rather unreliable more of an emergency if anything. Engraved/Written Runes take longer to make as it involves writing the characters onto the surface, however they last longer, much longer and thus are effective for traps or large incantations. A bonus only to engraved and inked runes is that after usage as long as the rune chain is intact (as in it wasn't an explosive or was destroyed) the rune can be recharged through magical energy and used again, meaning they can essentially create a rapid repeated cast if say Uruz was used to reduce the amount of time it takes, but increased the overall energy expenditure. [/hider] [hider=Rune Chains (also known as basic spells)] [hider=Activation Key] A pretty simple concept, it essentially mean that any incantation that wants to cast a spell must start with the same rune, (These are essentially the wire that allows the other part of the circuit to function) This rune is commonly the character [i]Eiwaz[/i] due to it representing 'Magic' [/hider] [hider=Primary Key] [img]https://s-media-cache-ak0.pinimg.com/originals/1b/fc/c3/1bfcc35313108dee06c3172f2434b7cd.jpg[/img] The primary key is the first key in the chained runes that denotes the rest of the spell being cast, for instance if the first rune is a Kaunaz, it will be a fire spell, the same is true for if it is Hagalaz or Laguz. These dictate elements, others can also decided mental targets such as Teiwaz increasing ones hunger for battle (the core of a warrior.) Primary keys can be mixed like secondary keys however that must be joined through Sideways Gebo runes, What this does is added a few more variants. For instance combining fire with water can produce hot steam, or if you went 1:2 in terms of fire and water rune ratios, boiling water. [/hider] [hider=Secondary Key] [img]https://s-media-cache-ak0.pinimg.com/originals/21/1a/a6/211aa606d044dff93d1a6d125c13ef66.jpg[/img] Secondary Runes are runes that can be chained hypothetically infinity (if there was enough space, and the person lived long enough to even write so many.) They add modifers to the magic used thus changing its function. For example a rune chain as follows Eiwaz(activation) - Hagalaz(Primary) - Raido (Secondary) - Ansuz(secondary) - Ehwaz - Ehwaz - Ehwaz - Uruz This is the runic equivalent of teleportation to a place in ones vision. What makes it slightly better then other spells, is literally anyone can use it. It can also be improved through the addition of Inguz along with another similar rune chain in order to link two locations sort of like portals. Each teleportation activation will require some of the travellers magical energies however. If one was to add more Ehwaz, the distance that could be travelled would be increased, More Uruz would decrease the time it took for the transportation to occur, reaching instant once one goes above 5 consecutive, more runes means more magical energies is expedited of course. It is also possible to link it to the genetics of the writer through the usage of Othilla - Inguz - Othill, in that order. Essentially preventing others from activating the runes (very good if they were say used with a teleportation chain.) [/hider] [/hider] [/hider] [/hider] Strengths: -Photographic memory for details. This is his strongest strength, he remembers the details down to the last key placement and what was written on the paper he was reading. This is his most prominent strength as it enables him to map out places he has been in order to lead people on the longest chases or the fastest way out for himself. Its a good thing he remembers things even when falling asleep else his grades would be so bad if it wasn't for this. -Penmanship, His writing is extremely neat even when written with haste. This is good because it makes rune mistakes extremely rare, even if he is feeling tired. Though that is not to say hes got a perfect track record when making them... -A very extensive planner, if he feels like he needs to cover a scenario, he will cover it completely and as well as possible. However due to the fact he finds it hard getting his information across, he usually isn't helpful when it comes to sudden battlefield planning, but if someone just gave him a stick and some sand... - Affinity for Magic, as magic is based around calculations, Alistair is very adept at channelling magical energies. Even if he is physically unfit, his mental fortitude is quite high. The main showcase for his affinity for such an art is his memorisation of each and every rune in the runic alphabet. Not the combinations mind you, just the runes themselves. Hes still figuring out how some things work when paired together. - Extremely good at holding out a fortification if given time, His victory's are based upon wearing his opponent down till defeat through the large usage of traps. In some cases if an outside viewer was to observe such rat's nests, they were say they were the equivalent of torture chambers, lots of trip wires, lots of semi-lethal things, lots of can-trips. Weaknesses: [hider=Narcolepsy] -Constantly feels effects of Fatigue. -May end up drifting off unexpectedly in downtime even on the battlefield. - Moments of extremely sudden-motion mainly fear or surprise can cause sudden paralysis in his body lasting a few seconds to a couple of minutes which unless he has accounted for surprises with runes means he would be defeated very quickly. [/hider] - Physically lacking in terms of strength due to fatigue, though is a pretty fast runner at least. - Has a fear of arachnids due to an incident as a child involving falling asleep under a cobweb and waking up only to swallow a spider. - Terrible at getting information across verbally and thus finds it hard to take any coordination roles. - Will 99.9% lose a long term fight after all runes have been expedited, will also lose in the scenario the runes just didn't cut it well enough. (IE fighting someone of immense power or a large enough group of people) - Though it doesn't apply to himself, if someone removes his runes his is without a leg to stand on, so to speak. Personality: A man that gives a terrible first impression. Falling asleep on school desks, ignoring teachers and students alike and yet still being one the top achievers due to the fact its so much easier to articulate on paper. Alistair likens his condition to a terrible curse. Alistair finds difficult in formulating his thought processes into words, it usually just comes down to "Its just how it works okay.". He is still capable of talking like a normal human being, as long as it doesn't come down to a 'state your knowledge' basis. He structures his speech to be both polite and sincere though it still sounds rude due to his tiredness, He tries his best to fit in. Even if hes not the most physically able or the most sociable person on the planet. If he finds someone whom he can actually call friend (as in someone whom can deal with him falling asleep at inopportune moments) , he'd go out of his way to help them as best he can but its rare someone would become friends with him if he ends up falling asleep when they are talking to him. Which some perceive as rude until they know he can't help it sometimes. Emotionally, he attempts to remain as calm and collect as possible, appearing calm even in the most ridiculous situations, a compensation measure as if he gets surprised or scared, his Narcolepsy plays up and he is render paralysed for a few seconds to a few minutes. Still, its quite an achievement how stoic he can be when his emotional guard is up. Its in situations when his guard is down, where he feels he can trust people, where he is truly vulnerable to such attacks. As he is unable to act. When it comes to the art of combat, he rarely goes on the offensive, preferring to lead the opponent through a rats nest of traps and can-trips in order to wear them down until he can beat them. Some-have likened his nature of fighting to that of guerrilla warfare, evasion and wearing down before the penultimate hit. Its like every trap, every fortification is built with the idea to squeeze out as much energy out of the victim as possible. History: The Glas family was known for its Irish roots, going back multiple generations, its only recently that the family has moved outwards from its roots and spread a scion to another country, the country of japan. This scion was Alistair's Dad, a pretty chill rune magician in Alistair's honest opinion. The family kept to itself mostly, they didn't share any combinations they conceived with the runic alphabet, and thus weren't exactly well approved of in the magician circle. It didn't help they were using one of the least flashy magics one could conceive but at the end of the day. A Glas never complains, a Glas only plans. As he is of 18 years of age Alistair is currently living alone in the town, in one of the cheaper housings, a one bedroom flat that has a spare room that he can use as a study, certainly its enough to fit his student lifestyle. It works, though the kitchen is barely stocked for more then one person. His money stemming from pay packets received monthly from his father because when your a narcoleptic, Work and Education usually don't go hand and hand. He plans on riding out until his finishes his education, after all, with the amount of random rune carvings he has made around the town, almost in a territorial fashion, on posts and in alleyways, safe to say he always has at least one trick up his sleeve. Other: -Loves Whiteboards & Chalkboards, anything that allows him to temporarily write runes and then erase them is always nice. Whenever he writes his runes on them though, they are always missing the activation rune. You know. So he doesn't accidentally set the thing ablaze. [/hider]