[@The Harbinger of Ferocity] The young warlock’s staff, which snaked around a muted gem with its archaic lumber, flashed with slithering sparks of a thousand imploding luminaries. Twisted semblance of a glint of dying stars inaugurated from its arcane ember, a keepsake of Shujaat’s curious disappearance; its aura chuckled in radiance, favoring the new depths of an antiquated wood over its prior rightful place, as prehistorically merged with its seemingly lost mirrored half. Warmth encompassed Wick, as the rudimentary glow suddenly belched an Eldritch Blast, wounding the hexed Leviathan. Screams flew, blending with a shattering city, drifting upward. Raptured agony from the injured abomination was the finest vintage to accompany the visual feast of Wick’s Celestial sight. Their arsenal were consuming its numerous shadows, dissipating their ghastly presence in a contortion of splayed ether and wisps of smoke. Parallax soon entertained a field of faith, cast by her fellow Aasimar, Thea, over the briny bard. The musician offered, in turn, a crescendo of courage to Katia, while Cesar launched a mechanical missile at a nearby shade. Alacrity and velocity departed a lion of its wake, as the feline monk sprung with haste. There was no shelter from her storm, as she rained fist, axe kick and bo in one hurricane of movement. As easily as the cleric could exhale her exasperation, the Tabaxi inundated her veinless foes with thunderous crunches of bloodlust, torturing them with speed and elated pain. However, their enemy retaliated without remorse. The abjurer was soon swallowed by an inky swarm, slashing and shredding against his ward. Distracted briefly by the frenzy consuming Haemar, the cleric erected her shield, just in time, ricocheting the darkness launched at her, to only splinter into meteors of sadness and melancholy, blistering the souls of a cat and two wingless angels with a furnace of sin. Wick’s concentration remained impenetrable, a penitentiary girded with tactical deliberation focused upon the dark giant at hand. [color=purple]“I shall have these.” [/color] She was reminded by a wizard's words, that he remained ever ready with traps for those not weary. Heeding the gesture, the librarian belted away from her friends, conjuring a boiling orb, glimmering with incinerating glory. [color=ec008c]“Spread out, everyone!”[/color] Slightly apprehensive that the monstrosity and its cunning would engulf those around her in blight and ruin, Wick dashed twenty feet farther ahead, allowing only the paladin still within her vicinity. Spinning in place thrice, she halted and lobbed the tiny discus of light against the howling beast; the momentum so harsh she was forced flat onto the stairs, while pitched daylight ascended to the madness before her. The promised scar would cut deeper than any blade. Her sight combed for the hurled globe amongst the floating cobble, the discarded enigmas of this world, seeking which would prevail in this spiritual brawl. [hider=Effects:] Wick made the concentration check with a [url=https://www.roleplayerguild.com/rolls/2466]17[/url]. Wick will move 20 feet forward. She will then cast Globe of Light as her main action. Globe of Light 1st Level Conjuration Casting Time: 1 Action Range: 60 feet Duration: 1 Round You conjure a small orb of light and release it at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 radiant damage. Hit or miss, the globe bursts into energy. The target and each creature within 5 feet of the point where the globe exploded must succeed on a Wisdom saving throw or take 2d6 radiant damage. Any creature that suffers this damage also gains vulnerability to radiant damage until the start of your next turn. The spell attack for Globe of Light is 1d20 + Charisma (4) + Proficiency (2) which is [url=https://www.roleplayerguild.com/rolls/2467]16[/url]. If it hits it does 1d4 at [url=https://www.roleplayerguild.com/rolls/2468]3[/url], then 2d6 at [url=https://www.roleplayerguild.com/rolls/2469]5[/url] if the [i]Dark Leviathan[/i] fails his Wisdom Saving Throw and half if succeeds. If it hits, Hex does 1d6 damage at [url=https://www.roleplayerguild.com/rolls/2470]6[/url]. It will continue to mar the Strength ability. Total Damage is 14 or 11 (if succeeds Saving Throw against spell DC of 14 (8 + Charisma (4) + Proficiency (2)), and the [i]Dark Leviathan[/i] now has vulnerability to Radiant Damage until the start of Wick's next turn. After casting this “Limit” with a Warlock spell slot, she will become prone on the stairwell, granting disadvantage to those attacking but not within 5 feet of her, but advantage to those attacking within 5 feet of her. Wick, (in prone position): HP: 11/16 AC: 17 with a shield Spell slots: 0/1 (Warlock); 2/2 (First Level Cleric) Weapon: Quarterstaff currently, with available sheathed daggers, sickle and sling [/hider]