[@Vordak] I had already considered that, and figured it wasn't worthwhile for me. I'm not playing to win, I'm playing to have fun. Having weakness in my character seems the easiest way to do that and force me to have to think. If I were to implement a plan for every potential weakness by just putting in a new power, that'd be rather silly. Hence I said offensive abilities, because it should match his overall theme. I want my character to be a dumbass that just charges into battle like a moron. Besides, I made it a pretty big point that he doesn't really have 'powers' as much as he's just in tip-top shape. Besides, I imagine that if he grabs a player and puts them in a headlock, his superior physique would mean it'd be hard to escape that, no?