[CENTER][img]http://i.imgur.com/Iuv01K8.png?1[/img][h3][color=6AA07E]“Y-You wouldn’t be afraid of a harmless w-w-witch would you?”[/color][/h3][/CENTER] [color=6AA07E][b]V I T A L S[/b][/color][hr][INDENT]Sania was born in a small village of unremarkable reputation sixteen years ago. Throughout her life she has tried to live by her moral compass, though that has put her against The Imperium’s interests; an unhealthy consequence.[/indent] [color=6AA07E][b]D E S C R I P T I O N[/b][/color][hr][INDENT]To describe Sania briefly would not be very difficult given the fact that she isn’t very nuanced when it comes to the depths of her personality. Beyond all of Sania’s kindness and polite manner stands a girl who is the very definition of meek, shy, and reluctant. This isn’t particularly because she lacks any form of courage but rather that she lacks the confidence to be assertive, flirtatious, or prideful in any situation. It is due to this that her innate talent in magic may be seen as redundant because she is so cautious to the point of hesitating and second-guessing herself and the situation; especially when it comes to a scenario where she needs to act swiftly. Ultimately, Sania is very well aware she needs to be brave and be better than she is but the truth of the matter is that she struggles to want to; she’d rather someone think her cowardly or pathetic than see her as evil, dangerous, and threatening— she doesn’t want to be villainized and hated.[/INDENT] [color=6AA07E][b]C A R E E R & H I S T O R Y[/b][/color][hr][INDENT]Sania was born in a small village of unremarkable reputation sixteen years ago, though she admittedly knew very little of her parents— a fact that was due to their disappearance before Sania was old enough to walk. In her parents stead Sania was raised by an old eccentric wizard named Belchardt Akranos, the only noteworthy individual who took residence in the small village at the time; a man whom Sania would recognize as her guardian. It would be relatively early in her life where she would discover her innate magical abilities; a discovery that would change her relationship with Akranos from foster daughter to student. But her tutelage was not conventionally legal due to the laws of the Imperium, though it wasn’t exactly for this reason that Sania’s idyllic life would come to an end. The phrase “magic attracts magic” is very old and very true— and Sania would witness it when demonic abominations set their sights on her unremarkable village. The resulting battle between Akranos and the demons would result in the near destruction of her home and the loss of her mentor, though she struggles with remembering it in perfect clarity. The surviving villagers branded her a witch, cried for the Imperium, and Sania fled the village in fear for her own life. Following her fearful escape from a place she once deemed her home she now found herself a homeless nomad, travelling place to place trying to survive by any means necessary whether it was stealing food or scavenging what she could. She was twelve years old. Eventually she found herself being discovered by someone who offered her shelter. But more importantly what she was offered was a new home and a new family—The Resistance against the Imperium.[/INDENT] [color=6AA07E][b]A T T R I B U T E S[/b][/color][hr][INDENT][i][b]Arcane Abilities:[/b][/i] [list][sub][u][b]PRODIGIUM MAGUM[/b][/u][/sub] [indent]Sania was born with a potent connection to the magical ether, the lifeblood of the phenomenon that creates magic. As such Sania can be classified as a “prodigium”, the special caste of magi that require no scientific education or artifacts to channel their magic. If they will it, it is so. It is due to this that Sania can be seen as a threat as not only are prodigium rare, but they are also often much more powerful than those of a similar age and experience from the opposing castes of spellcasters.[/indent] [sub][u][b]MAGICAL PHYSIOLOGY[/b][/u][/sub] [indent]A magi’s connection to the ether allows them great benefits, including endurance from the elements and a evolved immune system. It is due to this one can presume Sania has more fortitude and stamina than a mundane individual.[/indent] [sub][u][b]ETHER ELEMENT: WATER[/b][/u][/sub] [indent]Of the five elements, Sania gravitates towards the element of water and as such has full reign on manipulating it through her magical abilities. This extends to manipulating and creating the element.[/indent] [sub][u][b]FROST MAGI[/b][/u][/sub] [indent]Sania’s elemental prowess with her chosen element also allows her to control the temperature of it, often preferring to freeze it to create sheets of ice to protect her allies from harm. Other applications include freezing the wet surface for movement and sending bolts of frozen water at her enemies.[/indent][/list] [i][b]Mundane Abilities:[/b][/i] [list][sub][u][b]WEAPON PROFICIENCY: STAFF[/b][/u][/sub] [indent]Sania was trained to use her staff in close quarters combat should the need arise.[/indent] [sub][u][b]STEALTH[/b][/u][/sub] [indent]Sania had to be quiet and aware of her surroundings when she was younger to survive following her exile from her village.[/indent] [/list] [i][b]Special Inventory:[/b][/i] [list][sub][u][b]NOMAD STAFF[/b][/u][/sub] [indent]Crafted by her foster father, Akranos, Sania has utilized her staff for many years. Whilst seemingly mundane it is actually inscribed with magical glyphs that serve as a rudimentary foci. Despite drawing her magic from her natural connection instead of foci, this does help her direct her magic as well as utilize the staff as a weapon that can project magical energies with little adverse effects.[/indent] [/list] [/INDENT]