[quote=@Foster] CAP = Combat Air Patrol = Fighters = those things that are fast and nimble enough to utterly murder us all 1st salvo, using russian long-range lock-on after launch missiles are well suited for such head-on "ambushes" due to their tiny launch signature (no radar-lock ping needed until about 1 sec from merge). Making them the cheapest and easist way to whittle them down. Is why Clem burned all four of his R-27s on fighters, and on first read, I was assuming you had done the same with R-33s. Resault: [i]Nearly complete squad-wipe of all enemy fighters in a single pass.[/i] -Which is why these sorts of engagements are called "Fox One Cheapshot" in brevity (also "Mad-dog" because they [the IR guided missiles launched w/o any lock] can accidentally lock onto friendlies or outgoing missiles). [/quote] Like I said, the post was up for over two weeks and you replied in the affirmative to the proposal. It had crossed my mind initially to spam all the fighters with a big missile barrage right out of the gate sort of like you suggested here, but that didn't feel much in the spirit of the game. [url=https://www.roleplayerguild.com/posts/4267097]In this post[/url] it was stated that we would be allowed to take care of our own business for this round, but any portrayal of the enemy as ineffective or weak would not be looked upon kindly. It seemed to me that blowing them all away in one pass would fit that description pretty accurately and furthermore wouldn't make for a very engrossing writing experience. Targeting the heavies made sense for characters, weapons, setting, and mission plot movement to name just a few reasons. I'm here to write a story with other players in a moderated game setting and [b]have fun doing it[/b]. The "best" way of doing things may not always be the way that's chosen for the sake of the game, but it's a fictional story so there's not a lot of point in debating what would happen if these planes and weapons were [i]really[/i] fighting this battle. We can make suggestions and inferences, but at the end of the day the law of plot overrides everything else (see bullet point #11 in the rules section). It's great that you know all these fun facts and radio codes, etc. Maybe you've flown a military aircraft in combat- I haven't and I'd hazard a guess that most people in this forum haven't either. I may not be Chuck Yeager, but I can speak to some knowledge of what we're trying to do here in a Casual-RP and I think that's what will attract more membership and move the plot along. [quote=@Foster]But if you really want to try your luck against an infitiy-gen alien fighter in a turn & burn fest, by all means.[/quote] I'm having an absolute blast writing about it.