I leave for a couple of hours and drama goes down. Sheash I'm new to this RP, so I don't have or know the history here, but I do know this, what you have here is about as rare as Rooster's Teeth (heh); an Rp that lasted for more then 3 years. It would be a crying shame to put it down. Others have said it, and I want to say it too. Blame doesn't matter. Who ever or whatever is fault doesn't mean a damn thing. From what I understand most here are in favor of continuing. That is good. We can continue. I also strongly argue not to make a new thread. I made the mistake of doing that with the last RP I was in, a really good one, but the gm up and vanished, leaving us to figure out what to do. We decided to make a new thread and only a few people showed up, plus a co vanished and it summarily died. Maybe this could be different, but we would have to do quite a bit of reorganizion and planning, which could be bad for the RP. I had thought about a RWBY rp myself, and the conclusion I came was this: more then most, absences are a huge obstacle to the RP, because of its inherent four man team. If even one person leaves, it could be disastrous. Lugu, I'm very sad to see you go. You write well, and I respect your leadership, evident in how that you kept this RP going for quite some time. I see that you take criticism to heart, and that is fine. Learn from it and become better. Your idea here how to continue is a good one. I, personally, will stay and continue, no matter where this goes. I love Ferris as only a writer can love their characters, and I have plenty in mind for him. As for how to proceed, that is veeeery tricky. I think that, Idealy, making a 'next next chapter' would be the best idea, but I have learned from bitter experience that when making a new thread, you tend to lose a lot of players. So much so that the RP tends to putter. That is just my experience in the past. You may have had a different one. Out of the other options Lugu outlined above, I'm not a fan of letting it continue in this semi stagnant way, letting players decide everything. An overarching story, I believe, is the best way to keep people interested and invested. Unfortunately, all I can do is add to the noise here. I'm not sure how to proceed. But we should try to come to a decision quickly. Nothing else like stagnation drops people. I wish I had a grand idea, but I don't.