After she called out her orders, Amia's attention was first directed to one sailor who spoke to her. The question was contrary to her orders, but she deemed it unimportant. If discipline was an issue, it could be dealt with later. She looked at the sailor, a Chorn woman, and shrugged. She didn't know her, but she knew Avoir had chosen well and she would trust his judgement. The captain turned her attention to other things while the crew members began to talk with each other instead. The ship's captain surveyed her crew for a time, watching people and supplies come aboard. She waited up in the rigging until she saw that the workers had loaded all of the supplies they needed onto the ship. She swung down on the rope, landing firmly on the ship's deck, before walking over to the boarding plank. Amia looked out over the docks to ensure no one and nothing was being left behind before she nodded to a deckhand on her left and ordered, "Bring the plank on board. We're heading out." She marched past the crew, heading up the stairs to the top of the deck by the wheel. She stood up top, leaning on the railing and called everyone's attention to herself. "Everyone listen up! We've got a mission to do, so we'd better get moving," she announced, projecting her voice loud enough that the crew could hear that she had said [i]something[/i], at least. After that, she gave everyone a second to come within earshot. "We're sailing west to follow a lead in Arrylia. Once we're out of the Labyrinth, it's only a couple smooth days of sailing, usually. We'll dock at a small town called Afton and investigate from there. For now, I need everyone to focus on sailing out of the Labyrinth in one piece - though I'm sure most of you are used to it. Kerris!" The woman, slumped on a barrel and nearly drifting into sleep, roused herself. "Uhhhm.. Cap'n?" The Elsmerean shook herself awake and slid off her seat. "Come guide us through," Amia ordered Kerris, who climbed up the steps and made her way over to the bow of the ship. She set herself down nearly over the rail, so she could get a good look at the current and at what was ahead of them. From there, she could shout out to the captain if they needed any correction on the course. Luckily, it was unlikely she would have to do any of that, as sailing out of the Labyrinth was much, much easier than sailing into it. Kerris leaned down over the edge, looking at the water bubbling around the bow of the ship. Algae and barnacles coated the ship, just barely visible along where the ship rested in the water. The mage reached out and released a trickle of her magic, just getting prepared for the feeling. She directed it into the water below her, creating a small whirlpool the size of a coin. She cut it off, but just touching the magic had cleared her head slightly and she felt more prepared for keeping an eye on their progress. "All right! We need the sails released, and people on the ropes to tie them off. I'll be on the helm. Let's get moving," Amia directed. She wasn't very harsh in her orders, and was concerned that perhaps she might be too forgiving as a captain. When leading, she tended to gain trust and respect instead of using fear. However, she knew the value of authority in certain situations and hoped she would be able to shout orders as well as any captain. She looked over her crew; they seemed a good sort, and she had people she could rely on. Leaving the crew to get the ship ready to sail, she turned to the helm. Sailing out of the Labyrinth wasn't as much of an ordeal as sailing in; it was just sailing along a rather narrow passage with a strong current. On the way in, a crew would have to change course and sail orientation many times, but on the way out, everything goes in place once and you hold your breath. It looks a bit unsettling to be so close to shore you can touch the trees, but rarely did anything go wrong on the way out. With everything in order, the ship should be able to just sail straight out of the channel.