[quote=@Silvan Haven] I'm about as edgy as a feather pillow. Had recently gotten back from work so I didn't have enough energy to come up with a five paragraph post explaining my thoughts. [@Lucius Cypher], using them as NPCs works just fine. You don't need to constantly RP them but you at least don't need to boot the character from the team just because the player left. We could even give them to new players who may or may not stick around. It helps with the constant revolving cast of characters coming and going at least. That has to be strange from an IC perspective. [/quote] It's true. Silvan has no edges. Anyway, he's got the right idea. Taking away the team structure doesn't make you [i]more[/i] able to interact outside of it, and NPCing missing members works just fine. See again: Amy Desire when we really have to. If your [i]entire[/i] team is gone except you, that becomes something to discuss how best to work with. But to be brutally honest, that's an individual teams thing. Snow has dealt with a significant portion (ie often around half) of his team being either gone or just not even being filled and he doesn't even want to get rid of the team system. Because teams are a [i]huge[/i] piece of what makes RWBY's school setting different from... Pretty much any other shounen set in a school. Taking that away from everyone because some teams have difficulties is honestly unfair, for one thing, but also doesn't solve the root issue. I hate to come back to that phrase, but teams aren't making you less able to interact outside of them nor are they locking you into dead interactions. Those restrictions are only in your (not you specifically, a general you) head. NPCing team members makes it so that people [i]can[/i] come back, and if a team really needs refreshing, then we can see about filling those slots with people who are active. But nixing the teams aspect doesn't really fix anything.