Right this is a basic proof of concept kind of thing. I'm dangling a nice little fallout worm to see if it gets any bites. If there's enough interest I'll start putting a lot more thought into this. Anyway, that's enough of that, Let's get to the main event. [u][b]The Premise[/b][/u] This is going to be an rp set in the Fallout universe, but not the Fallout universe you all know and love. This isn't 200 years after the bombs fell. This is barely ten years. A single decade. This will be focused around those who weren't lucky (or unlucky) enough to be part of the Vault program, but were lucky enough to survive the initial bombings and radiation that followed, either by hiding in bomb shelters, or surviving in metro tunnels. After ten years supplies are dwindling forcing survivors to venture to the surface for the first time in a decade. There they find a nuclear winter waiting for them. Ambient Radiation levels are still high enough to be fatal without protection, rad storms ravage the surface without warning, and horrifically mutated beasts stalk the lands. Now these intrepid survivors must learn to live and thrive in a new world where just about everything from the fauna, the weather, even the air itself, is trying to kill them. It'll be set in London, so there'll be some familiar landmarks, and as previously mentioned the Metro tunnels will play a big part in your character's survival and mobility (Metro 2033 style), although the tunnels will hold dangers of their own. I'm hoping to create a truly brutal world that will be actively trying to kill your characters, so they could be killed off at any moment, though never completely without warning, as you should have at least some chance of saving them. Anyway, that's the basic premise, think a survival game heavily influenced by Metro 2033 set in the Fallout universe's London in the midst of a deadly nuclear winter. I welcome thoughts, comments, questions, criticisms, or even just a simple expression of interest. That said the more engaged you seem in this idea, the more incentive there will be for me to really dig in and see what I (or rather we, as I'll be open to input every step of the way) can create.