General: they rule over so that they can trade people can focus on artisan work and advancing their generally inferior technology. Their economy is heavily based on trade with other countries from near or far, do to the amazing ability to move across the globe. Their internal trade flows mainly from the mountains where ores, metal work, gems and stone items are mined and forged and shipped out to other areas, in return for various citizen goods. Not all is wonderful from their economy, however, as the looseness of the government has led to a lack of morals as to what they trade. Slaves, narcotics, mercenaries, weaponry and various other items that are generally seen as contraband are eagerly shipped around. Technology: One of the major weaknesses of the Tamil lands is their technology. Their terrible shores, odd language, the mountains and the terrifying monsters that wander the land have left trade of ideas and technology hard to come by. Because of so many of the great and helpful innovations in things like agriculture, masonry, ship building and government have gone over their heads. This, like their government, is hard to grasp for outsiders but relatively simple. They have created alternative creations to compensate, there pasteurized nomadic goat herders who sell goats the men who have the power and money to create large plantations mostly for good goat feeding has been a slow but simple way to create a simple way to replace agriculture. Nomads in the far southeast remain there with the well-needed goats, which people buy only as they can maintain. Their boats have been made in very different ways, by scholars who studied their ancestor's way of getting here and the monsters that use the water. From this, they have created huge turtle ships designed after turtle dragons that are mainly used for getting past the rough shores and combat, and the outrigger canoes based on their ancestor that they use for long voyaged. To replace powerful masoned walls, they have created large earth mounds to work as forts, and have adobe homes in the mountains, and huts and log homes for those in the rest of the continent. Economy: As stated above, the economy is an intensely powerful capitalist system that is loosely based around goats. The use of goats has a purpose, as lords use their goats to create more food for the people they rule over so that they can trade people can focus on artisan work and advancing their generally inferior technology. Their economy is heavily based on trade with other countries from near or far, do to the amazing ability to move across the globe. Their internal trade flows mainly from the mountains where ores, metal work, gems and stone items are mined and forged and shipped out to other areas, in return for various citizen goods. Not all is wonderful from their economy, however, as the looseness of the government has led to a lack of morals as to what they trade. Slaves, narcotics, mercenaries, weaponry and various other items that are generally seen as contraband are eagerly shipped around. Culture: Like most things in Tamil, their culture is hard to grasp for outsiders. This is due to years of isolation from the rest of the world bringing them a unique culture. The biggest difference is their language. While it uses the same alphabet and words of the other countries, their homeland language is composed of allegories and examples of how they feel and what they are doing from their people's history and heroes (ex. "Thebes, as the ocean guided" in referral to their legendary hero commander Thebes who warded off a pirate invasion with only 4 turtle ships. This sentence would be used to tell someone to face their problems head on and remain stubborn, just as commander Thebes had when the ocean guided her to the pirates). Luckily for others, they have created a more simpler version of their language which just uses metaphors and similes to get across their feelings ("If you are the head that floats atop the ziggurat, then the stairs leading to you must be infinite" Which is essentially a long-winded way to call someone's bluff in their language). Based on their language, it is easy to say that they have a very strong bond with their history, both that of stories of grandeur and of little consequence. Their people are highly mystic, magic coming easier to them than most leaves them viewing the world in a less scientific way, and more of a mystical one. Their religion foreign to other areas of the world, as they worship their ancestors and the heroes of old. Their people are very artistic, as they do very little with science and instead focus on poetry, art, and historic recording. The have morals unlike the others, willing to trade anything, accepting war begrudgingly, but hate for people who attempt to destroy someone's personal opinions or art. Races: Though Orcs, gnomes and elves all live here, they are a minority even when put together compared to the Tamilians. The Tamilians are not classified under any of the races around, They are a reptilian race, who claim to be descendants of dragons of old, who created them to be slaves, but they revolted and gained independence. Some people refer to them as Dragonborn because of this, though they prefer Tamilians. (Basically, they are Dragonborn in their abilities and appearance). Government: Though to outsiders it may come off as odd, their government is very simple. One's political power is based on the amount of goats you own. This has created a strange kratocracy, where those who are able to get wealth are capable of buying more goats and increasing their power. The people with the most goats generally work as burgomasters to the people below them. They work to help the economy of these people so that they may use that to their advantage to gain more goats. This creates a loosely intertwined government controlled by aristocrats of a sort, though anyone could be one of these aristocrats if enough effort. Important cities: -Daggerport: The most commonly used port in all of the Tamil land. It's named after the jagged rocks outside of its port that require either a light or small boat, knowledge of how to dodge them, or amazing luck. Dagger port has direct roads to the capital (badteeth) and because of so is their most defended port. -Darkwater: Darkwater is the port with the most illegal and generally 'bad' items sold. It is named after the mirky, marsh-like Lagoon it is made on. Similar to the real world Venice, the town is made over the water itself. This prevents anyone from going through without paying. Many enchanted, cursed or dark items are sold here, and it is known for having narcotics galore. Here, most of the more teifling-like beings of Tamil live here. Most of them work in the various cabarets that litter the town. -Badteeth: The capital, named after it's huge and spiky mountains. Bad teeth was built into the side of a mountain that is extremely hard to get into do to the poorly made roads climbing to it and it's huge town. The outside is like that of a Pueblo, where the traders usually stay, but inside of the mountain are hundreds of foundries and mines that are used to make the majority of metal items and to find most of their gems. Badteeth has been sought after by many due to its position and production rate but is hard to obtain because of such. -Overture: The town with the biggest library in all of Tamil and the third largest in the world. Overture is the town of scholars, tinkerers, and magicians, who train the military in use of new inventions and magic in return for food so that they may continue their studies. Much of their unique inventions and philosophy has come from here. -Warrior's pass: A town where the men and women here are all warriors. Warrior's pass is more of a fort if anything, as it is where civilians are told to run to for protection, it works as a barracks for military who are training, and is not affected by rules regulating taxes from the aristocracy.