[quote=@Mr Allen J] [@lavulman] You're probably going to call me a fake-fan when I say I totally skipped the AC2 era, and went straight for AC3. lol While I think Verdict Day was meh (but waaaaaay better than ACV), I have to agree about the final boss. lol [/quote] Nah, there's like, what, 14 of these games now? Pretty sure there's big Nintendo and Capcom series with less under their belts. Even I haven't played them all. AC2 is really good though, if you're ever able to play it. I got it a few years ago when I was hunting down the ones I missed and I really liked it; especially the story, which I think capped the PS1 games off nicely. Like, things are starting to stabilize after Hustler One stopped being around to micromanage society and the villain is this incredibly old Raven (implied to be the protagonist of Master of Arena) who's realized that the new world he's helped to create really doesn't have a place for him anymore, but he's also got this great sense of pragmatism that shows up in the missions where you go up against him. I was hoping they were doing something similar with the villain of VD alongside all the other callbacks there were but I guess they didn't go for it. Another Age was pretty forgettable and the only thing I can really remember is the bonus fights against the PS1 big bads at the end. I mean, I totally agree. After V I was just kind of hoping to focus on what good I could find and was happy that the overall quality was at least going upwards for once. But yeah, Black Glint was so cool. It was really neat going up against what I'd taken for granted in these tiny V-era mechs. I wish they'd made a model kit out of it because I really liked the broken tubes and the alternate form and the edgy color scheme, I'd totally save up money for one. Also, the sheet's just about finished. Hopefully I'll have time to draw her over the weekend but for now I guess I'll have to stick with a written description. [hider=Jill Breicen] Better known as... [center][h1][b][img]http://i.imgur.com/NLGNg2z.png[/img][/b][/h1] [img][/img][hr] [hr] [h2]⦋ [b]25[/b] || [b]American[/b] || [b]Female[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=erbcvbwrST8[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]In keeping with a stereotype she really had no need of following, Jill looks more like some sort of anime cowgirl than any normal person from her region, complete with big high boots, stetson hat, and a leather… jacket. Long blonde hair goes down past her shoulders and frames some nice blue eyes, a pretty nose, and (on a good day) a smile that could take on the world. She wears a red bandanna around her neck, and she wears a white tank top under her jacket that shows both her toned arms and a bit of cleavage from her respectable chest, though she’s fine with swapping it out for a long-sleeved white t-shirt if the weather inclines her to. She wears form-fitting jeans that show off her similarly toned legs, held together by a belt with a buckle shaped like the initials “BB.” She speaks with a notable Southern accent, and she carries a black guitar case on her back, containing both a pristine acoustic guitar and the trademark Bolt Suit, which she puts on during battle. The Bolt suit itself is something that seems to have leapt straight out of a tokusatsu show (which in a way, it did), covered in deep blues, whites, and white-blues. The helmet bears resemblance to a motorcycle helmet, with a prominent metal chin guard and a “BB”-shaped emblem on the left hand side. An ethereal blueish-white scarf trails behind her, resting on deep blue shoulder pads. The outfit is capped off by striking white gauntlets and knee-high boots. She’s accompanied by a rectangular floating drone designated P1T-5T0P (nicknamed Pit Stop), about the size of a football, that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself. [/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent] -Hot-blooded -Thrill-seeker -Jovial -Strong sense of justice balanced by a hint of pragmatism -Appreciates etiquette -Totally not a huge nerd.[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]A little over 100 years ago, in the aftermath of the first World War, there was a man by the name of Ryuji Raiden (or at least, that’s what he said it was). Showing up with a bolt of lightning, he would leap off of his motorcycle and dispatch evil (particularly other ki users) with furious fists of flame and fascinating gadgets. A pretty eccentric guy, but with enough charisma to become quite the topic of interest as he spread justice across the nation. His exploits only grew in number and notoriety, culminating in an incident in the aftermath of World War 2 where he allegedly fought against a kaiju, though whether or how much of that actually happened and how much credit he deserved for it remains unclear. As he participated in operations around the world, he eventually reached celebrity status, turning to decadence, with a radio drama being made based on his journeys. Things eventually began to slow down, though. The guy was getting old, and between the money he was making from the entertainment industry and the various grants he was getting for some of his gadgets meant it was time for him to finally settle down and spend time with his family, training his son in his martial arts as well as checking in to see how the new official “Lightning Rider” television show was doing every once in awhile. In his final days, he had a secret to share. Ryuji Raiden had slept around. Like, a lot. More than any defender of justice should have, though really everyone should have seen it coming. If he’d been to a country on a mission, chances were there was at least one sweetheart there, and if there was a sweetheart, there was a decent chance that there was an illegitimate child, too. He had decided to split his fortune equally across his descendants before he passed, and they eventually convened to discuss what to do with all that money. After lengthy debate, they decided to establish the hero organization “SHINING”, dedicated to funding good old-fashioned superheroism in Japan, America, and later, most of Europe. They also continued their father’s legacy by forming a team of heroes known as the Justice Riders, using vehicles and special suits to uphold justice across the world. The merchandise and TV show changed to match, the “Justice Riders” show in particular being popular worldwide despite a low budget. They did well at keeping the peace, though as the responsibility of heroism was passed down through generations, the family began to slowly drift apart. Be it through death, conflicting responsibilities, disagreements or the simple urge to follow one’s own path, the number of active Justice Riders dwindled, and those who remained weren’t nearly as close and coordinated with each other as they used to be. The Justice Riders officially disbanded in 2005, though the TV show continued production. It just didn’t have the “based off of a true story” shtick to wave around anymore. SHINING also had to carry far more of its own weight, though it survived well enough. Jill Breicen is one of those descendants, and she grew up with her younger sister during the Justice Riders’ waning years, and the stories of her family’s adventures were a source of bittersweet entertainment for her. Now, she carries on their legacy as a new Justice Rider, blazing a trail of justice across the land… All while gathering footage for the show, of course.[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]FIGHTING STYLE [/b][/u][indent] In addition to wearing a suit that enhances her already respectable strength, durability, senses and reflexes, Jill is well-trained in her family’s very own Burning Bolt style, passed down and refined through generations of laying triumphant beatdowns to dastardly villains. Getting up close and personal and using heavy punches, kicks, and grapples, every move is imbued with stylistic flair that would make any of them look great on a poster (and apparently do, according to product sales numbers). For those who like to keep away, she uses the legendary Starbolt whip to both deny projectile attacks and bring opponents in close for a proper confrontation. Her ki talents mostly involve creating “hard light” barriers and projections that she uses to defend herself from attacks and create platforms, but its true potential is squandered on its own. Enter her own personal Trailblazer style and her incarnation of the family’s signature motorcycle; Nine Breaker. Weighing in at 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this blood-red, absolute monster of a vehicle requires a special kind of insanity to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The Starbolt is used in conjunction with the Bolt Suit’s increased strength to both grab opponents, and to attach the end to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck. Both styles are further reinforced by the EX-ACT system. Both the bike and the power suit run in part off of the user’s ki, which can be stored in EX-Cells and EX-Seeds respectively, and these are each tied to fire and electricity, respectively. Cells can be expended to bring some fabulous flames to Nine Breaker’s attacks, and Seeds can be used to shock and stun opponents on foot, damaging them and giving a nice opportunity to extend a combo. Her incarnation of the family’s trademark Starbolt whip is formed from one of Nine Breaker’s handles, and this (somehow) allows her to carry one EX-Cell with her to bring some flames to her fisticuffs. [/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ [Come on, Nine Breaker!/Pit Stop!][/u] (TB & BB) [indent][Jill either summons Nine Breaker onto the stage or somersaults off of it and sends it away. While it's gone, P1T-5T0P controls the bike while repairing whatever damage it may have incurred. While she’s on it, the drone patches up any holes in her suit.][/indent][/indent] [indent][u]■ [EX-Charge][/u] (TB & BB) [indent][If on the bike, Jill revs the engine and channels some of her ki into it, filling up an EX-Cell. She can either hold this move to charge an EX-Seed, spam this a couple more times to fill the remaining Cells, or immediately switch over into another attack. If off the bike, Jill strikes a pose and breathes deeply as she gradually fills EX-Seeds with ki. This takes a bit longer than filling Ex-Cells, but unlike EX-Cells, Ex-Seeds can hold a partial charge, so the effort isn’t wasted if the process is interrupted. More efficiently, Jill can also use [u]EX-Charge EX][/u] while using the Burning Bolt style. Through opening herself to attack for a second by beckoning the enemy and taunting them, sheer confidence and heroic spirit flow throughout her being, immediately charging EX-Seeds. The exact number filled depends on her distance from the enemy; taunting a far-off opponent fills one seed, a mid-range taunt will fill two, and a close-range one will fill all three.[/indent][/indent] [indent][u]■ [Trailblaze!][/u] (TB & BB) (EX:1EC or 1ES) [indent]Jill uses her ki to create a hard light object, be that a ramp, a platform, or tracks for Nine Breaker to stick onto, that fades after a few seconds. Trailblaze EX creates a flaming or electrified wall of light emanating from behind her bike that can be used to control space in the playing field for a while… provided that she doesn’t run into it herself. [/indent][/indent] [indent][u]■ [Comet Catch!][/u] (TB&BB) (EX:1EC) [indent]Jill raises her whip and sends it towards the enemy. If it makes contact with an opponent, it wraps around them, at which point Jill will either pull them towards her if they’re on the ground or fling them down against the floor if they’re in the air.[/indent][/indent] [indent][u]■ [Justice Crash!][/u] (TB) (EX:1EC) [indent]Nine Breaker’s engine roars as Jill drives straight towards her opponent, using her ki to form a giant plow that gives her a few hits of super armor while she charges at them. The EX version of the attack is far faster, crossing the stage almost instantly.[/indent][/indent] [indent][u]■ [Power Slide!][/u] (TB) (EX:1EC) [indent]Jill charges towards her opponent as if using Justice Crash before faking out at the last moment by leaning heavily to one side, turning and sweeping at the opponent’s legs with the back wheels before speeding back to her previous position. Power Slide EX engages the vehicle’s thrusters, coating the opponent in flames.[/indent][/indent] [indent][u]■ [Burning Blue Kick!][/u] (BB) (EX:1EC and/or 1ES) [indent]Jill leaps into the air from either the ground or her bike and sails downwards towards her opponent with a foot outstretched, rebounding off of them if it hits. The move can be strengthened with either EX-cells or EX-seeds to provide a little bit of extra oomph with the suit’s jets and fire or electricity, respectively. If both are used at the same time, the move becomes Dragon Bolt Kick, a spinning dive kick surrounded by a maelstrom of fire and lightning.[/indent][/indent] [indent][u]■ [Vanquish Buster!][/u] (BB) (1EC or 1ES) [indent]Utilizing the Bolt Suit’s thrusters, Jill slides on her back towards the enemy, evading most attacks. If she manages to get behind them, she’ll shoot up from the ground and grab her enemy, taking them into the air before turning them upside down as they fall, smashing them into the ground head-first.[/indent][/indent] [indent][u]■ [Jetstream Slam!][/u] (BB) (1EC or 1ES) [indent]Jill engages the suit’s thrusters and dashes towards the enemy at high speeds with a hand outstretched, grabbing them by the face and slamming them into the ground.[/indent][/indent] [indent][u]■ [Flaming Forever!][/u] (BB) (1ES) (EX:1EC,1ES) [indent]True heroes never beat foes while they’re down. They also tend to clash against those who do. After getting knocked down by an attack, Jill can rebound off the ground and strike a mid-air pose so stylish that any pursuing opponents are paralyzed (read: The Bolt Suit sends out a paralyzing surge of electricity) and set up for many forms of counterattack. The EX version is a spinning, breakdancing whirlwind of fire capped off with the normal variation of the move. While great for punishing anyone greedy for a few extra hits, it will leave her wide open if they stay out of range of the initial surge of electricity.[/indent][/indent] [indent][u]■ [Rolling Thunder!][/u] (EX:1ES or 1EC) [indent]Jill rears back for a moment before throwing all her might into a punch that will send most foes sprawling. Being heavily telegraphed and without much range, it only becomes truly useful when the EX effects are applied, coating her body in flames or electricity that punish any incoming melee attacks while she charges up an elemental punch.[/indent][/indent] [indent][u]■ [Justice Lash!][/u] (BB) [indent]Jill swings the Starbolt whip with incredible speed and precision, knocking any incoming projectiles out of the air, be they ki blasts, bombs, or bullets. She can even move while doing this, but it does negligible damage to actual enemies.[/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ [Justice Grind: Let’s Burn Some Rubber!][/u](TB) [indent]Jill takes her whip and wraps it around her opponent’s neck before popping a stoppie and holding both ends of the whip in one hand, pulling them against the back wheel. She hits the gas [i]hard[/i] as the tire grinds the enemy down, finishing by releasing them right as she lets the back wheel of the bike fall back down onto them and driving right over her downed target.[/indent][/indent] [indent] [u]■ [Lightning Rush: Chains of Justice!][/u] (BB) (1ES) [indent]Jill swings her whip sideways and wraps her opponent in it, channeling stunning electricity through it before throwing the handle around them and unleashing an eight-hit rush of all-out punches and kicks on her restrained opponent, punctuated by an elegant Northern Lights Suplex.[/indent][/indent] [indent] [u]■ [EX-MAX: Nine Breaker’s True Fury!][/u] (TB) (3EC) (3ES) [indent][Nine Breaker and its predecessors were intended to combine with similar vehicles from heroes across Jill’s family tree to form a giant mecha for when shit [i]really[/i] hits the fan. Though that hasn’t happened for decades, Jill won’t let this go to waste: Charging forwards, she dismounts Nine Breaker as it turns into a giant fist that connects to the Bolt Suit by sprouting various cords as they both send their respective boosters into overdrive, scorching anything behind her in a sea of flame. A sonic boom is created followed by a sickening crunch as she hits the target with a blow meant to take down a kaiju. Though it’s an absolutely devastating attack, the function was obviously never intended to be used on its own this way, and Nine Breaker will need a minute for repairs at the very least before it can be called upon once more. Really not something she uses too often.][/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Jill has a lot of options for delivering righteous beatdowns, but she needs breathing room to pull it off. EX Attacks can be devastating, but if an attack doesn’t require EX-ACT to function, it’s likely to require it to get the most out of the move or even for it to be useful in the first place. Persistent opponents that can prevent her from charging will practically cripple her. Despite having many attacks that work at range, she can’t take advantage of the safety that range gives her: She’s all about charging in and using that momentum to keep the attacks coming. While the Trailblazer style is a recent, largely unknown creation, the Burning Bolt style has been televised often enough to be known to fans across the world. It doesn’t take much research to know what moves she’ll be using ahead of time. Being quite the thrill-seeker, Jill will tend towards the more dramatic and flashy option whenever she can justify indulging herself, even if there’s a less risky option available. [/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [hider=Taunt List] [i] “Come on! I’m gettin’ bored over here!” (Generic) “Wanna get trashed, Genos?” (Vs. Justin) “[b]How do you like me now?![/b]” (Vs. Seven-Seven) “Yeah, just sit there and guard while I power up.” Vs. (Brooke) “Guess I was overestimatin’ you when I said you were second-best, hon.” (Vs. Margot) “Well look at that! A Canadian who’s almost figured out how to work a gun!” Vs. (Otsana) “Are weak insults a British thing or is that your gimmick, specifically?” (Vs. The One) “Do your Horizon boys give you treats when you behave?” (Vs. SYM-04) “Would you like some fries with your beating?” (Vs. Hank) “Your glorious leader couldn’t afford enough bullets to take me on.” (Vs. Chung) “Pick up your gun, just [i]try[/i] and shoot me, Cowboy!” (Vs. Voyt) “What’s the matter? Forget to knock the dirt out of your ears?” (Vs. Inanna) “Keep fannin’ those flames, hon! [sub]Boy did I dodge a bullet, there.[/sub]” (Vs. Yen) “You sure you don’t wanna fight Pit Stop instead, little guy?” (Vs. Askin) [/i] [/hider] Despite having what is essentially a small power suit stuffed inside her guitar, it still plays with a pleasant sound. She can also change into the suit in a quick, blinding flash of light, with her shortest time being just over a millisecond. Whether these are due to some sort of ki technique or the result of technology are a complete mystery. Most of Jill’s equipment is of her own design, including Pit Stop. [/hider] [hider=winquotes] [i] “The fact that you carry that sword around without a care in the world is enough to make you criminally stupid.” Vs. Jaden “You’re making way too many enemies to be making another one outta me.” Vs. Justin “You need any help fixin’ yourself up?” (Vs. Seven-Seven) “Not much of a New Testament kind of person, I take it.” (Vs. Sage) “Keep following your dreams. But make sure you know what you’re doing if you’re gonna try and parry a goddamn motorcycle.” (Vs. Brooke) “That’s some real fiery passion you’ve got there. Let’s give it our all next time.” (Vs. Brenda) “I guess I can cross crocodile wrestling off of my bucket list.” (Vs. Billy) “That was a pretty good fight, Blue Fox. Nice to see that good old-fashioned vigilantes haven’t died out yet.” (Vs. Margot) “Those are some nice pieces you’ve got on you, miss. Don’t be so rough on ‘em.” (Vs. Otsana) “Heh, I guess I spin faster.” (Vs. Joaquim) “You should stay off the field and stay in the office, Dr. McNinja.” (Vs. Jonas) “They should call you The Second, because when it comes to fighting, you’re, uh, second-best... compared to, uhm... PIT STOP! CUT THE CAMERAS! I CAN’T DEAL WITH THIS SHIT TODAY!” (Vs. The One) “You’d better have a solid game plan if your village is up against that kind of money. I’d help, but it’s not exactly my department.” (Vs. Meo) “Grab a bike next time. I wanna go jousting.” (Vs. Fafnir) “I don’t have a lotta respect for people who abuse animals.” (Vs. Calvin) “That’s one less horror in the world.” (Vs. SYM-04) “Poaching is low. Real low. Stick to beef.” (Vs. Hank) “You really don’t leave anything to the imagination, do you?” (Vs. Veronica) “Can’t say I don’t like the gimmick, at least.” (Vs. Gideon) “Guess I’m just too hot to handle for you Northern types.” (Vs. Klara) “Shame that a pretty face like yours had to end up as roadkill.” (Vs. Vindani) “So instead of a missile that actually works, they’re putting their money into some half-baked chickadee with a fancy eye? Nice to know y’all won’t be a problem anytime soon.” (Vs. Chung) “If you’re gonna trust your life to a gun, make sure it’s not a goddamn bullpup.” (Vs. Lucie) “SAA’s, huh? Nice to see someone has some appreciation for the classics. Shame they’re wasted on black hat [u]scum[/u] like you.” (Vs. Voyt) “Kid, you’re gonna have to learn to stand up to somebody if you wanna get anywhere in life, whether that’s me or whoever’s putting you up to this crap.” (Vs. Lucas) “Wait, you’re Walter Duncan? Holy shit, I’m like your biggest fan canIhaveyourauto- I mean, uh, my little sister is a big fan of yours. She’d love it if I brought back an autograph.” (Vs. Walter) “You don’t need to be the strongest nomad, you need to see a goddamn therapist.” (Vs. Brown) “Are you from some kind of weird trap cult or somethin’, pretty boy?” (Vs. Inanna) “You’re pretty good. Good thing I’m so aerodynamic.” (Vs. Yen) “Sorry little guy, but you’re casting an awfully wide net to catch my interest.” (Vs. Askin) “Not gonna lie, I thought for sure that was gonna be my last stand… I should really talk to my family more often once I’m done with you.” (Vs. Abel) “Sis? That you? Well, whoever you are, your driving needs work.” (Mirror Match) [/i] [/hider] I'm gonna say that Inanna should go to Germany even if that's mostly because I'd have to contrive something to keep him from ruining the whole "no one can leave Japan" thing.