Posting a character sheet here for your review and approval. I have been watching the interest check since it went up and am glad to see it finally have reached official status. I am open to constructive feedback and suggestions as to changes. [hider=Charis][color=CCCCCC][center][color=FF7F50][h2][u] Charis Andromache Carmine [/u][/h2][/color] [img]Image[/img] [/center] [indent][indent][color=FF7F50][sub][u] G E N D E R [/u][/sub][/color] [indent][indent]Female[/indent][/indent] [color=FF7F50][sub][u] A G E [/u][/sub][/color] [indent][indent]20[/indent][/indent] [color=FF7F50][sub][u] R A C E [/u][/sub][/color] [indent][indent]Human[/indent][/indent] [color=FF7F50][sub][u] A C A D E M Y O F O R I G I N [/u][/sub][/color] [indent][indent]Haven[/indent][/indent] [color=FF7F50][sub][u] A P P E A R A N C E & P E R S O N A L I T Y [/u][/sub][/color] [indent][indent][hider=Physical Description]Charis stands approximately 183 centimeters in height, with skin a light bronze in coloration, and a shock of unkempt, shoulder-length black hair. Charis possesses a modestly muscular build that wholly fails to convey her monstrous physical strength. Overall, Charis is more lanky than lithe with wide-set shoulders and toned limbs. Charis' face is somewhat angular with only slight roundness to it, with raised cheekbones. Her most distinctive feature are her orange eyes, which are set in somewhat wide but narrow sockets underneath thin eyebrows.[/hider][hider=Personality]Charis is most politely described as brusque and most accurately described as harsh upon the sensibilities. She is brutally, rudely honest in regards to her opinions and thoughts on others and generally says exactly what she thinks and feels at any given moment. Originally something of a social predator and bully, Lionheart is pleased to have eased her down to the point of constructive if supremely caustic criticism. Carrying over from her past life living on the streets as an orphan, Charis has very little respect for others' property. Although she swore never to steal anything again as a condition of her joining Haven, she is known to occasionally slip up and take things belonging to others without realizing it (in the vein of using a neighboring diner's chopsticks without immediately realizing that this is very poor etiquette). Charis despises infirmity and weakness, but conversely has developed an appreciation and respect for technique and skill over brute force due to her training. Her tremendous self-confidence and resolve serve as potent deterrents against the Grimm and she can often act as a beacon of morale for others, but these same qualities also make her brash and short-sighted, favoring immediate, direct courses of action. She has little respect for physical property but respects wealth and prestige, and has a soft-spot for musical arts.[/hider][/indent][/indent] [color=FF7F50][sub][u] L I F E & M O T I V A T I O N S [/u][/sub][/color] [indent][indent][hider=Unrequested Biography. Sorry.]Charis was born at the fringes of Mistral, with no father and a mother her abandoned her briefly into her childhood. Provided shelter only by intolerant slum-lords who reigned over packs of other orphaned and misbegotten children, Charis quickly learned that the only thing that mattered in a life on the streets, begging for money, was strength. It was needed to fend off not only predators, thugs, and other children - but also in order to stave off the nightmarish creatures of Grimm. The rush of power being the strongest brought, the sense of invincibility, was a potent drug for warding them off. When that was not enough and bravado and muscle could not tamp down on the despair, simply being strong could keep the weaker monsters at bay. Childhood ends however, and as she reached the cusp of maturity Charis found herself drawing unwanted attention from local authorities, no longer keen to turn a blind eye to her trouble-making now that she had aged. Deemed by her former guardians to have attracted too much heat to be worth keeping, Charis was turned loose on the streets - filled with impotent rage at the figures surrounding her and the senseless resolve that she could somehow impossibly defy the odds simply by being the strongest. This attitude did not serve her as well in her adolescent years as it had during childhood, resulting in her suffering humiliation and indignity only infrequently rewarded with any substance. As she was, Charis would likely have one day picked a fight with just the wrong sort of monster and vanished into the darkest pits of inequity in all of Mistral - but she was paradoxically saved, both by the ravages of the Grimm in outer Mistral during the course of the Great War, as well as by her chance encounter with the future headmaster of Haven - one of the few heroic figures of the Great War, named Lionheart. He instantly recognized that her great strength afforded her equally great potential if properly shaped and afforded with discipline - potential that the newly founded academy of Haven could make use of, one way or the other, and that the alternative was to leave her to be consumed by the Grimm or else the very worst and strongest of the remaining criminal survivors of Charis' decimated home. Years have passed since then. As a student of Haven, Charis has been afforded with the proper training and care to have quelled her rage, to an extent. She still harbors a sick, paradoxical resentment of the weak and infirm, and is struggling to find any personal respect for the cause and duties of the Huntsmen. Lionheart recognizes that she is at a critical juncture, the tipping point between a Huntsman or woman simply being single-minded slayers of the Grimm, destined to vanish into the hills to meet certain death, or turning into the epitome of a heroic figure. Keeping her at the academy, where she has already developed an attitude of complacency and futility in attempting to further hone her abilities, would be detrimental to her growth. As one of the older and more physically robust Huntresses available to the still recently-founded academy, Lionheart determined both that she had the best chance of returning from the mission to Vytal alive, and that interaction with Hunters from the other academies in addition to being able to take actual responsibilities upon herself might be just what was needed for her to fully realize her [i]true[/i] strength.[/hider][/indent][/indent] [color=FF7F50][sub][u] A F F I N I T Y [/u][/sub][/color] [indent][indent]Yellow Dust[/indent][/indent] [color=FF7F50][sub][u] W E A P O N S & S K I L L S [/u][/sub][/color] [indent][indent][color=FF7F50]❖ [u][b][url=https://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=40685548]Malleus Mundus[/url][/b][/u][/color] [indent]"Don't let the axis tilt you on the ass when you go to kiss the dirt."[/indent] [/indent]A collapsible Bō staff with weighted ends resembled the head of a flanged mace. Small spines between the folded metal serve as emitters for the weapon's dust mechanism, allowing for the ends of the staff to emit particular or different elemental effects using loaded dust. By sliding a finger over a switch near the middle of the staff, one of the heads can slide open in order to transform the staff into a bolt-action, single-shot sniper rifle. The staff is fired using a tactile switch of the same design that Charis criticizes as being over-sensitive, and the limited sophistication of the staff's collapsible design precludes the use of any proper sights, stock, or grip - the rifle is therefore fired as though one were firing a large stick.[/indent] [color=FF7F50]❖ Bōjutsu Master[/color] [indent]The Bō staff Charis carries around is apparently not for show. Once she gets going, Charis turns into a hurricane of flips, kicks, and spinning weighted Bō. Charis is still a formidable hand-to-hand combatant when forced to go without, but her best techniques require its use.[/indent] [color=FF7F50]❖ Might of the Horizon[/color] [indent]As befitting somebody specializing in melee combat and the use of a weighted, striking weapon - Charis is monstrously strong. When she began her training, Charis would routinely cause training weapons to shatter in her grip, and her control was so poor that she often damaged weaponry by accident. This necessitated the use of a weapon that would encourage Charis to develop appropriate control and precision, while also being durable enough to survive the trauma applied to it - hence, her use of a Malleus Mundus is ultimately a consequence both of her training and of how much stress she applies to whatever she wields.[/indent] [color=FF7F50]❖ Sunset Strike[/color] [indent]With the flip of a switch, Charis can transform her staff into a bolt-action, single-shot sniper rifle. As an extension of her training to become more precise and attain better control over her own strength, her use of this mode reflects both her progress as well as how much she still has to attain. Charis is not a spectacular shot at any range, and mostly has only ever been able to make use of it in order to shoot fleeing opponents in the back. The stopping power of each shot is considerable and not to be taken lightly, but an agile or even simply a wary and alert opponent would be unlikely to ever be hit by a round fired by Charis.[/indent] [color=FF7F50]❖ Shock and Awe[/color] [indent]Charis is a beacon of mental fortitude, confidence, and conviction that serves as a potent deterrent to most Grimm - but this is due largely to her training and discipline channeling her inner anger to more positive aspects of her psyche. With some reflection, Charis could redirect her own thinking to bring it closer in resemblance to her more unbalanced prior state - allowing her to project her predatory, Darwinian aspects and transforming her into a beacon that could serve to attract the Grimm instead without succumbing to despair. A rapid switch between the two different states could even serve to drastically weaken or paralyze Grimm in close proximity, though what effect this might have on Charis' psyche is uncertain. Additionally, more toxic aspects of her nature are bound to arise when Charis reorients herself in such a way.[/indent] [color=FF7F50][sub][u] S E M B L A N C E [/u][/sub][/color] [indent][indent][color=FF7F50]❖ [b][u]Parity[/u][/b][/color] [indent]"Your petty tricks won't win you any encores here."[/indent] [/indent]By clapping her hands or snapping her fingers, Charis can emit a shockwave of force which passes through matter and obstructions harmlessly at a range of ten meters. Charis may direct the shockwave as a ray, cone, or even as a spherical burst. Those caught in the shockwave have their Semblances suppressed and become temporarily unable to make use of either their innate, passive Semblance powers or any active abilities derived therefrom. The suppression wears away in time, with a full recovery by most individuals inside of a half-hour.[/indent] [/indent][/indent][/color][/hider]