[quote=@Mr Allen J] [@lavulman] Okay, I really think some of the ideas behind her fighting style (such as the motorcycle, and the overall mechanics). One thing that I think will be a problem is that she has a bit too much in her kit. She has several hard hitting moves with plenty of range, grapples with the same thing, mobility (from those two attacks), moves to pull people in, nullify projectiles, has a countermove that's a cheap stun, and can create ramps/platforms. I'd be okay with one or two of these, but she honestly seems like a boss character. She doesn't really seem to have any weaknesses, and too many strengths. Perhaps you can change her fighting style and gimmick to depending more on her motorcycle (and not having so much strength). Remove (or change) moves like Comet Catch!, Vanquish Buster!, Flaming Forever!, and Justice Lash! She'd be more of a brute-strength rushdown character, and depriving her of her motorcycle can be a weakness. Because right now, I think she has waaay too much versatility. [/quote] Yeah, I was thinking about posting it while apps were still closed for thoughts on the moves, but I never got around to it. I was a bit concerned about the tradeoffs for the resource management and having to lug around a vehicle everywhere she goes but I'll be sure to fix it once I get the time.