Well, got the last tweaks I wanted to make to my character done, so I'll put him here for review then, shall I? [hider=Sep] [color=0076a3][center][color=9e0039][h2][u] Sep Felder [/u][/h2][/color] [img]https://s-media-cache-ak0.pinimg.com/originals/23/b4/e2/23b4e2d9af98d811c126b4af25218b28.jpg[/img] [/center] [indent][indent][color=9e0039][sub][u] G E N D E R [/u][/sub][/color] [indent][indent]Male[/indent][/indent] [color=9e0039][sub][u] A G E [/u][/sub][/color] [indent][indent]20[/indent][/indent] [color=9e0039][sub][u] R A C E [/u][/sub][/color] [indent][indent]Human[/indent][/indent] [color=9e0039][sub][u] A C A D E M Y O F O R I G I N [/u][/sub][/color] [indent][indent]Atlas Academy[/indent][/indent] [color=9e0039][sub][u] A P P E A R A N C E & P E R S O N A L I T Y [/u][/sub][/color] [indent][indent]Sep is a fairly odd figure to see outside of Mantle. Standing at a six foot even, he tends to wear his black colored hair freely, only maintained enough to keep the hair out of his emerald green eyes, only tying it back into a pony tail when things get rather bad in a hurry. Whenever he isn't in the Academy uniform, he can be found in his preferred attire which doubles as field attire. He tends towards a very dark turtleneck, due to the cold weather found in the north, as well as a jacket that more protects his arms and upper torso than actually provide weather protection. The other half of the jacket is usually worn around his waist, the tailcoats hanging down to nearly conceal the slacks he wears, the same color as his turtleneck. If desired, he can wear the coat normally, reattaching the bottom and top halves which, from the outside, is hardly discernible as being separable. What likely stands out most is either his necklace, something he refuses to discuss, or his armor. Most Hunters tend to shy away from armor, preferring mobility, but Sep much prefers the added weight to unarmed punches and kicks provided. As such, the white greaves reach up to his knees while the gauntlets reach up to cover his forearms, most of that hidden beneath his jacket sleeves. Sep is a firm believer in the idea that one who chooses to hunt should be wary, lest they descend to the same level as of that which they hunt resides. As such, he prefers to not let emotional outbursts get the better of him when dealing with Grimm, at least as best he can during the training at the Atlas Academy he has received thus far. He sees it as a necessary work, the Hunters and Huntresses a necessary force, for rather grim (no puns intended) opposition. This focus of purpose tends to bleed over into other aspects of his life, inadvertently mind you, often times preferring the solace of cold logic when faced with hard decisions. This doesn't mean that he avoids the guilt of mistakes, mind you, and he holds himself accountable, sometimes to an unreasonable degree. Ironically, this tends to, unwittingly, make him the very man of extremes he suggests avoiding when hunting down the Grimm. Off the field, or during moments of rest, Sep isn't terribly hard to get along with. He is firm in that everyone pulls their own weight, though not everyone can pull the same weight, though he will volunteer to shoulder the burdens of others. Humorless to a fault, he often misses jokes or puns, reacting quite literally to things that are jokes, or answering rhetorical questions bluntly. This tends to put him at odds with those that love to joke, though he has and will indulge in sarcasm, something he does notice, implying his lack of humor might be chosen vice inherent. Behind these often humorless green eyes though is a determination, a resolve that seems to not be likely to waver, let alone cave, anytime soon. He looks always to the future, learning from the past certainly, but not dwelling on it. What is done, and what has happened, is past them now. Dwelling on it or, whatever Gods forbid, forgetting it will do nothing but bring people trouble, and he is quick to pass events like they never happened, keeping their lessons in mind, but that is it. This can often come across as either forgiving or callous, depending on the event, and he is certainly not apologetic about it. Extracting an apology out of Sep is something of a chore, since he sees no point in words trying to mend what is already done.[/indent][/indent] [color=9e0039][sub][u] L I F E & M O T I V A T I O N S [/u][/sub][/color] [indent][indent]Sep doesn't quite recall where he was born originally, having spent most of his life on the move, a military brat that pretty much moved around wherever his mother was in the back lines. He wasn't the only one of his kind, but it was a rarity as most of them had relatives to stay with in the civilian areas much farther from the dangerous areas. The ones he did interact with, well, didn't appreciate his mannerisms and disinterest in pointless brawling. When he wasn't at the hospitals or medical tents, helping out the doctors and nurses, he was getting dragged into street fights and brawls despite his expressed disinterest in such things. He won some, he lost some, and cleaned himself off and kept moving forward, eyes ahead and not looking back despite the stern talking to he would get from those around him for such things. All wars come to an end, though, and with the end of the Great War and the treaties being put in place, Sep would find himself struggling alongside his parents to return to Mantle and live a civilian life. His mother had it easier, finding work at a hospital, treating the sick and injured outside of a combat scenario. His father had it worse, going out into the wastes to explore and track down any useful resources that might have been lost or abandoned in the cold. Sep himself found himself without any real purpose, having been so focused on his abnormal upbringing that adjusting to a lifestyle most average teens had was bizarre. Yet, adjust he would have to, if it weren't for the opening of Atlas Academy. Sep saw a means of serving and protecting, to save others from a threat, in applying to Atlas Academy. As a Hunter, he could work to insure that others didn't have to walk in their footsteps, that they could grow up normally and not have the strange life that he himself, and that others during such times, had. His determination and ever forward looking eyes carried him well, even if that same determination caused him trouble at times too. As soon as rumors started circulating on the matter of a mission to Vytal island, Sep was first to volunteer. Not only was this something that would be once in a lifetime, no doubt, but he was convinced that the other hunters, from other Academies, would need the most diverse skills they could get. Adapting and moving forward, alongside his practical tricks, Sep was convinced that he would be ready to help with whatever happened.[/indent][/indent] [color=9e0039][sub][u] W E A P O N S & S K I L L S [/u][/sub][/color] [indent][indent][color=9e0039]❖ Maestoso[/color] [img]http://img10.deviantart.net/6cb2/i/2011/106/e/6/semi_auto_gunblade_pistol_by_redzaku-d3e61cl.jpg[/img] [indent]Maestoso is an amalgamation of his parents weapons from during the Great War, the two of them hanging up their tools of war after the treaties were all signed and a done deal. His father had carried a short sword, among other weapons, having been part of a recon unit, while his mother had carried a pistol as her sole armaments as a field medical officer. Taking the two, Sep merged them into one weapon rather than building his own from scratch. As such, it tends to be rather simplistic compared to some hunter weapons he has seen, though he cares little for this discrepancy. He carries Maestoso with pride, something that one foolish enough to ask about the weapon will no doubt hear. The weapon has two forms which consist of its ranged form, and melee form. Sep prefers to carry the weapon along his back, at the base of the spine, where he can draw it with his right hand when necessary. In its ranged form, the blade is retracted, and the edge withdrawn into the housing beneath the gun barrel, giving Sep a means to brace the length of the weapon barrel, typically with the nook of his elbow. This allows him accurate firing out to a longer distance, but when the enemy gets close, a simple toggle enables the blade of the gun. Springing forward and extending the blade along its full length, he can no longer brace the weapon with an extra arm for ranged accuracy, but can still fire it. The single edged weapon is reinforced for melee combat, but other then that, lacks anything flashy or fancy. Sep prefers the tried and true methods of weapon construction over experimental hunter weapons, any day of the week.[/indent] [color=9e0039]❖ Never Bend the Knee, Never Look Back[/color] [indent]Sep is of the belief that, when it comes to many things in life, there is a key difference between compromise, and surrendering it all. The former is important for working together, the latter a sign of weakness and willingness to give up one's values for ease of interaction. This refusal to give up on what he believes in, at its core, tends to extend to all things. He loathes the idea that one should just give up, or even worse, never try. Taking time to figure out a plan and execute it well is one thing, never even trying is another completely. He has this innate drive, a refusal to just give up, that can be infectious depending on who he is dealing with. Of course, having a stubborn streak a mile wide can have its downsides, mainly in dealing with others who might not be used to someone who just won't quit when they really should. Sep may get knocked down, but his allies and enemies alike can count on him being dead set on getting back up, or going down good trying.[/indent] [color=9e0039]❖ Save their Lives, Save your Life[/color] [indent]His mother's experience and stories as a medical officer during the Great War inspired the young boy greatly, hearing about his mom's efforts. Inspiring enough that, before the Atlas Academy was even a thing, he had been volunteering at hospitals treating the wounded wherever he could, learning how to patch someone up and stablize them so the trained doctors could do the work necessary to set them back on the path of recovery. He might not be a trained medical professional, not by any stretch of the imagination, but between the supplies he keeps on hand, and his own practical knowledge from his volunteer work, he can help bandage and stitch up allies that got hurt bad, for at least long enough to get them proper medical attention. Perhaps as a side effect, blood barely phases him, having been exposed to some nasty war wounds during his volunteer work.[/indent] [color=9e0039]❖ Military Intelligence[/color] [indent]Unsurprisingly, both parent's life choices had an influence on Sep. While he actively volunteered and worked as a spare hand for the hospitals, he learned a very good lesson from his father. To check your intelligence work twice, before acting once. Going out to scout around an area, reading up on possible dangers, or useful traits, of a land before going into it, conditioning himself a bit for other climates, preparing himself for a task or mission is a very involved, very serious thing for Sep. Rushing in blind irritates him when it is avoidable or unnecessary, and it still doesn't sit well with him even when it is. He tends to be rather slow to act, but very precise about his actions when he gets to it. Of course, this tends to be rather grating with those that prefer to act and plan on the fly, and make it up as they go.[/indent] [/indent][/indent] [color=9e0039][sub][u] S E M B L A N C E [/u][/sub][/color] [indent][indent][color=9e0039]❖ Synapse Overdrive[/color] [indent]Sep's Semblance is one that operates on a passive level when active, doing nothing to overtly control elements or his surroundings, being solely focused on himself. When it becomes active, to use a technical explanation first, Sep's brain processes information around him at a far faster rate, magnitudes faster than normal. This means that, for Sep's own perception, everything is moving far slower than normal. It will then enable his nervous to operate more efficiently as well as quickly, upping his reflexes and response time to what his brain perceives by a similar magnitude as that which his brain is now operating at. What this means practically is that he responds to what is going on around him far faster than most others can manage. While this is in effect, Sep leaves an afterimage of himself, a side effect of his aura reacting fueling his Semblance. While the strengths of this are fairly obvious, namely the heightened reflexes and ability to process the information at the speed necessary to take advantage of them, the downsides are equally notable. Firstly, the Semblance is extremely taxing on him physically, his muscles and skeletal structure not yet used to the sudden increase in movement forces, taxing him far quicker than fighting normally without it. Secondly, it saps the defensive nature of his Aura to fuel his reflexes, trading defensive strength for the ability to go on the offensive better and evade incoming blows. Attacks that do land will hit harder, as Sep's aura is no longer equally tough as its offensive applications are strong. A psychological problem being when attacks that he cannot avoid hit, as he is forced to watch the incoming attack in its vastly slowed down state, forced to realize that the incoming, impending blow is approaching and there is nothing to be done for it. This semblance also does nothing for situations where, whether to to sensory deprivation or obscured foes, he cannot see or hear the foes coming, since being able to react at heightened levels does no good against things he does not know are coming.[/indent] [/indent][/indent] [/indent][/indent] [/color] [/hider]