Okie dokie, I've got about five minutes, and this is on a tablet, so forgive the lack of mentions - if you don't see this then that's fine - but I'd like to ask a quick question of interested wordsmiths. Historically, particularly in the Classical world, mercenary companies were hired to fill in a part of other militaries due to whatever deficienies they may have - part time citizen soldiers, lack of espirit national d'corps, or the views of a 'martial race' for example. Take a look at the Greek hoplite, or the Kretan archer or Thrakian peltast for example. My actual question is thus; should we begin as an established and [i]roughly[/i] uniform company/guild/lokhos/group (although 'national' sidearms would be fine to keep), or would you prefer a more mish-mash group of hardened (or not hardened) killers-for-hire? The latter probably going to be put together before leaving Taenarum. Secondly, I was thinking of [i]our[/i] technological level being something akin to the little known cartoon [i]Ulysses 31[/i] I.E. there [b]are[/b] projectile weapons/guns etc, but there are also hand-help shields and melee weapons too. What sort of tech level do you think would be appropriate? There will be other nations and planets with higher or lower levels, but for us as a starting group? I'll get the OOC thread up soon, hammer out a few details, narrow character perameters to something less broad, and...yea. Until then, please feel free to answer the questions. [hr] Oh, forgot to mention, we [b]will[/b] be needing specific roles such as quartermaster, paymaster, surgeon, scout etc. So if you do have ideas coinciding with these archtypes, feel free to keep them in mind or develop them.