[@Rune_Alchemist]Whoa, that sounds really cool for a relic. It seems like your character has to be very careful on what traits they want to inherit and all ^^ -- [@Gobby]I also had two ideas for a relic and wanted to pass it through you guys to see what you thought. First: I originally wanted my character's relic to be a pocket watch that worked both as a pocket watch and sort of like a slot machine; the relic is able to create one out of 100 objects (weapons, clothing, etc.) at a time with it all being based on chance. All my character has to do is press the button on top. Since a pocket watch is pretty small, it only has two displays instead of three like a normal slot machine. Basically the relic is giving my character the power of creation but is held back due to the numbers and having to be lucky on what he gets. (Also wanted to put some sort of drain on my character so that he can't just spam his relic) Second: I thought of this one when I was working out the kinks of the first one. I was thinking that my relic could be a deck of tarot cards that have been separated across the world. My character would start off with the Fool tarot card, which is what's needed in order for the other cards to work. And by embodying a card, it gives him different abilities. The problem with this is that it might seem too overpowered since the tarot cards can bestow a lot of powers. So I thought of having the cards all be separated and a possible cool down (he can only embody one card every five or so hours?) to make it a lot more fair. So are at least one of these okay to use?