[@FallenTrinity] Ok so to respond in order... It's ok not not fill your character with a fully stocked list of gear and skills. You're a member of a team and providing a theme is what you are supposed to do. Don't go making him a Pilot, sniper, shotgunner, driver, CQC master, who can also cook and dance, if it doesn't fit his theme. Fair enough. I just wasn't sure but it's good to know! If you want my advice... take away the pistol proficiency and just give him assault rifle proficiency. Then he gets his two weapons he's good with, gets to kick ass and be awesome, and it fits into the already established theme. Fair enough bud! I just wanted to let you know what was up with the tattoo of the Wild World. That both makes sense and sounds good to me. It would also lead him to that level of, "We don't trust you not to kill us" that he gets later in his backstory so I REALLY like that idea. You don't need to cut back on the stuff that connects it to tactics like callsigns, commands, etc, just the like... IRL military training, job titles, etc. Speaking of you know a bit of jargon, are you prior service?