[@Rune_Alchemist] I like the idea that it follows the concept of survival of the fittest. However, the set of rules that comes along with it, not so much. Gaining irreversible traits is fine with me, always a cool concept. What I'd suggest is that we maintain the prerequisite of defeating an opponent, but I'll be deciding whether you can gain a trait or not. Once you defeat an enemy I've deemed significant, I'll give you options of traits you can choose from. How does that sound? [@Tenma Tendo] My only issue with the relics you've suggested is that they sort of [i]do too much[/i]. I prefer something more simple since we're just starting out. Something that could easily progress into something stronger. Having multiple items get stronger or multiple abilities from the different tarot cards just seem like a lot. [@Dynamo Frokane] Aside from the title, not at all. :3