[center][h1]In Flanders Fields[/h1] [img]https://ichef.bbci.co.uk/news/660/media/images/72328000/jpg/_72328068_anzacs_frank_hurley_hulton_archive_getty.jpg[/img] [/center] Welcome to In Flanders Fields! This is a fantasy world set in the early 1900s, predating the years of World War 1. There are nations of varying power -- as decided by dice roll, which can be generated by using 'rp!roll' in the [url=https://discord.gg/aUmPu9U]Discord server[/url]. The nations of Narrev do not know the horror of a Narrevian war yet, nor do they know the horrors of an industrialized war. Your job, then, is to expand your empire's power via political machinations. And should it come down to it, military machinations. The game will be separated into turns, with each turn a month will pass. [h2]Rules[/h2] [list] [*] Use common sense. [*] Don't game the rolls, you get two attempts. [*] No godmodding, powergaming, etc. You get the point. [*] What the GM says, goes. [*] Try to keep your empires close together, with the homelands all on one continent. [/list] [h2]Map (Mark your territory on this map)[/h2] [hider] [img]https://i.imgur.com/VqEHNQP.jpg[/img] Orange = Kaiserreich Blue = Aquarians Purple = Sacred Kingdom Dark Purple = Tezzarice Red = Volanth Light Green = Mersahba Blue = CSC [/hider] [h2]Application[/h2] [hider=App] Name of Nation: Government: Species: Culture: Territory Claims: Economy: Technology: Army: Navy: Air Force: Rolls: (Can be generated by using 'rp!roll' in the [url=https://discord.gg/aUmPu9U]Discord server[/url].) Other: [/hider] Better OP to come!