[@Gobby] Ah, that's what I was afraid of. For the pocket watch/slot machine relic, I could make it so that it only starts off with one display? That way, my character can only create up to 10 objects, labeled "0" to "9"? And as the relic grows stronger, either the objects it can create get stronger, a second display shows up giving him more options, or the cool down gets becomes shorter? Of course all the other drawbacks remain the same. Would that be better? As for the second relic, other than having my character start with only one card, I can't think of a way to make it less broken. So I'll probably just forget that idea.